Difference between revisions of "Template:Infobox game/row/taxonomy/perspectives"
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Revision as of 16:58, 9 May 2020
Documentation for the above template (sometimes hidden from view).
- Please refer to Taxonomy.
Category | Definition | Notes | Examples |
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Audio-based | Audio games have no graphical viewpoint and feature only audio. Audio games can have visuals, but can be played on audio cues alone. | MobyGames |
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Bird's-eye view | Any view that is above a player character or is an overview of a larger world, often at a small angle. | MobyGames | |
Cinematic camera | Fixed camera positions that the player cannot exert control, or exert limited control over. | MobyGames | |
First-person | View from the first-person. | MobyGames | |
Flip screen | Flip screen divides the game world into fixed screens, displayed one at a time. Commonly found in 2D platform games. | MobyGames | |
Free-roaming camera | Player can freely control the camera to scroll, rotate or zoom through a larger environment. | MobyGames | |
Isometric | View using isometric 2D assets to create the impression of 3D space. Often incorporates a bird’s-eye view. | MobyGames | |
Scrolling | Game world scrolls according to movement of the character. | MobyGames | |
Side view | Any view from the side for both scrolling and static environments. | MobyGames | |
Text-based | These games have no graphical viewpoint as they are composed entirely of text or spreadsheets. | MobyGames | |
Third-person | View from the third-person of a player character, normally behind or over the shoulder. |
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Top-down view | A view from directly above facing down, is relatively fixed and does not have much of an angle. Also called an overhead view. | MobyGames |
Visit Template:Infobox game/row/taxonomy/perspectives/Documentation to edit this text. (How does this work?)