Difference between revisions of "The Invincible"
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===[[Glossary:High-fidelity upscaling|High-fidelity upscaling]]=== | ===[[Glossary:High-fidelity upscaling|High-fidelity upscaling]]=== | ||
{{ii}} Using third-party utilities, it's possible to force the game to use a different screen percentage than the game otherwise uses. | {{ii}} Using third-party utilities, it's possible to force the game to use a different screen percentage than the game otherwise uses. |
Revision as of 21:36, 14 November 2023
Developers | |
---|---|
Starward Industries | |
Publishers | |
11 bit studios | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | November 6, 2023 |
Reception | |
Metacritic | 70 |
OpenCritic | 71 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Relaxed |
Perspectives | First-person |
Controls | Direct control |
Genres | Exploration |
Vehicles | Off-roading |
Art styles | Realistic |
Themes | Sci-fi, Space |
The Invincible is a singleplayer sci-fi exploration game developed by Starward Industries and published by 11 bit studios.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
GamersGate | ||||
Green Man Gaming | ||||
GOG.com | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\TheInvincible\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/731040/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\TheInvincible\Saved\Config\SaveGames |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/731040/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | [1] | |
GOG Galaxy | [2] | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Pillarboxed.[3] | ||
4K Ultra HD | |||
Field of view (FOV) | 70-90° | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Controlled by Textures option. Low disables AF, Medium uses 1x AF, High uses 2x AF, and Epic uses 4x AF.[4] | ||
Anti-aliasing (AA) | TAA. [5] | ||
High-fidelity upscaling | FSR 2.2, DLSS 2.3 DLSS always uses Auto option which selects a preset based on the output rendering resolution.[6] See High-fidelity upscaling for how to force different presets. |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Uncapped frame rate; cap of 24, 30, 60, 120, 144, 180, and 240 available. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
High-fidelity upscaling
- Using third-party utilities, it's possible to force the game to use a different screen percentage than the game otherwise uses.
Special K[7] |
---|
Notes:
|
DLSSTweaks[8] |
---|
Note:
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | Prompts are for DualSense controllers. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Disabled by dragging setting's slider all the way to the left. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | Official preset uses Valve's default Gamepad controller template. | |
Steam Controller button prompts | ||
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Voice, music, sounds, interface. | |
Surround sound | ||
Subtitles | Subtitle language can be set independently from interface language. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Turkish |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-10400F 2.9 GHz AMD Ryzen 5 3600 3.5 GHz | |
System memory (RAM) | 16 GB | 32 GB |
Hard disk drive (HDD) | 25 GB | |
Video card (GPU) | Nvidia GeForce GTX 1060 AMD Radeon RX 5600 XT 6 GB of VRAM DirectX 11 compatible | Nvidia GeForce RTX 2070 SUPER AMD Radeon RX 6700 XT 8 GB (Nvidia), 12 GB (AMD) of VRAM DirectX 12 compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/731040/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (731040) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ EpicData GitHub User Content - cb3f6c4c209045238ce938b0d7fe215f namespace - last accessed on 2023-11-08
- ↑ GOG Database - The Invincible - last accessed on 2023-11-08
- ↑ Verified by User:Macgovern on 2023-11-06
- Tested by setting my 4K TV to use custom 2560x1080 and 3840x1080 resolutions and comparing the image between 16:9 and ultrawide.
- ↑ Verified by User:Macgovern on 2023-11-06
- Tested using Universal Unreal Engine 4 Unlocker and tweaking Textures option in-game.
- ↑ Verified by User:Macgovern on 2023-11-06
- Tested using Universal Unreal Engine 4 Unlocker and tweaking Antialiasing option in-game.
r.DefaultFeature.AntiAliasing
is always 2, which per official UE4 console command documentation, means the game is using TAA. In-game Antialiasing setting follows standard UE4 AA quality presets, which will always leave the chosen post-processing AA method even on the lowest setting.
- Tested using Universal Unreal Engine 4 Unlocker and tweaking Antialiasing option in-game.
- ↑ Verified by User:Dgrdsv on 2023-11-07
- DLSS here is always using "Auto" mode. Confirmed with a 4K display and DLSS HUD where you can see that the game is upscaling from 1080p. Auto mode select rendering resolution depending on the output one. See more here: RTX UI Developer Guidelines.pdf
- ↑ Verified by User:Macgovern on 2023-11-07
- Tested using Special K v.23.11.5.3.)
- ↑ GitHub - emoose/DLSSTweaks - last accessed on 2023-11-10