Difference between revisions of "Yar's Revenge"
m (→Video settings) |
|||
(18 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{disambig|the 2011 reimagining|the 2010 Game Room release of the Atari 2600 game|[[Yars' Revenge]]|the 2022 remake|[[Yars: Recharged]]}} |
{{Infobox game | {{Infobox game | ||
− | |||
|cover = Yar's Revenge - Cover.png | |cover = Yar's Revenge - Cover.png | ||
|developers = | |developers = | ||
Line 11: | Line 10: | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|April 28, 2011}} | {{Infobox game/row/date|Windows|April 28, 2011}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|yars-revenge|56}} | ||
+ | {{Infobox game/row/reception|OpenCritic|link|rating}} | ||
+ | {{Infobox game/row/reception|IGDB|yars-revenge--1|rating}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Third-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Action, Shooter }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Anime }} | ||
+ | {{Infobox game/row/taxonomy/themes | Sci-fi }} | ||
+ | {{Infobox game/row/taxonomy/series | Yars }} | ||
|steam appid = 99120 | |steam appid = 99120 | ||
|steam appid side = | |steam appid side = | ||
|gogcom id = | |gogcom id = | ||
|gogcom id side = | |gogcom id side = | ||
+ | |official site= | ||
+ | |hltb = 19686 | ||
+ | |mobygames = yars-revenge_ | ||
|strategywiki = | |strategywiki = | ||
− | + | |wikipedia = Yars' Revenge#Remakes | |
− | |wikipedia = Yars' Revenge | ||
|winehq = | |winehq = | ||
− | |license = | + | |license = commercial |
}} | }} | ||
− | ''' | + | {{Introduction |
− | {{--}} | + | |introduction = '''''{{PAGENAME}}''''' is a {{Glossary:Sci-fi}} {{Glossary:Third-person}} {{Glossary:Arcade}} {{Glossary:Shooter}} game developed by Killspace Entertainment and published by [[Company:Atari|Atari]]. It is a reimagining of the Atari 2600 game ''[[Yars' Revenge]]'' and was developed using the [[Engine:Gamebryo|Gamebryo]] engine. |
− | + | ||
+ | |release history = The game was originally released for Xbox 360 on April 13, 2011, and a PC version was later released on April 28, 2011 through [[Store:Steam|Steam]]. A PlayStation 3 version was planned but was ultimately canceled for reasons unknown. Killspace Entertainment ceased activity in 2012. | ||
+ | |||
+ | |current state = The PC version has limited in-game settings and the game's framerate is also locked to 35 FPS by default. A hidden configuration menu can be accessed by launching the game with the [[Glossary:Command line arguments|command line argument]] {{code|-configure}},<ref>{{Refurl|url=https://steamdb.info/app/99120/config/|title=Yar's Revenge · AppID: 99120 - SteamDB|date=2022-02-10}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/99120/discussions/0/617320628068463056/#c615086038680252763|title=Full Screen Mode?, post #5 - Steam Community Discussions|date=2022-02-10}}</ref> while other settings, such as raising the framerate cap, must be configured through manually editing the game's setting files. | ||
+ | }} | ||
'''General information''' | '''General information''' | ||
Line 31: | Line 53: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Steam | 99120 | DRM-free | Requires its {{file|steam_api.dll}} to run, but can be played without Steam.<ref>{{Refcheck|user=AmethystViper|date= | + | {{Availability/row| Steam | 99120 | DRM-free | Requires its {{file|steam_api.dll}} to run, but can be played without Steam. Online leaderboards and Steam Achievements are disabled without a Steam log-in, but plays fine otherwise.<ref>{{Refcheck|user=AmethystViper|date=2022-02-09|comment=}}</ref> | | Windows }} |
}} | }} | ||
Line 47: | Line 69: | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = false |
− | |steam cloud notes | + | |steam cloud notes = |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
− | ==Video | + | ==Video== |
− | {{Video | + | {{Image|Yar's Revenge - Advanced settings.png|Settings from the hidden configuration menu.}} |
+ | {{Video | ||
