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Key points
- There are two different versions of Double Agent. Current Gen was made by Ubisoft Montreal for Xbox, PlayStation 2, GameCube and Wii. Next Gen was made by Ubisoft Milan and Ubisoft Shanghai for PC, Xbox 360 and PlayStation 3. Games share the same general plot, but feature different storylines, plot twists and levels. Games also run on different engines; Current Gen engine is closer to the first two games in the series, while Next Gen has a more modern engine.[1][2]
- Online services were shut down on November 19, 2018.[3]
- Game is filled with many game breaking bugs that were never patched; crashes when loading or saving game, broken light rendering, broken input during mini-games, player getting stuck on terrain, etc.
- The soundtrack is available for free at composer's website.
General information
- Ubisoft game page
- Official Forum
- Splinter Cell Wiki
- Steam Community Discussions
Availability
- GamersGate, Humble Store and Steam store pages show screenshots of the console Current Gen version instead of the Next Gen PC version.
Essential improvements
Skip intro videos
Adjust videos folder[5]
|
- Move/delete/rename
<path-to-game>\SCDA-Offline\System\Videos\Ubilogo.bik .
- To skip menu intros, replace
menu.bik and menus_01.bik (in the same folder) with another shorter clip such as pause.bik . This step is optional.
|
Patches
- The patch required for multiplayer is not included in the Steam version.
- Only patch 1.02a is required. Patches can be found here.
Game data
Configuration file(s) location
- Single player settings are in
<path-to-game>\SCDA-Offline\System\SplinterCell4.ini
- Multiplayer settings are in
<path-to-game>\SCDA-Online\System\Default.ini
Save game data location
Video settings
Template:Video settings
Edit SplinterCell4.ini/Default.ini[7]
|
- Go to the configuration file(s) location.
- Open
SplinterCell4.ini (single player) or Default.ini (multiplayer).
- Find the section
[WinDrv.WindowsClient] .
- There you'll find 2 lines:
FullscreenViewportX = and FullscreenViewportY = . Replace with your desired resolution.
- Change the FOV. See Field of view (FOV).
|
Edit SplinterCell4User.ini[7]
|
- Go to the configuration file(s) location.
- Open
SplinterCell4User.ini .
- Find a section
[Engine.PlayerController] .
- There you'll find 2 lines:
DesiredFOV=75.0
DefaultFOV=75.0
- Change them to desired FOV.
- For 16:9 displays,
91.3154482287 is advised.
- For 16:10 displays,
85.2812718522 .
Notes
- This solution is single player only. No known method exists for multiplayer.
|
Override frame rate cap[9]
|
- Go to
<path-to-game>\SCDA-Offline\System\ .
- Open
SplinterCell4.exe with a hex editor such as HxD.
- Find the hex values
3D 0A D7 23 3C .
- Replace with:
3D 0A D7 A3 3B for 200 FPS cap
3D 0E 74 5A 3B for 300 FPS cap
3D 6F 12 03 3B for 500 FPS cap
3D 6F 12 83 3A for 1000 FPS cap
- Save the changes.
- The game's refresh rate is still capped at 60 Hz by default; see Run the game at screen refresh rate to fix this.
|
Input settings
Template:Input settings
Disable mouse acceleration[citation needed]
|
- Open your configuration file, and look for
[Init] section
- Set
UseDIMouse to True.
Notes
- Using Direct Mouse Input will invert Mouse Y axis. Open
SplinterCell4User and set bInvertMouseUp=True to solve this while in-game. Menu will still be inverted though.
|
Audio settings
Template:Audio settings
Localizations
Network
Multiplayer types
Type |
Native |
Players |
Notes |
Local play |
|
PS2/Xbox version only.[10] |
LAN play |
| 6 |
Tunngle is recommended for LAN matches |
Online play |
| 6 |
Online services are online but only accessible after manually installing Patch 1.02a.
It is recommended to use existing Steam Groups to find other players (does not require game purchase through Steam). |
Issues unresolved
Game crashes with a runtime error
- Game may often crash on saving and loading screens, as well as upon being maximized from the taskbar. Usually, it is followed by a C++ runtime error. A save file may be unusable and game will crash everytime when trying to load it. Similarly, a game may always crash when trying to save after a particular point, forcing the player to replay the level.[5]
Light rendering bug
- Lights start to render only when player is very close and also turn on/off when rotating the camera.
