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Difference between revisions of "The Last Tinker: City of Colors"

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Revision as of 11:01, 17 June 2021

The Last Tinker: City of Colors
The Last Tinker: City of Colors cover
Developers
Mimimi Games
Publishers
Daedalic Entertainment
Engines
Unity 4[Note 1]
Release dates
Windows May 12, 2014
macOS (OS X) May 12, 2014
Linux May 12, 2014
Reception
Metacritic 72
OpenCritic 69
IGDB 71
Taxonomy
Perspectives Third-person
Controls Direct control
Genres Platform
The Last Tinker: City of Colors on HowLongToBeat
The Last Tinker: City of Colors on IGDB
The Last Tinker: City of Colors on MobyGames
The Last Tinker: City of Colors on Wikipedia

General information

Official wiki
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Mimimi Productions\The Last Tinker\GlobalData.tnk
macOS (OS X)
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
Windows %LOCALAPPDATA%\Mimimi Productions\The Last Tinker\GameState*.tnk
macOS (OS X)
Linux

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

Video settings.
Video settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Hor+. Tested via a custom windowed resolution.
Ultra-widescreen
Hor+. Tested via a custom windowed resolution.
4K Ultra HD
Field of view (FOV)
Windowed
Can also be toggled with Alt+ Enter.
Borderless fullscreen windowed
Use the -popupwindow parameter and disable fullscreen in-game.
Anisotropic filtering (AF)
Toggle only. Force externally for higher quality.
Anti-aliasing (AA)
Toggle only.
Vertical sync (Vsync)
Full or half refresh rate.
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Color blind mode
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Input settings.
Input settings.

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Fast camera movements causes odd "jerking" behavior.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Both axes can be inverted.
Controller
Controller support
Full controller support
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Controller Y-axis inversion
Both axes can be inverted.
Controller types
XInput-compatible controllers
PlayStation controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Dialogue, effects, and music.
Surround sound
5.1 and 7.1 selectable in-game.
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Spanish

VR support

3D modes State Notes
Nvidia 3D Vision
Use Helix Mod: The Last Tinker: City of Colors.
vorpX
G3D
User created game profile (DX9), see vorpx forum profile introduction.

Other information

API

Technical specs Supported Notes
Direct3D 9, 11 Force D3D 11 with the -force-d3d11 parameter.
Shader Model support 3, 5
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

System requirements

Windows
Minimum Recommended
Operating system (OS) XP SP3
Processor (CPU) AMD Dual-Core Athlon 3.0 GHz
Intel Dual-Core 2.6 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) AMD Radeon HD 4650
Nvidia GeForce 8500 GT
512 MB of VRAM
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.6
Processor (CPU) Intel Dual-Core 2.4 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) ATI Radeon HD 5750
Nvidia GeForce 640M
512 MB of VRAM
Linux
Minimum Recommended
Operating system (OS) Ubuntu 12.10 LTS
Processor (CPU) AMD Dual-Core 3.5 GHz
Intel Dual-Core 2.9 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) AMD Radeon HD 6670
Nvidia GeForce GTX 550 Ti
512 MB of VRAM
To run the game on a 64-bit Linux system, you have to install the 32-bit libraries (sudo apt-get install libgtk2.0-0:i386 libpangox-1.0-0:i386 libpangoxft-1.0-0:i386 libidn11:i386 libglu1-mesa:i386, sudo apt-get install ia32-libs).


Notes

  1. Unity engine build: 4.3.3f1[1]

References

  1. Verified by User:Vetle on 2018-05-13