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Difference between revisions of "Tower of Fantasy"

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Revision as of 04:54, 18 August 2022

Dev general icon.svg
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Tower of Fantasy
Tower of Fantasy cover
Developers
Hotta Studio
Publishers
Perfect World
Level Infinite
Engines
Unreal Engine 4.26[Note 1]
Release dates
Windows December 16, 2021
Windows August 11, 2022
Taxonomy
Monetization Free-to-play, Subscription
Microtransactions Currency, Loot box
Modes Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Open world, MMORPG
Art styles Anime
Themes Fantasy

Tower of Fantasy is a multiplayer third-person action, open world and MMORPG game.

General information

Official Discord server

Availability

Source DRM Notes Keys OS
Official website
Always online (requires a constant internet connection to play)
Official Global server
Windows
Official website
Always online (requires a constant internet connection to play)
Official China server
Windows
Official website
Always online (requires a constant internet connection to play)
Official Taiwan server
Windows
Epic Games Store (unavailable)
Always online (requires a constant internet connection to play)
Planned for Q4 2022.
Windows
Steam (unavailable)
Always online (requires a constant internet connection to play)
Planned for Q4 2022.
Windows

Monetization

Type Notes
Free-to-play Game is free-to-play with microtransactions in the form of currency purchases.
Subscription Has an optional Monthly Pass to obtain currency at reduced prices.

Microtransactions

Type Notes
Currency Two paid currencies called Tanium and Dark Crystals.
Free-to-grind Players can earn Gold Nucleus through completing different quests, obtaining achievements, participating in events, and finding them throughout the world, among other methods.
Loot box How does the gacha system work in Tower of Fantasy[2]
Time-limited There is one limited-time gacha banner in the game, offering an exclusive legendary weapon with corresponding charachter skin only available in that banner along with several non-limited legendary and epic weapons and skins which have their drop rate increased. The banners currently cycle every 20 days.


Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Hotta\Saved\Config\WindowsNoEditor
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/2064650/pfx/[Note 2]

Save game data location

System Location
Windows
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/2064650/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Epic Games Launcher
Steam Cloud

Video

Graphics options 1
Graphics options 1
Graphics options 2
Graphics options 2

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
FOV is Vert-
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Can be forced by adding these two lines to Engine.ini file: [SystemSettings]; r.MaxAnisotropy=X (where X is amount of filtering samples, e.g. 16).
Anti-aliasing (AA)
TAA, 2-8x only controls its aggressiveness, not actual increases.
Vertical sync (Vsync)
Use NVIDIA Control Panel or Radeon Settings and force VSync, game does not respect VSync command.
60 FPS and 120+ FPS
25, 30, 45, 60, 90 and 120.
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
Ray tracing (RT)
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Input

Keyboard and mouse control options
Keyboard and mouse control options
Controller options
Controller options

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Sliders for Main Volume, Background Music and Sound Effects.
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language settings
Language settings
Language UI Audio Sub Notes
English
Simplified Chinese
When set OS language as CN. Option to choose other interface languages will be disabled while the current language is CN.
Traditional Chinese
Taiwan server only
French
German
Indonesian
Japanese
Brazilian Portuguese
Spanish
Thai

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
>30 Co-op, Versus
Asynchronous multiplayer
Used in Bygone Phantasm event

Connection types

Type Native Notes
Matchmaking
Available for Matchmaking PvE and PvP mode
Peer-to-peer
Dedicated
Main server with multiple channels
Self-hosting
Direct IP

Issues fixed

Unreal Engine 4 Engine.ini tweaks

If [SystemSettings] in Engine.ini does not exist, user must create one at the bottom of the file before proceed. Fixes should applies below [SystemSettings].

Temporal Super Resolution (TSR)

Replace default TAA with TSR[3]

TSR is the latest and most advanced TAA algorithm by Epic for UE4.26 and above. Its main purpose is to upscale image but also improves TAA clarity and reduces ghosting compared to original TAA solution. TSR comes with a 10-15% performance impact (the impact is mostly mitigated through lower input resolution).

  1. Open %LOCALAPPDATA%\Hotta\Saved\Config\WindowsNoEditor\Engine.ini in a text editor.
  2. At the bottom of the file, add the following lines:
[SystemSettings]
r.PostProcessAAQuality=4
r.TemporalAA.Upsampling=1
r.TemporalAA.Algorithm=1
It is the only upscale solution while the game does not support activating DLSS even the library does exist.
Will start to ghost at too low resolution and will break when resolution percentage is below 50%.
Control the upscaling quality using usual in-game AA option.
Input resolution can be controlled through Resolution scale while output resolution relies in-game resolution option.

Resolution scale

Greatly improve FPS by reduce resolution with minimal quality reduction

Change Engine.ini to include this line:

r.ScreenPercentage=50; anywhere between 0-200
Remember to enable AA to mitigate low resolution issues.
Use along with TSR to further boost AA quality.
With proper setup, FPS increase can be anywhere between 10% to over 100% while having minimal quality reduction.
There's no way to apply AA to several game menus unlike using Scalability Groups.
Breaks graphics on serveral effects such as warping.

Disable Ambient Occlusion

Disable Ambient Occlusion with any Post Production changes

Change Engine.ini to include this line:

r.AmbientOcclusionLevels=0
Completely disabled even with game setting changes.

Disable Motion Blur

Disable Motion Blur

Change Engine.ini to include this line:

r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
Completely disabled even with game setting changes.

Disable Lens Flare

Disable Unreal Engine 4's annoying Lens Flare

Change Engine.ini to include this line:

r.LensFlareQuality=0
Completely disabled even with game setting changes.

SSR quality control

Boost SSR quality with Experimental Denoiser

Change Engine.ini to include these lines:

r.SSR.ExperimentalDenoiser=1
r.SSR.Temporal=1
Improve SSR performance with minimal quality loss

Change Engine.ini to include these lines:

r.SSR.HalfResSceneColor=1

Custom AA control

AA control

Change Engine.ini to include this line:

r.PostProcessAAQuality=0; (0:off, 1-2: FXAA, 3-4: TemporalAA)
0 will completely turn off AA regardless of game settings, FXAA only have 1 quality and TAA have 2-8x quality control through in-game settings. Choosing 1 or 2 doesn't make any differences in FXAA quality, same applies to TAA which is controlled in the game.

Other tweaks

Force enable Vsync

Force enable Vsync

Use respective graphic card control panels such as NVIDIA Control Panel or Radeon Settings to apply VSync to the game.

Other information

API

Technical specs Supported Notes
Direct3D 12
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Audiokinetic Wwise
Anti-cheat VMProtect

System requirements

Windows
Minimum Recommended
Operating system (OS) 7 SP1
Processor (CPU) Intel Core i5 or equivalent
System memory (RAM) 8 GB
Hard disk drive (HDD) 25 GB
Video card (GPU) Nvidia GeForce GT 1030
DirectX 11 compatible
A 64-bit operating system is required.


Notes

  1. Unreal Engine 4 engine build: 4.26.2[1]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:max20091 on 2022-08-13
  2. How does the gacha system work in Tower of Fantasy? - last accessed on 13 August 2022
  3. Verified by User:Max20091 on 2022-08-14
    The visual differences is the biggest when looking through tree leafs