Difference between revisions of "Touhou Luna Nights"
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{{Infobox game | {{Infobox game | ||
|cover = Touhou Luna Nights cover.jpg | |cover = Touhou Luna Nights cover.jpg | ||
Line 6: | Line 5: | ||
{{Infobox game/row/developer|Team Ladybug}} | {{Infobox game/row/developer|Team Ladybug}} | ||
|publishers = | |publishers = | ||
− | {{Infobox game/row/publisher|Vaka Game Magazine | + | {{Infobox game/row/publisher|Vaka Game Magazine}} |
+ | {{Infobox game/row/publisher|Why so serious?}} | ||
{{Infobox game/row/publisher|AGM PLAYISM}} | {{Infobox game/row/publisher|AGM PLAYISM}} | ||
|engines = | |engines = | ||
Line 15: | Line 15: | ||
{{Infobox game/row/reception|Metacritic|touhou-luna-nights|rating}} | {{Infobox game/row/reception|Metacritic|touhou-luna-nights|rating}} | ||
{{Infobox game/row/reception|OpenCritic|10154/touhou-luna-nights|rating}} | {{Infobox game/row/reception|OpenCritic|10154/touhou-luna-nights|rating}} | ||
− | {{Infobox game/row/reception|IGDB|touhou-luna-nights| | + | {{Infobox game/row/reception|IGDB|touhou-luna-nights|}} |
|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | }} | {{Infobox game/row/taxonomy/monetization | }} | ||
Line 33: | Line 33: | ||
|gogcom id = | |gogcom id = | ||
|hltb = 60261 | |hltb = 60261 | ||
− | |igdb = | + | |igdb = touhou-luna-nights |
|strategywiki = | |strategywiki = | ||
|mobygames = touhou-luna-nights | |mobygames = touhou-luna-nights | ||
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}} | }} | ||
− | As one of the successful example of game titles using Steam's Early | + | '''''Touhou Luna Nights''''' is a single-player sidescrolling action game, inspired by ''''Touhou Project'''' genre and designed with a tease of semi-Metroidvania style action. |
+ | |||
+ | As one of the successful example of game titles using Steam's Early Access fomula for game developing, '''''Touhou Luna Nights''''' was met with Overwhelmingly Positive reviews since after the initial launch date at 25 Feb, 2019, and eventually wins the "Best Overseas Game" reward at IndiePlay 2019 event, as well as relatively successful commercial results including the game hits 50,000 download on March 2019. Since then, ''Touhou Luna Nights'' has been ported to multiple video game consoles, such as Xbox One and Nintendo Switch in 2020, but one major complain for Steam players was, the Extra Boss "Cirno" not being simultaneously updated on Steam alongside the game's release on other platforms. This issue is eventually addressed in version 1.2.4.6 (the 19 Jan, 2021 update), as well as announcing the development of ''Touhou Luna Nights'' has been formally completed with a long development time period which begins from 19 April 2018. | ||
The game was developed on Team Ladybug's Mogura Engine 2, which is a highly modified game engine built upon Game Maker Studio 2 presets. | The game was developed on Team Ladybug's Mogura Engine 2, which is a highly modified game engine built upon Game Maker Studio 2 presets. | ||
− | |||
− | |||
'''General information''' | '''General information''' | ||
Line 52: | Line 52: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Microsoft Store | 9nblgjqqbhh4 | Microsoft Store | {{ | + | {{Availability/row| Microsoft Store | 9nblgjqqbhh4 | Microsoft Store | {{store feature|Xbox Play Anywhere}} | | Windows }} |
− | {{Availability/row| Steam | 851100 | Steam | Extra Boss "Cirno" from other console platforms eventually added in ver.1.2.4.6 (2021.1.19) | + | {{Availability/row| Steam | 851100 | Steam | Extra Boss "Cirno" from other console platforms eventually added in ver.1.2.4.6 (2021.1.19) | | Windows }} |
}} | }} | ||
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{{Game data| | {{Game data| | ||
{{Game data/config|Windows|{{p|localappdata}}\touhou_luna_nights\config.ini}} | {{Game data/config|Windows|{{p|localappdata}}\touhou_luna_nights\config.ini}} | ||
+ | {{Game data/config|Microsoft Store|}} | ||
}} | }} | ||
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{{Game data| | {{Game data| | ||
{{Game data/saves|Windows|{{p|localappdata}}\touhou_luna_nights\*.sav}} | {{Game data/saves|Windows|{{p|localappdata}}\touhou_luna_nights\*.sav}} | ||
+ | {{Game data/saves|Microsoft Store|}} | ||
}} | }} | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = Although labeled as supported, actual Steam Cloud support started only after ver.1.2.4.6 . |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = true |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