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 71: | Line 94: | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = limited | |widescreen resolution = limited | ||
− | |widescreen resolution notes= {{ | + | |widescreen resolution notes= {{Term|Anamorphic}} 16:9. Resolutions can be selected from the hidden configuration menu. |
− | |multimonitor = | + | |multimonitor = false |
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = false |
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = true |
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = n/a | |fov = n/a | ||
|fov notes = | |fov notes = | ||
− | |windowed = | + | |windowed = true |
− | |windowed notes = | + | |windowed notes = |
|borderless windowed = hackable | |borderless windowed = hackable | ||
− | |borderless windowed notes = Use [[Glossary:Borderless fullscreen windowed#Borderless Gaming|Borderless Gaming]] | + | |borderless windowed notes = Use [[Glossary:Borderless fullscreen windowed#Borderless Gaming|Borderless Gaming]].<ref name="Borderless fullscreen windowed">{{Refcheck|user=AmethystViper|date=2022-02-10|comment=}}</ref> |
− | |anisotropic = | + | |anisotropic = false |
− | |anisotropic notes = | + | |anisotropic notes = |
− | |antialiasing = | + | |antialiasing = true |
− | |antialiasing notes = | + | |antialiasing notes = Option up to 8x [[MSAA]]. |
− | |vsync = | + | |upscaling = unknown |
− | |vsync notes = | + | |upscaling tech = |
+ | |upscaling notes = | ||
+ | |vsync = true | ||
+ | |vsync notes = | ||
|60 fps = hackable | |60 fps = hackable | ||
− | |60 fps notes = 35 FPS | + | |60 fps notes = Capped at 35 FPS by default; see [[#High frame rate|High frame rate]] to raise the framerate cap. |
|120 fps = hackable | |120 fps = hackable | ||
− | |120 fps notes = See [[#High frame rate|High frame rate]]. | + | |120 fps notes = See [[#High frame rate|High frame rate]] to raise the framerate cap. |
|hdr = false | |hdr = false | ||
− | |hdr notes = | + | |hdr notes = |
+ | |ray tracing = | ||
+ | |ray tracing notes = | ||
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
Line 119: | Line 132: | ||
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open {{file|Config.ini}} with a text editor (e.g. Notepad). | # Open {{file|Config.ini}} with a text editor (e.g. Notepad). | ||
− | # Find the line {{code|MaxFrameRate}} | + | # Find the line {{code|MaxFrameRate}}, then raise its value to a higher limit or {{code|0}} to remove it; using Vsync or locking the game's framerate through third-party methods such as [[Nvidia Profile Inspector]] is recommended to maintain stable performance. |
'''Notes''' | '''Notes''' | ||
− | {{--}} Increasing the | + | {{--}} Increasing the framerate cap above the display's refresh rate can negatively impact mouse input.<ref>{{Refcheck|user=AmethystViper|date=2020-02-18|comment=Attempted to raise the frame-rate cap to 120 FPS on a 60Hz display caused mouse cursor movement to move slowly whereas mouse movement worked fine at 60 FPS. Cannot be certain if this is true for 120Hz displays with a 120 FPS cap.}}</ref> |
}} | }} | ||
− | ==Input | + | ==Input== |
{{Image|Yar's Revenge - Control settings.png|Control settings.}} | {{Image|Yar's Revenge - Control settings.png|Control settings.}} | ||
− | {{Input | + | {{Input |
|key remap = false | |key remap = false | ||
|key remap notes = Uses a pre-defined keyboard and mouse layout that cannot be remapped. | |key remap notes = Uses a pre-defined keyboard and mouse layout that cannot be remapped. | ||
Line 137: | Line 150: | ||
|mouse menu notes = | |mouse menu notes = | ||
|invert mouse y-axis = true | |invert mouse y-axis = true | ||
− | |invert mouse y-axis notes = | + | |invert mouse y-axis notes = '''Invert Y''' also affects controller Y-axis. |
|touchscreen = false | |touchscreen = false | ||
|touchscreen notes = | |touchscreen notes = | ||
Line 149: | Line 162: | ||
|controller sensitivity notes= | |controller sensitivity notes= | ||
