The Sojourn

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The Sojourn
The Sojourn cover
Developers
Shifting Tides
Publishers
Iceberg Interactive
Engines
Unreal Engine 4
Release dates
Windows September 20, 2019
Reception
Metacritic 78
OpenCritic 72
IGDB 68
Taxonomy
Microtransactions None
Modes Singleplayer
Perspectives First-person
Controls Direct control
Genres Puzzle
Themes Fantasy
The Sojourn on HowLongToBeat
The Sojourn on IGDB
The Sojourn on MobyGames

General information

Publisher Discord server
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Epic Games Store
DRM-free after installation through Epic Games Launcher (notes may include more details)
DRM-free when launched directly from executable.[1]
Windows
GamersGate
Icon overlay.png
Windows
Gamesplanet
Icon overlay.png
Windows
GOG.com
DRM-free
Digital Deluxe Edition and Gold Bundle also available.
Windows
Green Man Gaming
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Digital Deluxe Edition and Gold Bundle also available.
Windows

Version differences[edit]

The Digital Deluxe Edition includes the base game and the Upgrade to Digital Deluxe.
The Gold Bundle includes the base game, the Upgrade to Digital Deluxe, and the Soundtrack.

Monetization[edit]

DLC and expansion packs

Name Notes
Upgrade to Digital Deluxe Includes Equilibrium (a playable prototype), digital artbook, and Equilibrium digital artbook.
Windows
Soundtrack
Windows

Essential improvements[edit]

Skip intro videos[edit]

Delete or rename movie files[1]
  1. Go to <path-to-game>\TheSojourn\Content\Movies\.
  2. Delete or rename TheSojournSplash.mp4 and UE4_Logo.mp4.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %LOCALAPPDATA%\TheSojourn\Saved\SaveGames\Settings.sav
%LOCALAPPDATA%\TheSojourn\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/794960/pfx/[Note 1]

Save game data location[edit]

System Location
Windows %LOCALAPPDATA%\TheSojourn\Saved\SaveGames\Sojourn.sav
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/794960/pfx/[Note 1]

Save game cloud syncing[edit]

Video[edit]

In-game video settings.
In-game video settings.

Graphics feature State Notes
Widescreen resolution
16:10 aspect ratios are Vert+, compared to 16:9.[2]
Multi-monitor
Hor+ scaling.[3]
Ultra-widescreen
Hor+ scaling.[4]
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Labeled Windowed Fullscreen.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See Anti-aliasing (AA) for more options.
Vertical sync (Vsync)
60 FPS
120+ FPS
Framerate is capped at display refresh rate in Fullscreen display mode.[5]
Capped at 62 FPS in Windowed and Windowed Fullscreen display modes.[5]
See High frame rate to increase windowed framerate.
High dynamic range display (HDR)

Anti-aliasing (AA)[edit]

Change AA type through the config file[6]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini in a text editor.
  3. Add the following lines:
[SystemSettings]
r.DefaultFeature.AntiAliasing=1
The above sets the AA type to FXAA. Change the 1 to 0 to disable AA.
Enable TAA sharpening through the config file[6]
This makes the game appear less blurry when anti-aliasing is on.
  1. Go to the configuration file(s) location.
  2. Open Engine.ini in a text editor.
  3. Add the following lines:
[SystemSettings]
r.TemporalAACurrentFrameWeight=0.2
r.Tonemapper.Sharpen=1
Enable super-sampling through the config file[7]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini in a text editor.
  3. Add the following lines:
[SystemSettings]
r.ScreenPercentage=150
The 150 stands for percentage of the base resolution, equal to 1.5x. Any other value above 100 can be used.

High frame rate[edit]

Increase frame rate limit through the config file[8]
  1. Go to the configuration file(s) location.
  2. Open GameUserSettings.ini in a text editor.
  3. Locate FrameRateLimit=0.000000 and set the value to the desired FPS cap.

Vignette[edit]

Disable vignette through the config file[9]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini in a text editor.
  3. Add the following lines:
[SystemSettings]
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0

Input[edit]

In-game general settings.
In-game general settings.
In-game control settings.
In-game control settings.

Audio[edit]

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Master, Sound Effects, Music
Surround sound
5.1[10]
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
French
German
Italian
Brazilian Portuguese
Russian
Spanish

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

Middleware Notes
Physics PhysX

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 7 SP1
Processor (CPU) 2.5 GHz Quad-Core
System memory (RAM) 4 GB
Hard disk drive (HDD) 3 GB
Video card (GPU) Nvidia GeForce GTX 460
AMD Radeon HD 6870
DirectX 11 compatible
A 64-bit operating system is required.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/794960/ in addition to or instead of this directory. The app ID (794960) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. 1.0 1.1 1.2 Verified by User:Baronsmoki on 2019-09-25
  2. Verified by User:Baronsmoki on 2019-09-25
    Tested at 2560x1600, 1920x1080 resolutions.
  3. Verified by User:Baronsmoki on 2019-09-26
    Tested at 2560x480 custom resolution.
  4. Verified by User:Baronsmoki on 2019-09-25
    Tested at 2560x1080 custom resolution.
  5. 5.0 5.1 Verified by User:Baronsmoki on 2019-09-30
    Tested at 50 Hz, 60 Hz.
  6. 6.0 6.1 Verified by User:Baronsmoki on 2019-09-26
    The changes resulted in a visibly sharper image in the game and screenshots comparisons.
  7. Verified by User:Baronsmoki on 2019-09-26
  8. Verified by User:Baronsmoki on 2019-09-25
    Set to 120.000000 and saw it reflected in-game.
  9. Verified by User:Baronsmoki on 2019-09-26
    Compared screenshots. Many textures appear brighter with the vignette disabled.
  10. Verified by User:Baronsmoki on 2019-09-25
    Tested with Special K.