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Difference between revisions of "Vietnam 2: Special Assignment"

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Revision as of 17:45, 2 July 2022

Vietnam 2: Special Assignment
Vietnam 2: Special Assignment cover
Developers
Single Cell Software
Publishers
ValuSoft
Engines
LithTech
Release dates
Windows July 2001
Taxonomy
Themes Asia
Series Vietnam
Vietnam 2: Special Assignment on MobyGames
Vietnam
Vietnam: Black Ops 2000
Vietnam 2: Special Assignment 2001

Key points

This game was released as Vietnam 2: Special Assignment, but in the actual game it is called Vietnam 2: Black Ops Special Assignment or Vietnam: Black Ops 2.

General information

MobyGames page

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows

Essential improvements

Patches

Latest patch is version 1.01 available here. It fixes issues with saving and loading the game.

dgVoodoo 2

dgVoodoo 2 fixes rendering issues (black main menu screen) and can be used to remove the 2048x2048 resolution limit (verified working on version 2.54).
With dgVoodoo 2 the intro videos will not render. When changing the display settings in the game the mouse cursor may disappear, but the menus can still be navigated using the keyboard.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\autoexec.cfg[Note 1]

Save game data location

System Location
Windows <path-to-game>\Save\[Note 1]

Video

Game and display options menus.
Game and display options menus.

Graphics feature State Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
Ultra-widescreen
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Force in the GPU control panel or use dgVoodoo 2.
Anti-aliasing (AA)
Force in the GPU control panel or use dgVoodoo 2.
Vertical sync (Vsync)
Enabled by default, no option to disable.
60 FPS
120+ FPS

Widescreen resolution

Only 4:3 resolutions are available in the options menu. Widescreen resolutions can be set manually in the config file, but the game is stretched. Menus remain 640x480, HUD is not scaled. HUD can be scaled using dgVoodoo 2.
Because of DirectX resolution limit the game will not run at resolutions larger than 2048x2048, use dgVoodoo 2 to remove the limit.
Setting screen resolution manually[1]
  1. Open <path-to-game>\autoexec.cfg with a text editor.
  2. Change values of "screenwidth" and "screenheight".

Crosshair transparency

With default values the crosshair is very transparent and is often hard to see.
Instructions[1]
  1. Open <path-to-game>\autoexec.cfg with a text editor.
  2. Increase the value of "CrosshairAlpha" to make it less transparent.
  3. Color can also be changed by changing the values of "CrosshairColorR", "CrosshairColorG" and "CrosshairColorB".

Input

Control options menus.
Control options menus.
Joystick configuration menus.
Joystick configuration menus.

Audio

Sound options menu.
Sound options menu.

Audio feature State Notes
Separate volume controls
Sound effects and background sounds.
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Issues unresolved

Rendering glitches and missing objects

Random objects (barrels, torches, ammunition) in some levels are not loaded at all, while in others they are just not being rendered (player can still collide with them). This is most noticeable in the first level.
Probably because of bad culling some plants and trees may randomly appear and disappear in the first level. The terrain may occasionally flicker in white color in the same level.
Background terrain in levels The River Of Death and The Showdown may not render.
Some objects and plants can be found colored in bright red, blue or green color.
The light maps get glitched in the second part of level The River Of Death.

Other information

API

Technical specs Supported Notes
Direct3D 8
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Miles Sound System

System requirements

Windows[2]
Minimum
Operating system (OS) 95, 98, ME
Processor (CPU) Intel Pentium II (300 MHz)
System memory (RAM) 64 MB
Hard disk drive (HDD) 250 MB
Video card (GPU) 8 MB of VRAM
DirectX 8 compatible


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. 1.0 1.1 Verified by User:Antrad on December 27, 2017
  2. Information taken from the back of game CD box.