Difference between revisions of "Streets of Rage Remake"
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{{Infobox game | {{Infobox game | ||
|cover = Streets of Rage Remake - Cover.png | |cover = Streets of Rage Remake - Cover.png | ||
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|impulse triggers = false | |impulse triggers = false | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = limited |
− | |dualshock 4 notes = | + | |dualshock 4 notes = Recognized as a generic DirectInput controller.<ref name="DualShock 4 support">{{Refcheck|user=AmethystViper|date=2021-07-16|comment=}}</ref> |
− | |dualshock prompts = | + | |dualshock prompts = false |
|dualshock prompts notes = | |dualshock prompts notes = | ||
− | |light bar support = | + | |light bar support = false |
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = | + | |dualshock 4 modes = Wired |
− | |dualshock 4 modes notes = | + | |dualshock 4 modes notes = V2 tested.<ref name="DualShock 4 support" /> |
|tracked motion controllers= false | |tracked motion controllers= false | ||
|tracked motion controllers notes = | |tracked motion controllers notes = |
Revision as of 02:35, 16 July 2021
Developers | |
---|---|
Bombergames | |
Release dates | |
Windows | April 3, 2011 |
Taxonomy | |
Monetization | Freeware |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view, Scrolling |
Controls | Direct control |
Genres | Brawler |
Vehicles | Motorcycle, Naval/watercraft |
Art styles | Pixel art |
Themes | Contemporary |
Series | Streets of Rage |
Streets of Rage | |
---|---|
Bare Knuckle II | 2003 |
Streets of Rage | 2011 |
Streets of Rage 2 | 2011 |
Streets of Rage Remake (unofficial) | 2011 |
Streets of Rage 3 | 2012 |
Streets of Rage 4 | 2020 |
Streets of Kamurocho | 2020 |
Key points
- An unofficial freeware fan remake of the first three Streets of Rage games for the Sega Genesis/Mega Drive, featuring content from all three titles and regional variations along with new features, including some seen from the Master System/Game Gear ports and beta versions.
- Includes a built-in editor that allows users to create their own custom games within the Streets of Rage Maker, however it must be unlocked in-game first to create and play custom games.
- No longer available for download to due Sega's copyright takedown of the game, preventing any future updates and bugfixes.[1][2]
Availability
- No longer available after the copyright takedown by Sega.
Game data
Configuration file(s) and save game data location location
System | Location |
---|---|
Windows | <path-to-game>\savegame\savegame.sor |
- Settings are tied to the save file.
- If the player quits mid-game by closing the window or pressing F12, the game will create a
savestate.sor
file that will save their session at the beginning of the stage. This file is immediately deleted upon resuming progress.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Limited to only 320x240 or 640x480. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | A frameskip setting is also available. | ||
60 FPS | Option for 50 or 60 FPS. | ||
120+ FPS | A Fullspeed setting for Game Speed can unlock the frame-rate, however the game's logic is tied to frame-rate and running the game above 60 FPS causes the game to play too fast. | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Some keys such as F1-F5 and F12 used for options shortcuts and cannot be remapped. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Only for the Streets of Rage Maker tool and in-game Palette Editor. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Exiting the game requires using the keyboard. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | The game does not support analog triggers. | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Recognized as a generic DirectInput controller.[3] | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired V2 tested.[3] |
Generic/other controllers | Supports DirectInput controllers. | |
---|---|---|
Button prompts | Game references controller buttons by number. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Although menus can be controlled with both keyboard and controller, the game only recognizes input from the selected device assigned to the players during gameplay.[4] |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | BGM, SFX | |
Surround sound | ||
Subtitles | All in-game dialogue is text-based. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Change Voice Type to SOR3 for the English voice samples. |
|||
Japanese | Change Voice Type to BK3 for the Japanese voice samples. |
|||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op, Versus Certain modes must be unlocked first. |
||
LAN play | ||||
Online play | ||||
Asynchronous multiplayer |
Issues fixed
Retro-Bit Sega Genesis 6-Button USB Controller Z and C buttons not detected
- This is caused by the fact the game does not recognize analog triggers, while the controller's XInput mode has its Z and C buttons mapped to the Xbox analog triggers.
- The game may not work with this controllers DirectInput mode. Switch to XInput if necessary, then follow the instructions for the following fix.
- This may be the case with other XInput-based controllers that lack real analog triggers.
Set the controller to XInput mode and use antimicro (or a similar program that allows mapping controller buttons to keyboard keypresses)[citation needed] |
---|
|
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | SDL | |
Input | SDL |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95, 98, 2000, XP, Vista, 7 | |
Processor (CPU) | Intel Pentium 300 MHz | |
System memory (RAM) | 48 MB | |
Hard disk drive (HDD) | 440 MB |
References
- ↑ SEGA has Streets of Rage Remake pulled from the 'net - Destructoid - last accessed on 2019-06-06
- ↑ Fan Streets of Rage Remake Gets Cease and Desist - Sega Scream - last accessed on 2019-06-06
- ↑ 3.0 3.1 Verified by User:AmethystViper on 2021-07-16
- ↑ Verified by User:AmethystViper on 2019-08-15