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|ultrawidescreen notes = | |ultrawidescreen notes = | ||
|4k ultra hd = true | |4k ultra hd = true | ||
− | |4k ultra hd notes = | + | |4k ultra hd notes = The sprited graphic is upscaled from original 640 x 360. |
|fov = n/a | |fov = n/a | ||
|fov notes = | |fov notes = | ||
Line 114: | Line 116: | ||
|antialiasing = n/a | |antialiasing = n/a | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
Line 122: | Line 127: | ||
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
+ | |ray tracing = unknown | ||
+ | |ray tracing notes = | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
Line 176: | Line 183: | ||
|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = true |
|other controllers notes = | |other controllers notes = | ||
|other button prompts = false | |other button prompts = false | ||
− | |other button prompts notes = Prompt of generic controller won't display at all. The game would use internal pointers of buttons at in game How to Play dialogue instead, e.g.. "Attack with the [Attack Button] and jump with the [Jump Button]." | + | |other button prompts notes = Prompt of generic controller won't display at all if using generic D-Input type controller. The game would use internal pointers of buttons at in game How to Play dialogue instead, e.g.. "Attack with the [Attack Button] and jump with the [Jump Button]." |
|controller hotplug = unknown | |controller hotplug = unknown | ||
|controller hotplug notes = | |controller hotplug notes = | ||
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|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
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|audio = n/a | |audio = n/a | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Script localization only; The used action/combat UI is only in English. |
|fan = | |fan = | ||
}} | }} | ||
Line 228: | Line 237: | ||
|audio = n/a | |audio = n/a | ||
|subtitles = true | |subtitles = true | ||
− | |notes = There's an additional set of Chinese-specific UI added in the graphic data of ver. 1.2.4.6 but remains unused; the game still uses general International UI if set language in Simplified Chinese. | + | |notes = There's an additional set of Chinese-specific UI added in the graphic data of ver. 1.2.4.6, but remains unused; the Chinese-specific UI has term naming problems as several terms in the unused Chinese-specific UI are drastically different from the terms used in Chinese script. The game still uses general International UI during action/battle if set language in Simplified Chinese - The action/combat UI seems to be designed for International UI in mind, force unused Chinese UI to display in-game will cause graphic glitches. |
|fan = | |fan = | ||
}} | }} | ||
Line 244: | Line 253: | ||
|audio = n/a | |audio = n/a | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = German script Localization added in June 24th, 2019. |
|fan = | |fan = | ||
}} | }} | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 11 |
− | |direct3d notes = | + | |direct3d notes = Verified on CFF explorer. Depends on d3d11.dll and dxgi.dll. |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
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|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = false | ||
|windows exe notes = | |windows exe notes = | ||
− | |macos 32-bit app | + | |macos intel 32-bit app = |
− | |macos 64-bit app | + | |macos intel 64-bit app = |
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
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|minOS = 2000 | |minOS = 2000 | ||
− | |minCPU = Intel | + | |minCPU = Intel Core 2 Duo |
|minRAM = 2 GB | |minRAM = 2 GB | ||
|minHD = 50 MB | |minHD = 50 MB |
Latest revision as of 21:00, 6 March 2023
Developers | |
---|---|
Vaka Game Magazine | |
Team Ladybug | |
Publishers | |
Vaka Game Magazine | |
Why so serious? | |
AGM PLAYISM | |
Engines | |
Mogura Engine 2 | |
Release dates | |
Windows | February 25, 2019 |
Taxonomy | |
Modes | Singleplayer |
Perspectives | Scrolling, Side view |
Genres | Action, Metroidvania |
Art styles | Anime |
Touhou Luna Nights is a single-player sidescrolling action game, inspired by 'Touhou Project' genre and designed with a tease of semi-Metroidvania style action.
