Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "The Finals"

From PCGamingWiki, the wiki about fixing PC games
m (EASY anti cheat readded in hotfix 1.51)
(Moved Dx11 from "Stuttering and low performance" under Video and added Shader compilation stutter)
Line 159: Line 159:
 
{{ii}} Motion Blur and Lens distortion can be disabled in the graphics settings.
 
{{ii}} Motion Blur and Lens distortion can be disabled in the graphics settings.
 
{{ii}} Disabling lens distortion also disable chromatic aberration.
 
{{ii}} Disabling lens distortion also disable chromatic aberration.
 +
 +
===[[Glossary:DirectX|DirectX 11]]===
 +
{{Fixbox|description=Enable DirectX 11|fix=
 +
{{ii}} The game uses DirectX 12 by default.
 +
{{ii}} Not all users benefit from DirectX 11. Some have better performance with DirectX 12.
 +
# Go to your launcher's launch options section (right-click the game in your library and go to "Properties...").
 +
# Add <code>-dx11</code> to the launch options.
 +
}}
  
 
==Input==
 
==Input==
Line 345: Line 353:
  
 
==Issues unresolved==
 
==Issues unresolved==
==Stuttering and low performance==
+
===Shader compilation stutter===
{{ii}} The game appears to have stutters and the occasional drop in framerate, even on higher end PCs. Forcing the game to use DirectX 11 could possibly reduce framerate stuttering and improve FPS further.
+
{{ii}} While the game offers shader compilation when you start it for the first time, not all shaders are compiled.<ref>{{Refcheck|user=Faust8|date=2024-01-21|comment=Tested by clicking on every battlepass item and playing one match}}</ref>
 
+
{{ii}} The game suffers from severe shader compilation related stutters during gameplay, this occurs whenever a new effect is displayed and thus whenever a new shader has to be compiled.<ref>{{Refcheck|user=Faust8|date=2024-01-21|comment=Tested by switching to dx11.}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/2073850/discussions/search/?q=stutter&gidforum=3439081988819399050&include_deleted=1|title=Stutter in Steam discussions|date=2024-01-21}}</ref>
{{Fixbox|description=Force the game to use DirectX 11
 
# In your steam library, right click THE FINALS and click on "Properties".
 
# In the launch options category, type "-dx11" into the box.
 
}}
 
  
 
==Network==
 
==Network==

Revision as of 18:56, 21 January 2024

Dev general icon.svg
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
The Finals
The Finals cover
Developers
Embark Studios
Engines
Unreal Engine 5[Note 1]
Release dates
Windows December 8, 2023
Taxonomy
Monetization Free-to-play
Microtransactions Currency
Modes Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Shooter
The Finals on MobyGames

Warnings

This game requires a constant internet connection for all game modes.

The Finals is a multiplayer first-person shooter game.

General information

Official Discord server
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Always online (requires a constant internet connection to play)
Windows
All versions require an Embark ID and a constant internet connection for all game modes.

Monetization

Type Notes
Free-to-play This game is free-to-play with in-app purchases.

Microtransactions

Type Notes
Currency Multibucks currency is a real money purchase, and is used to unlock cosmetics.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Discovery\Saved\Config\WindowsClient
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/2073850/pfx/[Note 2]

Save game data location

System Location
Windows %LOCALAPPDATA%\Discovery\Saved\SaveGames
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/2073850/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Display and Graphics settings
Display and Graphics settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Adjustable between 45 and 100.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
TAA and DLAA. (DLAA option is selectable under the DLSS quality setting.) No option is present to disable anti-aliasing.
High-fidelity upscaling
FSR 2.0, XeSS 1.2, DLSS 3.5, TAAU
DLSS 3.5 (with Frame Generation)
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
Can force AutoHDR using autohdr_force. No other known methods work.
Ray tracing (RT)
Ray-traced global illumination (RTXGI)
Color blind mode
Protanopia, Deuteranopia and Tritanopia modes are availables.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 5 page for more details.
Motion Blur and Lens distortion can be disabled in the graphics settings.
Disabling lens distortion also disable chromatic aberration.

DirectX 11

Enable DirectX 11
The game uses DirectX 12 by default.
Not all users benefit from DirectX 11. Some have better performance with DirectX 12.
  1. Go to your launcher's launch options section (right-click the game in your library and go to "Properties...").
  2. Add -dx11 to the launch options.

Input

Audio

Audio feature State Notes
Separate volume controls
Options to adjust volume for Master, Music, and SFX.
Surround sound
Subtitles
Options for background opacity and text size.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Brazilian Portuguese
Spanish

Issues unresolved

Shader compilation stutter

While the game offers shader compilation when you start it for the first time, not all shaders are compiled.[2]
The game suffers from severe shader compilation related stutters during gameplay, this occurs whenever a new effect is displayed and thus whenever a new shader has to be compiled.[3][4]

Network

Multiplayer types

Type Native Notes
Local play
LAN play
Online play
Supports crossplay with PS5 and Xbox Series S & X
Player movements and destruction are server-side.

Other information

API

Technical specs Supported Notes
Direct3D 12, 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Cutscenes Bink Video
Multiplayer Epic Online Services
Anti-cheat Easy Anti-Cheat

System requirements

Windows
Minimum Recommended
Operating system (OS) 10 64-bit (latest update)
Processor (CPU) Intel Core i5-6600K
AMD Ryzen R5 1600X
System memory (RAM) 12 GB
Hard disk drive (HDD)
Video card (GPU) NVIDIA GeForce GTX 1050 Ti
AMD Radeon RX 580
A 64-bit operating system is required.


Notes

  1. Unreal Engine 5 engine build: 5.0.3[1]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:PuyiHakim on 2023-12-23
  2. Verified by User:Faust8 on 2024-01-21
    Tested by clicking on every battlepass item and playing one match
  3. Verified by User:Faust8 on 2024-01-21
    Tested by switching to dx11.
  4. Stutter in Steam discussions - last accessed on 2024-01-21