|invert controller y-axis = limited | |invert controller y-axis = limited | ||
− | |invert controller y-axis notes= '''Invert Y''' setting only affects targeting reticle, not character movement. | + | |invert controller y-axis notes= '''Invert Y''' setting only affects the targeting reticle, not character movement. |
|xinput controllers = true | |xinput controllers = true | ||
|xinput controllers notes = | |xinput controllers notes = | ||
Line 156: | Line 169: | ||
|impulse triggers = false | |impulse triggers = false | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = false |
− | |dualshock 4 notes = | + | |dualshock 4 notes = Although DualShock 4 controllers functions in-game, the lack of button remapping causes the game to have incorrect button placements.<ref name="DualShock 4 support">{{Refcheck|user=AmethystViper|date=2022-02-15|comment=}}</ref> |
− | |dualshock prompts = | + | |dualshock prompts = false |
|dualshock prompts notes = | |dualshock prompts notes = | ||
− | |light bar support = | + | |light bar support = false |
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = | + | |dualshock 4 modes = USB, Bluetooth |
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
− | |tracked motion controllers= | + | |tracked motion controllers= false |
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
− | |tracked motion prompts = | + | |tracked motion prompts = false |
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
|other controllers = limited | |other controllers = limited | ||
|other controllers notes = Although supported, the lack of controller remapping causes buttons to mapped incorrectly. | |other controllers notes = Although supported, the lack of controller remapping causes buttons to mapped incorrectly. | ||
|other button prompts = false | |other button prompts = false | ||
− | |other button prompts notes= | + | |other button prompts notes= Only keyboard and mouse prompts are shown in-game. |
− | |controller hotplug = | + | |controller hotplug = false |
|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = true | |haptic feedback = true | ||
Line 190: | Line 203: | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
{{Image|Yar's Revenge - Audio settings.png|Audio settings.}} | {{Image|Yar's Revenge - Audio settings.png|Audio settings.}} | ||
− | {{Audio | + | {{Audio |
− | |separate volume | + | |separate volume = true |
− | |separate volume notes | + | |separate volume notes = SFX, Music, Dialog |
− | |surround sound | + | |surround sound = false |
− | |surround sound notes | + | |surround sound notes = |
− | |subtitles | + | |subtitles = n/a |
− | |subtitles notes | + | |subtitles notes = In-game dialogue is spoken gibberish with text while cutscenes are subtitled only. |
− | |closed captions | + | |closed captions = false |
− | |closed captions notes | + | |closed captions notes = |
− | |mute on focus lost | + | |mute on focus lost = false |
− | |mute on focus lost notes = | + | |mute on focus lost notes = |
− | |eax support | + | |eax support = false |
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
+ | |red book cd audio = | ||
+ | |red book cd audio notes = | ||
+ | |general midi audio = | ||
+ | |general midi audio notes = | ||
}} | }} | ||
Line 271: | Line 290: | ||
{{API | {{API | ||
|direct3d versions = 9.0c | |direct3d versions = 9.0c | ||
− | |direct3d notes = | + | |direct3d notes = A Direct3D 10 renderer is included but does not work and causes the game to crash. |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 292: | Line 311: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
− | |macos 32-bit app | + | |macos intel 32-bit app = |
− | |macos 64-bit app | + | |macos intel 64-bit app = |
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Latest revision as of 05:36, 7 August 2023
This page is for the 2011 reimagining. For the 2010 Game Room release of the Atari 2600 game, see Yars' Revenge. For the 2022 remake, see Yars: Recharged.
