Difference between revisions of "Twin Mirror"
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{{Infobox game/row/developer|Dontnod Entertainment}} | {{Infobox game/row/developer|Dontnod Entertainment}} | ||
|publishers = | |publishers = | ||
− | |engines = | + | |engines = |
+ | {{Infobox game/row/engine|Unreal Engine 4}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|December 1, 2020}} | {{Infobox game/row/date|Windows|December 1, 2020}} | ||
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|release history = Announced in June 2018 and originally set to release as an episodic title in 2019, ''Twin Mirror'' has been delayed to 2020, to be launched as a complete package distributed exclusively through [[Store:Epic Games Store|Epic Games Store]] for one year.<ref>{{Refurl|url=https://www.polygon.com/2018/6/8/17441854/twin-mirror-trailer-release-date-dontnod|title=Life is Strange studio reveals mystery thriller Twin Mirror|date=2020-09-15}}</ref><ref>{{Refurl|url=https://www.pushsquare.com/news/2018/08/gamescom_2018_psychological_thriller_twin_mirror_is_episodic|title=Gamescom 2018: Psychological Thriller Twin Mirror Is Episodic|date=2020-09-15}}</ref><ref>{{Refurl|url=https://www.pcgamer.com/dontnods-twin-mirror-delayed-will-launch-next-year-as-an-epic-store-exclusive/|title=Dontnod's Twin Mirror delayed, will launch next year as an Epic Store exclusive|date=2020-09-15}}</ref> | |release history = Announced in June 2018 and originally set to release as an episodic title in 2019, ''Twin Mirror'' has been delayed to 2020, to be launched as a complete package distributed exclusively through [[Store:Epic Games Store|Epic Games Store]] for one year.<ref>{{Refurl|url=https://www.polygon.com/2018/6/8/17441854/twin-mirror-trailer-release-date-dontnod|title=Life is Strange studio reveals mystery thriller Twin Mirror|date=2020-09-15}}</ref><ref>{{Refurl|url=https://www.pushsquare.com/news/2018/08/gamescom_2018_psychological_thriller_twin_mirror_is_episodic|title=Gamescom 2018: Psychological Thriller Twin Mirror Is Episodic|date=2020-09-15}}</ref><ref>{{Refurl|url=https://www.pcgamer.com/dontnods-twin-mirror-delayed-will-launch-next-year-as-an-epic-store-exclusive/|title=Dontnod's Twin Mirror delayed, will launch next year as an Epic Store exclusive|date=2020-09-15}}</ref> | ||
− | The game was released for [[Windows]] on December 1, 2020. | + | The game was released for [[Windows]] on December 1, 2020, becoming the first title from Dontnod Entertainment to feature ultra-widescreen support at launch.{{note|note=Previous games from the developer have been affected by {{term|pillarboxing}} and {{term|vert-}} field of view, while [[Vampyr]] was updated to support wider resolutions post-launch.}} |
|current state = | |current state = | ||
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==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Epic Games Store | twin-mirror | | + | {{Availability/row| Epic Games Store | twin-mirror | Epic Games Store | | | Windows }} |
}} | }} | ||
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===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{P|localappdata}}\LOA\Saved\Config\WindowsNoEditor\}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{P|localappdata}}\LOA\Saved\SaveGames\}} |
}} | }} | ||
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|discord = | |discord = | ||
|discord notes = | |discord notes = | ||
− | |epic games store = | + | |epic games store = true |
|epic games store notes = | |epic games store notes = | ||
|gog galaxy = | |gog galaxy = | ||
Line 93: | Line 94: | ||
|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = true |
|widescreen resolution notes= | |widescreen resolution notes= | ||
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = true |
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = true |
− | |4k ultra hd notes = | + | |4k ultra hd notes = <ref>{{Refcheck|user=Rose|date=2020-12-01|comment=Tested natively at 3840x2160, which resulted in a significant decrease in FPS compared to 1080p.}}</ref> |
|fov = unknown | |fov = unknown | ||
|fov notes = | |fov notes = | ||
− | |windowed = | + | |windowed = true |
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = true |
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = limited |
− | |anisotropic notes = | + | |anisotropic notes = Scales with Textures Quality.<ref>{{Refcheck|user=Rose|date=2020-12-01|comment=r.maxanisotropy gets set from 0 to 8 depending on the setting, as seen [[Engine:Unreal Engine_4#Enable developer console|in the console]].}}</ref> |
− | |antialiasing = | + | |antialiasing = always on |
− | |antialiasing notes = | + | |antialiasing notes = [[TAA]].<ref>{{Refcheck|user=Rose|date=2020-12-01|comment=r.DefaultFeature.AntiAliasing is set to 2 irrespective of the Anti-Alias Quality and Post-Process Quality settings, remaining visibly enabled even with sg.AntiAliasingQuality set to 0 on Low, as seen [[Engine:Unreal Engine_4#Enable developer console|in the console]]. }}</ref> |
− | |vsync = | + | |vsync = true |
|vsync notes = | |vsync notes = | ||
− | |60 fps = | + | |60 fps = true |
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = true |
− | |120 fps notes = | + | |120 fps notes = <ref>{{Refcheck|user=Rose|date=2020-12-01|comment=The game reached 388 FPS at the lowest resolution.}}</ref> |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
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==Input== | ==Input== | ||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = limited |
− | |key remap notes = | + | |key remap notes = Mouse buttons cannot be mapped. |
− | |acceleration option = | + | |acceleration option = false |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = true |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
