General information
- Official website (archived)
- Steam Community Discussions
Availability
Game data
Configuration file(s) location
Save game data location
Video
Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Music, Effects |
Surround sound |
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Subtitles |
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All dialogues are text based. |
Closed captions |
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Mute on focus lost |
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Royalty free audio |
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Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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French |
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German |
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Italian |
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Spanish |
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Issues fixed
Game doesn't start on low-end PC
- By default, the game uses 3D acceleration when you start the game for the first time. This makes very low-end computers unable to start the game.
Disable 3D acceleration[citation needed]
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- Go to
HKEY_CURRENT_USER\Software\SteamPopCap\ZumasRevenge
- Add the following DWORDs respectively with value 0 and 1
Is3D
Pre3D
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Can't use high-resolution mode
Force game into HD resolution mode[4]
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- Edit
<path-to-game>\compat.cfg .
- Search for the following two functions (line 53):
function(int) GetAppDefaultRes
{
var bool isHiResHardware = call IsNVidiaOrATI();
log("isHiResHardware = " + isHiResHardware);
if (isHiResHardware && (compat_AppSysMemTotalMB >= 768) && (compat_AppOrigScreenHeight >= 1000) && (compat_AppVidMemory >= 92))
{
return 1200;
}
else
{
return 600;
}
}
function(bool) IsHiResSupported
{
if (compat_AppVidMemory < 92)
return false;
return true;
}
3. Replace those with:
function(int) GetAppDefaultRes
{
var bool isHiResHardware = call IsNVidiaOrATI();
log("isHiResHardware = " + isHiResHardware);
return 1200;
}
function(bool) IsHiResSupported
{
return true;
}
Registry entry "HiRes" under "Computer\HKEY_CURRENT_USER\SOFTWARE\PopCap\ZumasRevenge" might have to be set to "1"
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Incorrect aspect ratio in high-resolution mode
- In high-resolution mode, the game is always rendered at a resolution of 1920x1200 (16:10 aspect ratio). If the display supports the 1920x1200 resolution, then the game will set it automatically. Otherwise, it will not change the display resolution and the rendered game will be stretched.
If the display's native resolution does not have an aspect ratio of 16:10:
- Set the scaling mode to Preserve aspect ratio or Center, either on the display if GPU scaling is disabled, or on the GPU software if GPU scaling is enabled.
- If the display does not support the 1920x1200 resolution, create a custom one with an aspect ratio of 16:10 to use with the game. For instance, if the display's native resolution is 1920x1080 or 2560x1080, create a custom resolution of 1728x1080. If the display does not support such resolution, GPU scaling can be used. See the glossary page for details.
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9 |
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DirectDraw |
7 |
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OpenGL |
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OS X only. |
Software renderer |
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Executable |
32-bit |
64-bit |
Notes |
Windows |
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macOS (OS X) | |
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Middleware
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Middleware |
Notes |
Audio |
BASS |
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System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
XP, Vista | |
Processor (CPU) |
700 MHz
| 1 GHz |
System memory (RAM) |
256 MB |
768 MB |
Hard disk drive (HDD) |
250 MB | |
Video card (GPU) |
16 MB of VRAM DirectX 8.1 compatible
| 92 MB of VRAM DirectX 9.0c compatible |
macOS (OS X) |
|
Minimum |
Operating system (OS) |
10.4.11 |
Processor (CPU) |
Intel Core 2 Duo 1.66 GHz |
System memory (RAM) |
1 GB |
Hard disk drive (HDD) |
150 MB |
Video card (GPU) |
64 MB of VRAM |
Notes
References