Instructions][11]
|
- Go to the configuration file(s) location.
- Open
SplinterCell4.ini with a text editor and change the following variables to these values:
ShadowTurnOffDegree = 0
PermeatingLightCutOff = False
Notes
- This doesn't solve the issue completely, some lights can still turn on/off at certain angles.
|
Broken input when typing profile name
- If the player changes controls and tries to make a new profile, the letters will not match key input.
Instructions[5]
|
- In the controls menu reset the controls to default values.
|
Blurry screen during first person view
- When player controls the character in first person view during two short interactive cutscenes, the screen turns very blurry.[5]
Pause menu letters and GUI elements appear during gameplay
- During gameplay sometimes some letters or other element from the pause menu shortly appear on screen.[5]
Enemies releasing steam
- Sometimes when an enemy is shot, kicked or put on floor after being carried they start releasing steam that can hurt the player.[5]
Enemies respawn after being killed
- In Kinshasa (Part 2) some enemies in the streets near the buses keep respawning after being killed.
Emile Dufraisne's bedroom bug
- A door in Emile's office leading to his bedroom cannot be opened, as the "open door" action prompt disappears too quickly.
Enter the room in later JBA HQ missions where the bug does not appear
|
Make a noise near the door, prompting Emile to open it
|
- Stay close to him. If the door closes or Emile goes to sleep, it cannot be opened again.
|
Game hangs after defusing the bomb in JBA headquarters
- After defusing the bomb an in-game cutscene starts, but does not continue to play.
Before defusing the bomb switch to 4:3 or 16:10 resolution in the display options menu.[5]
|
Noclip onto bomb position[12]
|
- Go to the configuration file(s) location.
- Open
SplinterCell4User.ini .
- In the
[Engine.Input] section bind to the buttons for the walk and ghost cheat.
- As soon as the game hangs, go into ghost mode.
- Fly in front of the bomb and switch off ghost mode (the walk button).
|
Game crashes when using a weapon's scope
- The game crashes for some people when it's in 16:9 when using the scope on SC-20K and using the sniper rifle in the Kinshasa mission, making the player unable to complete the mission.
Switch to a 4:3 resolution.
|
Issues fixed
Game crashes on startup
Alternative fix[13]
|
- Right-click
<path-to-game>/SCDA-Offline/System/SplinterCell4.exe and select Properties.
- In compatibility settings disable visual themes and disable desktop composition.
|
Unable to load a savegame through the "continue" option and the game crashes when loading a savefile
Load the mission first, then load the progress once the mission is running.
|
Broken controls during safe cracking and mine assembly
- During safe cracking or mine assembly minigames the game does not react to player input, because it is tied to player speed.
Instructions[5]
|
- Hold the left or right movement key and scroll up/down with your mouse wheel(player speed) until the game starts accepting input.
|
Coast guard gets stuck in the door on Cozumel
- This bug occurs while the game is set not to remove certain environment objects when Environment Detail option is set to "High". Mistakenly, the door appears to be one of those objects.
Set Environment Detail to Low in display options[citation needed]
|
Kinshasa (Part 2) map is too bright
- Kinshasa (Part 2) map becomes excessively bright when user sets
SimpleShader
option to False in game's configuration file to improve visual quality.
Set HDR Rendering to Off in display options[citation needed]
|
The intro segment to mission in Shanghai doesn't play sounds and eventually softlocks
Enhanced night vision goggles show black screen with gray stripes
Edit the map files to disable enhanced night vision and revert back to standard night vision[citation needed]
|
- Go to
<path-to-game>\SCDA-Offline\Maps .
- Open the following map files:
00_HQ_05.ini
00_HQ_05_B.ini
01_Intro.ini
03_Okhotsk_01.ini
03_Okhotsk_02.ini
04_Hotel.ini
05_Cozumel_01.ini
05_Cozumel_02.ini
07_Kinshasa00.ini
07_Kinshasa01.ini
07_kinshasa02.ini
10_newyork_02.ini
- Find all the lines reading
bEnhanceNightVision=true and change true to false .
|
Character moves by himself
Disable controller input[citation needed]
|
- Open the configuration file
- Look for
[WinDrv.WindowsClient] section and set UseJoystick=False
|
Run the game at screen refresh rate
- Game may default monitor refresh rate to 60 Hz, resulting in reduced smoothness and possible screen-tearing even if internal GPU render is at >60FPS.