− | |mouse menu = | + | |mouse menu = true |
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = true |
− | |invert mouse y-axis notes = | + | |invert mouse y-axis notes = Vertical and horizontal axis inversion toggles. |
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
− | |controller support = | + | |controller support = true |
|controller support notes = | |controller support notes = | ||
|full controller = unknown | |full controller = unknown | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = false |
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = true |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = true |
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= Vertical and horizontal axis inversion toggles. |
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = true |
|xbox prompts notes = | |xbox prompts notes = | ||
|impulse triggers = unknown | |impulse triggers = unknown | ||
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|other button prompts = unknown | |other button prompts = unknown | ||
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = true |
|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = unknown | |haptic feedback = unknown | ||
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==Audio== | ==Audio== | ||
{{Audio | {{Audio | ||
− | |separate volume = | + | |separate volume = true |
− | |separate volume notes = | + | |separate volume notes = General, Music, Voice, FX. |
− | |surround sound = | + | |surround sound = true |
− | |surround sound notes = | + | |surround sound notes = <ref>{{Refcheck|user=Rose|date=2020-12-01|comment=Tested on a 5.1 sound system. The rear speakers were occasionally used, as confirmed in Orban Loudness Meter.}}</ref> |
|subtitles = true | |subtitles = true | ||
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = always on |
− | |mute on focus lost notes = | + | |mute on focus lost notes = |
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 11 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
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|shader model notes = | |shader model notes = | ||
|windows 32-bit exe = unknown | |windows 32-bit exe = unknown | ||
− | |windows 64-bit exe = | + | |windows 64-bit exe = true |
|windows exe notes = | |windows exe notes = | ||
|macos 32-bit app = | |macos 32-bit app = |
Revision as of 17:02, 1 December 2020
Developers | |
---|---|
Dontnod Entertainment | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | December 1, 2020 |
Taxonomy | |
Modes | Singleplayer |
Perspectives | Third-person |
Genres | Adventure |
Themes | North America, Contemporary |
Twin Mirror is a single-player third-person adventure developed by Dontnod Entertainment and serving as the first self-published product of the studio. Continuing the practice of their previous works, the game is built on Unreal Engine 4.
Announced in June 2018 and originally set to release as an episodic title in 2019, Twin Mirror has been delayed to 2020, to be launched as a complete package distributed exclusively through Epic Games Store for one year.[1][2][3]
The game was released for Windows on December 1, 2020, becoming the first title from Dontnod Entertainment to feature ultra-widescreen support at launch.[Note 1]
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store |
Version differences
- Pre-orders include the digital soundtrack.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\LOA\Saved\Config\WindowsNoEditor\ |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\LOA\Saved\SaveGames\ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | [4] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Scales with Textures Quality.[5] | ||
Anti-aliasing (AA) | TAA.[6] | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | [7] | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Mouse buttons cannot be mapped. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Vertical and horizontal axis inversion toggles. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion | Vertical and horizontal axis inversion toggles. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | General, Music, Voice, FX. | |
Surround sound | [8] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i3-2100 AMD Phenom X4 945 |
Intel Core i3-6100 AMD Athlon X4 845 |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | AMD Radeon HD 7790 Nvidia GeForce GTX 750 DirectX 11 compatible | AMD Radeon RX 560 Nvidia GeForce GTX 1050 4 GB of VRAM |
Notes
- ↑ Previous games from the developer have been affected by pillarboxing and Vert- field of view, while Vampyr was updated to support wider resolutions post-launch.
References
- ↑ Life is Strange studio reveals mystery thriller Twin Mirror - last accessed on 2020-09-15
- ↑ Gamescom 2018: Psychological Thriller Twin Mirror Is Episodic - last accessed on 2020-09-15
- ↑ Dontnod's Twin Mirror delayed, will launch next year as an Epic Store exclusive - last accessed on 2020-09-15
- ↑ Verified by User:Rose on 2020-12-01
- Tested natively at 3840x2160, which resulted in a significant decrease in FPS compared to 1080p.
- ↑ Verified by User:Rose on 2020-12-01
- r.maxanisotropy gets set from 0 to 8 depending on the setting, as seen in the console.
- ↑ Verified by User:Rose on 2020-12-01
- r.DefaultFeature.AntiAliasing is set to 2 irrespective of the Anti-Alias Quality and Post-Process Quality settings, remaining visibly enabled even with sg.AntiAliasingQuality set to 0 on Low, as seen in the console.
- ↑ Verified by User:Rose on 2020-12-01
- The game reached 388 FPS at the lowest resolution.
- ↑ Verified by User:Rose on 2020-12-01
- Tested on a 5.1 sound system. The rear speakers were occasionally used, as confirmed in Orban Loudness Meter.