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Difference between revisions of "The Sojourn"

From PCGamingWiki, the wiki about fixing PC games
(→‎Video: Removed fixboxes that are covered on UE4 page)
 
Line 125: Line 125:
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = unknown
 
|120 fps                    = unknown
|120 fps notes              = Framerate is capped at display refresh rate in '''Fullscreen''' display mode.<ref name="refresh rate">{{Refcheck|user=Baronsmoki|date=2019-09-30|comment=Tested at 50 Hz, 60 Hz.}}</ref><br/>Capped at 62 FPS in '''Windowed''' and '''Windowed Fullscreen''' display modes.<ref name="refresh rate"/><br/>See [[#High frame rate|High frame rate]] to increase windowed framerate.
+
|120 fps notes              = Framerate is capped at display refresh rate in '''Fullscreen''' display mode.<ref name="refresh rate">{{Refcheck|user=Baronsmoki|date=2019-09-30|comment=Tested at 50 Hz, 60 Hz.}}</ref><br/>Capped at 62 FPS in '''Windowed''' and '''Windowed Fullscreen''' display modes.<ref name="refresh rate"/>
 
|hdr                        = unknown
 
|hdr                        = unknown
 
|hdr notes                  =  
 
|hdr notes                  =  
Line 135: Line 135:
  
 
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
 
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
{{Fixbox|description=Change AA type through the config file|ref=<ref name="aa">{{Refcheck|user=Baronsmoki|date=2019-09-26|comment=The changes resulted in a visibly sharper image in the game and screenshots comparisons.}}</ref>|fix=
 
# Go to the [[#Configuration_file.28s.29_location|configuration file(s) location]].
 
# Open <code>Engine.ini</code> in a text editor.
 
# Add the following lines:
 
<pre>
 
[SystemSettings]
 
r.DefaultFeature.AntiAliasing=1
 
</pre>
 
{{ii}} The above sets the AA type to [[FXAA]]. Change the 1 to 0 to disable AA.
 
}}
 
 
{{Fixbox|description=Enable [[TAA]] sharpening through the config file|ref=<ref name="aa"/>|fix=
 
{{ii}} This makes the game appear less blurry when anti-aliasing is on.
 
# Go to the [[#Configuration_file.28s.29_location|configuration file(s) location]].
 
# Open <code>Engine.ini</code> in a text editor.
 
# Add the following lines:
 
<pre>
 
[SystemSettings]
 
r.TemporalAACurrentFrameWeight=0.2
 
r.Tonemapper.Sharpen=1
 
</pre>
 
}}
 
 
 
{{Fixbox|description=Enable [[SSAA|super-sampling]] through the config file|ref=<ref>{{Refcheck|user=Baronsmoki|date=2019-09-26}}</ref>|fix=
 
{{Fixbox|description=Enable [[SSAA|super-sampling]] through the config file|ref=<ref>{{Refcheck|user=Baronsmoki|date=2019-09-26}}</ref>|fix=
 
# Go to the [[#Configuration_file.28s.29_location|configuration file(s) location]].
 
# Go to the [[#Configuration_file.28s.29_location|configuration file(s) location]].
# Open <code>Engine.ini</code> in a text editor.
+
# Open {{file|Engine.ini}} in a text editor.
 
# Add the following lines:
 
# Add the following lines:
 
<pre>
 
<pre>
Line 167: Line 144:
 
</pre>
 
</pre>
 
{{ii}} The 150 stands for percentage of the base resolution, equal to 1.5x. Any other value above 100 can be used.
 
{{ii}} The 150 stands for percentage of the base resolution, equal to 1.5x. Any other value above 100 can be used.
}}
 
 
===[[Glossary:Frame rate (FPS)|High frame rate]]===
 
{{Fixbox|description=Increase frame rate limit through the config file|ref=<ref>{{Refcheck|user=Baronsmoki|date=2019-09-25|comment=Set to 120.000000 and saw it reflected in-game.}}</ref>|fix=
 
# Go to the [[#Configuration_file.28s.29_location|configuration file(s) location]].
 
# Open <code>GameUserSettings.ini</code> in a text editor.
 
# Locate <code>FrameRateLimit=0.000000</code> and set the value to the desired FPS cap.
 
}}
 
 
===Vignette===
 
{{Fixbox|description=Disable vignette through the config file|ref=<ref>{{Refcheck|user=Baronsmoki|date=2019-09-26|comment=Compared screenshots. Many textures appear brighter with the vignette disabled.}}</ref>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open <code>Engine.ini</code> in a text editor.
 