Developers | |
---|---|
Killspace Entertainment | |
Publishers | |
Atari | |
Engines | |
Gamebryo | |
Release dates | |
Windows | April 28, 2011 |
Reception | |
Metacritic | 56 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Shooter |
Art styles | Anime |
Themes | Sci-fi |
Series | Yars |
Yars | |
---|---|
Yars' Revenge | 2010 |
Yar's Revenge | 2011 |
Yars: Recharged | 2022 |
Yar's Revenge is a sci-fi third-person arcade shooter game developed by Killspace Entertainment and published by Atari. It is a reimagining of the Atari 2600 game Yars' Revenge and was developed using the Gamebryo engine.
The game was originally released for Xbox 360 on April 13, 2011, and a PC version was later released on April 28, 2011 through Steam. A PlayStation 3 version was planned but was ultimately canceled for reasons unknown. Killspace Entertainment ceased activity in 2012.
The PC version has limited in-game settings and the game's framerate is also locked to 35 FPS by default. A hidden configuration menu can be accessed by launching the game with the command line argument -configure
,[1][2] while other settings, such as raising the framerate cap, must be configured through manually editing the game's setting files.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam | Requires its steam_api.dll to run, but can be played without Steam. Online leaderboards and Steam Achievements are disabled without a Steam log-in, but plays fine otherwise.[3] |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\win32\AppSettings.ini[Note 1] <path-to-game>\win32\Config.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/99120/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\win32\savegame.svg[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/99120/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Anamorphic 16:9. Resolutions can be selected from the hidden configuration menu. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Use Borderless Gaming.[4] | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Option up to 8x MSAA. | ||
Vertical sync (Vsync) | |||
60 FPS | Capped at 35 FPS by default; see High frame rate to raise the framerate cap. | ||
120+ FPS | See High frame rate to raise the framerate cap. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
High frame rate
Raise the frame rate cap in Config.ini[5] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Uses a pre-defined keyboard and mouse layout that cannot be remapped. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Invert Y also affects controller Y-axis. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Uses a pre-defined controller layout that cannot be remapped. | |
Controller sensitivity | ||
Controller Y-axis inversion | Invert Y setting only affects the targeting reticle, not character movement. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Does not use Xbox controller prompts unlike the Xbox 360 version. | |
Impulse Trigger vibration |
PlayStation controllers | Although DualShock 4 controllers functions in-game, the lack of button remapping causes the game to have incorrect button placements.[7] |
---|
Generic/other controllers | Although supported, the lack of controller remapping causes buttons to mapped incorrectly. | |
---|---|---|
Button prompts | Only keyboard and mouse prompts are shown in-game. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Off by default. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | SFX, Music, Dialog | |
Surround sound | ||
Subtitles | In-game dialogue is spoken gibberish with text while cutscenes are subtitled only. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op Requires two controllers. |
||
LAN play | ||||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | A Direct3D 10 renderer is included but does not work and causes the game to crash. |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Wwise | |
Interface | Scaleform |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | Intel Core 2 Duo AMD Athlon X2 4400 |
|
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 1.5 GB | |
Video card (GPU) | Nvidia GeForce 8600 Radeon ATI Radeon HD 2600 DirectX 9.0c compatible |
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (99120) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Yar's Revenge · AppID: 99120 - SteamDB - last accessed on 2022-02-10
- ↑ Full Screen Mode?, post #5 - Steam Community Discussions - last accessed on 2022-02-10
- ↑ Verified by User:AmethystViper on 2022-02-09
- ↑ Verified by User:AmethystViper on 2022-02-10
- ↑ 60 fps - Steam Community Disucssions - last accessed on 2020-02-18
- ↑ Verified by User:AmethystViper on 2020-02-18
- Attempted to raise the frame-rate cap to 120 FPS on a 60Hz display caused mouse cursor movement to move slowly whereas mouse movement worked fine at 60 FPS. Cannot be certain if this is true for 120Hz displays with a 120 FPS cap.
- ↑ Verified by User:AmethystViper on 2022-02-15