Override refresh rate with hex editor[9]
|
- Open
D3DDrv.dll with a hex editor such as HxD.
- Find the hex values
1B D2 83 E2 3C .
- Replace with:
BA 64 00 00 00 for 100 Hz
BA 78 00 00 00 for 120 Hz
BA 90 00 00 00 for 144 Hz
BA E8 03 00 00 for highest available
- Save the changes.
|
Override refresh rate with Special K[citation needed]
|
- Install Special K by following the Special K Unofficial Guide. Manual local installation may work better.
- Start the game once and close it to allow the configuration file of Special K to be created.
- Open
<path-to-game>\SCDA-Offline\System\d3d9.ini or %USERPROFILE%\Documents\My Mods\SpecialK\Profiles\SplinterCell4.exe\SpecialK.ini depending on the installation method you used.
- Change
RefreshRate=-1 to RefreshRate=0 under [Render.FrameRate] .
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Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
|
Middleware |
Notes |
Audio |
DirectSound3D |
|
Better graphics
Force highest quality[citation needed]
|
- Open the configuration file.
- Make sure variables are approximately like these:
[GENERAL]
DisableHDRTonemapping=True
LowResTex=False ; => Only if you've chosen to install the optional high-res textures
SimpleShader=False
SimpleEffect=False
HidePieces=True ; => Setting it to "False" will add a few objects to the environment, but it will cause the coast guard to get stuck in the door on Cozumel and introduce a couple of graphical artifacts throughout the game. While "True" is recommended for the sake of compatibility, you might consider setting it to "False" to have more Environment Details in game.
[Graphics]
bEnableHDR=False ; => Disables HDR rendering. Bloom effect is still active, while HDR tone mapping will be disabled.
bTrilinearFiltering=False
bSpecularLighting=True
bVerticalSync=True
bHighQualityVisualFX=True
[WinDrv.WindowsClient]
TextureDetail=High
SkinDetail=High
Decals=True
NoDynamicLights=False
SkinDetail=High ; => Yes, Skin and Texture details appear twice in the .ini
TextureDetail=High
NoFractalAnim=False
Decals=False
[D3DDrv.D3DRenderDevice]
UseVSync=False ; => Does not touch Vsync. It's actually dis/enabled elsewhere.
Translucency=True ; => For semi-transparent ice, which is broken in the game. Setting this to false does nothing wrong. The transparency in the game still works.
UsePrecaching=True
UseMipmapping=True
UseTrilinear=True
UseMultitexture=True
UsePageFlipping=True
UseFullscreen=False
UseGammaCorrection=True
UseTripleBuffering=False ; => Using Triple Buffering may cause save/load screen (the one with the progress bar) to flash
UsePrecache=True
Use32BitTextures=True
AdapterNumber=-1
ReduceMouseLag=True
UseTripleBuffering=False
UseHWShadowMapping=False ; => Designed for older GPUs. Not needed now.
ShadowResolutionDegree=0 ; => 0 is actually the High resolution shadows option in-game.
ShadowTurnOffDegree=100 ; => A higher number is better. It tells the game at which distance to render lights with shadows. 200 is maximum, which renders all lights at any distance.
bUseSmoothShadow=False ; => True does NOT work properly. It will actually mess up your shadows.
FSAADegree=0 ; => Setting Anti-Aliasing to 2 or 4 will disable HDR rendering and very likely cause a "Frozen Frame" issue during cutscenes. Not recommended.
AnisotropyDegree=1 ; => AF does not work. If you want AF in the game, force it through the video driver.
|
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
XP | |
Processor (CPU) |
Intel Pentium 4 3 GHz AMD Athlon 3000 |
Intel Pentium 4 3.5 GHz AMD Athlon 3500 |
System memory (RAM) |
1 GB |
1.5 GB |
Hard disk drive (HDD) |
8 GB | |
Video card (GPU) |
ATI Radeon X1300 (Single-player) / X1300 (Multi-player) Nvidia Geforce 6200 (Single-player) / 6600 (Multi-player) 128 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
ATI Radeon X1900 Nvidia Geforce 7900 256 MB of VRAM |
Notes
References