As one of the successful example of game titles using Steam's Early Access fomula for game developing, Touhou Luna Nights was met with Overwhelmingly Positive reviews since after the initial launch date at 25 Feb, 2019, and eventually wins the "Best Overseas Game" reward at IndiePlay 2019 event, as well as relatively successful commercial results including the game hits 50,000 download on March 2019. Since then, Touhou Luna Nights has been ported to multiple video game consoles, such as Xbox One and Nintendo Switch in 2020, but one major complain for Steam players was, the Extra Boss "Cirno" not being simultaneously updated on Steam alongside the game's release on other platforms. This issue is eventually addressed in version 1.2.4.6 (the 19 Jan, 2021 update), as well as announcing the development of Touhou Luna Nights has been formally completed with a long development time period which begins from 19 April 2018.
The game was developed on Team Ladybug's Mogura Engine 2, which is a highly modified game engine built upon Game Maker Studio 2 presets.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Microsoft Store | Xbox Play Anywhere | |||
Steam | Extra Boss "Cirno" from other console platforms eventually added in ver.1.2.4.6 (2021.1.19) |
DLC and expansion packs
Name | Notes | |
---|---|---|
Touhou Luna Nights - Original Soundtrack | The game's original soundtrack, Contains 26 pieces of music in both .mp3 and .flac formats. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\touhou_luna_nights\config.ini |
Microsoft Store | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/851100/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\touhou_luna_nights\*.sav |
Microsoft Store | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/851100/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Although labeled as supported, actual Steam Cloud support started only after ver.1.2.4.6 . | |
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | The sprited graphic is upscaled from original 640 x 360. | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Capped to 60 fps. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Miscellaneous
Sluggish gameplay
- Gameplay is locked at a frame rate below 60 fps. Occurs when using a monitor refresh rate above 60hz.
Lock refresh rate to 60hz |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | ||
---|---|---|
Button prompts | Prompt of generic controller won't display at all if using generic D-Input type controller. The game would use internal pointers of buttons at in game How to Play dialogue instead, e.g.. "Attack with the [Attack Button] and jump with the [Jump Button]." |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Volume can only be adjusted at the initial setup screen before the game starts. | |
Surround sound | ||
Subtitles | All dialogue is text-based. Voice is minimum; the game only contains system voice. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Script localization only; The used action/combat UI is only in English. | |||
Simplified Chinese | There's an additional set of Chinese-specific UI added in the graphic data of ver. 1.2.4.6, but remains unused; the Chinese-specific UI has term naming problems as several terms in the unused Chinese-specific UI are drastically different from the terms used in Chinese script. The game still uses general International UI during action/battle if set language in Simplified Chinese - The action/combat UI seems to be designed for International UI in mind, force unused Chinese UI to display in-game will cause graphic glitches. | |||
French | ||||
German | German script Localization added in June 24th, 2019. | |||
Japanese | ||||
Korean |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | Verified on CFF explorer. Depends on d3d11.dll and dxgi.dll. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000 | XP, Vista, 7, 8, 10 |
Processor (CPU) | Intel Core 2 Duo | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 50 MB | 1 GB |
Video card (GPU) | Open GL compliant video card | Open GL compliant video card |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/851100/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (851100) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.