Difference between revisions of "State of Decay 2"
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Dutchguymike (talk | contribs) |
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|engines = | |engines = | ||
{{Infobox game/row/engine|Unreal Engine 4}} | {{Infobox game/row/engine|Unreal Engine 4}} | ||
− | |||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|May 22, 2018}} | {{Infobox game/row/date|Windows|May 22, 2018}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|state-of-decay-2|69}} | ||
+ | {{Infobox game/row/reception|OpenCritic|5803/state-of-decay-2|68}} | ||
+ | {{Infobox game/row/reception|IGDB|state-of-decay-2|67}} | ||
|taxonomy = | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Third-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Action, Survival, TPS }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
+ | {{Infobox game/row/taxonomy/themes | Post-apocalyptic, Zombies }} | ||
{{Infobox game/row/taxonomy/series|State of Decay}} | {{Infobox game/row/taxonomy/series|State of Decay}} | ||
|steam appid = 495420 | |steam appid = 495420 | ||
− | |steam appid side = | + | |steam appid side = 1249770 |
|gogcom id = | |gogcom id = | ||
+ | |official site= https://www.stateofdecay.com | ||
+ | |hltb = 46403 | ||
+ | |mobygames = state-of-decay-2 | ||
|strategywiki = State of Decay 2 | |strategywiki = State of Decay 2 | ||
− | |||
|wikipedia = State of Decay 2 | |wikipedia = State of Decay 2 | ||
|winehq = | |winehq = | ||
Line 35: | Line 51: | ||
{{DLC| | {{DLC| | ||
− | {{DLC/row| Daybreak Pack | Included with the Season Pass | Windows }} | + | {{DLC/row| Daybreak Pack | Included with the Season Pass and Juggernaut Edition. | Windows }} |
− | {{DLC/row| Independence Pack | Included with the Season Pass | Windows }} | + | {{DLC/row| Independence Pack | Included with the Season Pass and Juggernaut Edition. | Windows }} |
− | {{DLC/row| Season Pass | Included with the Ultimate Edition | Windows }} | + | {{DLC/row| Season Pass | Included with the Ultimate Edition and Juggernaut Edition. | Windows }} |
}} | }} | ||
Line 436: | Line 452: | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
|linux executable notes = | |linux executable notes = | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = | ||
+ | |physics notes = | ||
+ | |audio = | ||
+ | |audio notes = | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = | ||
+ | |multiplayer notes= | ||
+ | |anticheat = | ||
+ | |anticheat notes = | ||
}} | }} | ||
Revision as of 06:43, 7 January 2021
Developers | |
---|---|
Undead Labs | |
Publishers | |
Xbox Game Studios | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | May 22, 2018 |
Reception | |
Metacritic | 69 |
OpenCritic | 68 |
IGDB | 67 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Survival, TPS |
Art styles | Realistic |
Themes | Post-apocalyptic, Zombies |
Series | State of Decay |
State of Decay | |
---|---|
State of Decay | 2013 |
State of Decay: Year-One Survival Edition | 2015 |
State of Decay 2 | 2018 |
State of Decay 3 | TBA |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Epic Games Store | Juggernaut Edition. | |||
Microsoft Store | Juggernaut Edition. Part of Xbox Play Anywhere, Xbox Game Pass for PC |
|||
Steam | Juggernaut Edition. |
- The Microsoft Store version requires Arxan Anti-Tamper DRM.
DLC and expansion packs
Name | Notes | |
---|---|---|
Daybreak Pack | Included with the Season Pass and Juggernaut Edition. | |
Independence Pack | Included with the Season Pass and Juggernaut Edition. | |
Season Pass | Included with the Ultimate Edition and Juggernaut Edition. |
Version differences
- The Ultimate Edition contains the base game, the season pass, and a copy of State of Decay: YOSE.
Essential improvements
Configuration Tool
- Allows for extensive settings changes not available ingame in a convenient GUI.
Skip intro videos
Edit Game.ini[1] |
---|
[/Script/MoviePlayer.MoviePlayerSettings] bWaitForMoviesToComplete=False bMoviesAreSkippable=True StartupMovies= |
Game data
Configuration file(s) location
System | Location |
---|---|
Microsoft Store | %LOCALAPPDATA%\StateOfDecay2\Saved\Config\WindowsNoEditor\ |
Steam | %LOCALAPPDATA%\StateOfDecay2\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/495420/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Microsoft Store | %LOCALAPPDATA%\Packages\Microsoft.Dayton_8wekyb3d8bbwe\SystemAppData\wgs |
Steam | %LOCALAPPDATA%\StateOfDecay2\Saved\Steam\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/495420/pfx/[Note 1] |
- Microsoft Store and Steam versions use a different save file format which are incompatible with each other.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud | ||
Xbox Cloud | [2] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Ultra-wide resolutions cannot be selected in-game, but game will default to desktop resolution. See Run game at native resolution for a manual solution. May or may not result in Vert- scaling.[3] | ||
4K Ultra HD | [4] | ||
Field of view (FOV) | See Field of view (FOV) | ||
Windowed | |||
Borderless fullscreen windowed | Fullscreen is borderless. | ||
Anisotropic filtering (AF) | Scales with the textures option. See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | Unknown type | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Field of view (FOV)
Set the FOV to any value through a config file[5] |
---|
[SystemSettings] r.FieldOfView=150
|
Run game at native resolution
Native resolution |
---|
[/Script/DaytonGame.DaytonGameUserSettings] DesiredScreenWidth=1920 DesiredScreenHeight=1080 [ScalabilityGroups] sg.ResolutionQuality=100.000000 Notes
|
Motion blur
Disable motion blur |
---|
[SystemSettings] r.MotionBlurQuality=0 |
Anisotropic filtering (AF)
Custom anisotropic samples |
---|
[SystemSettings] r.MaxAnisotropy=16 |
Vignette/film grain
Disable vignette & film grain |
---|
[SystemSettings] r.Tonemapper.GrainQuantization=0 r.Tonemapper.Quality=0 |
Supersampling
Enable SSAA |
---|
[SystemSettings] r.ScreenPercentage=150 Notes
|
Sharpening
Increase/decrease sharpening |
---|
[/Script/DaytonGame.DaytonGameUserSettings] Sharpening=1.000000 Notes
|
Input
Input Settings Part 1
Input Settings Part 2
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Left and right arrow keys are permanently bound to panning the camera. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | Invert by remapping the controls for the analog sticks |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio Settings
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | USA and Australia | |||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Brazilian Portuguese | ||||
Russian | ||||
Latin American Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 4 | Co-op Supports cross-platform play with Xbox One |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | AMD FX-6300 Intel Core i5-2500 2.7 GHz |
AMD FX-8350 Intel Core i5 4570 3.2 GHz |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | ||
Video card (GPU) | Nvidia GeForce GTX 760 AMD Radeon HD 7870 | Nvidia GeForce GTX 960 AMD Radeon R9 380 |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/495420/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (495420) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ no intro fix - Page 2 - File topics - The Nexus Forums - last accessed on 2020-03-27
- ↑ Frequently Asked Questions (archived at April 4, 2018) - last accessed on March 7, 2018
- ↑ State of decay 2. - last accessed on 2020-03-16
- ↑ State of Decay 2: Standard Edition - Xbox One/Windows 10 Digital Code - last accessed on March 07, 2018
- ↑ Verified by User:Rose on 2020-03-16
- Found the command in the game code and tested it in the Game Pass version. Further confirmed as working on the WSGF Discord.