# Add the following lines:
 
<pre>
 
[SystemSettings]
 
r.Tonemapper.GrainQuantization=0
 
r.Tonemapper.Quality=0
 
</pre>
 
 
}}
 
}}
  

Latest revision as of 20:13, 8 January 2023

The Sojourn
The Sojourn cover
Developers
Shifting Tides
Publishers
Iceberg Interactive
Engines
Unreal Engine 4
Release dates
Windows September 20, 2019
Reception
Metacritic 78
OpenCritic 72
IGDB 68
Taxonomy
Microtransactions None
Modes Singleplayer
Perspectives First-person
Controls Direct control
Genres Puzzle
Themes Fantasy
The Sojourn on HowLongToBeat
The Sojourn on IGDB
The Sojourn on MobyGames

General information

Publisher Discord server
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Epic Games Store
DRM-free after installation through Epic Games Launcher (notes may include more details)
DRM-free when launched directly from executable.[1]
Windows
GamersGate
Icon overlay.png
Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
GOG.com
DRM-free
Digital Deluxe Edition and Gold Bundle also available.
Windows
Green Man Gaming
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Digital Deluxe Edition and Gold Bundle also available.
Windows

Version differences

The Digital Deluxe Edition includes the base game and the Upgrade to Digital Deluxe.
The Gold Bundle includes the base game, the Upgrade to Digital Deluxe, and the Soundtrack.

Monetization

DLC and expansion packs

Name Notes
Upgrade to Digital Deluxe Includes Equilibrium (a playable prototype), digital artbook, and Equilibrium digital artbook.
Windows

Essential improvements

Skip intro videos

Delete or rename movie files[1]
  1. Go to <path-to-game>\TheSojourn\Content\Movies\.
  2. Delete or rename TheSojournSplash.mp4 and UE4_Logo.mp4.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\TheSojourn\Saved\SaveGames\Settings.sav
%LOCALAPPDATA%\TheSojourn\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/794960/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\TheSojourn\Saved\SaveGames\Sojourn.sav
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/794960/pfx/[Note 1]

Save game cloud syncing

Video

In-game video settings.
In-game video settings.

Graphics feature State Notes
Widescreen resolution
16:10 aspect ratios are Vert+, compared to 16:9.[2]
Multi-monitor
Hor+ scaling.[3]
Ultra-widescreen
Hor+ scaling.[4]
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Labeled Windowed Fullscreen.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See Anti-aliasing (AA) for more options.
Vertical sync (Vsync)
60 FPS
120+ FPS
Framerate is capped at display refresh rate in Fullscreen display mode.[5]
Capped at 62 FPS in Windowed and Windowed Fullscreen display modes.[5]
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Anti-aliasing (AA)

Enable super-sampling through the config file[6]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini in a text editor.
  3. Add the following lines:
[SystemSettings]
r.ScreenPercentage=150
The 150 stands for percentage of the base resolution, equal to 1.5x. Any other value above 100 can be used.

Input

In-game general settings.
In-game general settings.
In-game control settings.
In-game control settings.

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Master, Sound Effects, Music
Surround sound
5.1[7]
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
French
German
Italian
Brazilian Portuguese
Russian
Spanish

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX

System requirements

Windows
Minimum Recommended
Operating system (OS) 7 SP1
Processor (CPU) 2.5 GHz Quad-Core
System memory (RAM) 4 GB
Hard disk drive (HDD) 3 GB
Video card (GPU) Nvidia GeForce GTX 460
AMD Radeon HD 6870
DirectX 11 compatible
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. 1.0 1.1 1.2 Verified by User:Baronsmoki on 2019-09-25
  2. Verified by User:Baronsmoki on 2019-09-25
    Tested at 2560x1600, 1920x1080 resolutions.
  3. Verified by User:Baronsmoki on 2019-09-26
    Tested at 2560x480 custom resolution.
  4. Verified by User:Baronsmoki on 2019-09-25
    Tested at 2560x1080 custom resolution.
  5. 5.0 5.1 Verified by User:Baronsmoki on 2019-09-30
    Tested at 50 Hz, 60 Hz.
  6. Verified by User:Baronsmoki on 2019-09-26
  7. Verified by User:Baronsmoki on 2019-09-25
    Tested with Special K.