Difference between revisions of "Starship Troopers: Terran Ascendancy"
From PCGamingWiki, the wiki about fixing PC games
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Line 5: | Line 5: | ||
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|MicroProse}} | {{Infobox game/row/publisher|MicroProse}} | ||
+ | {{Infobox game/row/publisher|Hasbro Interactive}} | ||
|engines = | |engines = | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|October 28, 2000}} | {{Infobox game/row/date|Windows|October 28, 2000}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|starship-troopers-terran-ascendancy|68}} | ||
+ | {{Infobox game/row/reception|IGDB|starship-troopers-terran-ascendancy|}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | }} | ||
+ | {{Infobox game/row/taxonomy/pacing | }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | }} | ||
+ | {{Infobox game/row/taxonomy/controls | }} | ||
+ | {{Infobox game/row/taxonomy/genres | }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | }} | ||
+ | {{Infobox game/row/taxonomy/series | Starship Troopers }} | ||
|steam appid = | |steam appid = | ||
|gogcom id = | |gogcom id = | ||
+ | |hltb = 31202 | ||
|strategywiki = | |strategywiki = | ||
|mobygames = starship-troopers-terran-ascendancy | |mobygames = starship-troopers-terran-ascendancy | ||
Line 16: | Line 34: | ||
|license = commercial | |license = commercial | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
==Availability== | ==Availability== | ||
Line 33: | Line 47: | ||
===Patches=== | ===Patches=== | ||
− | {{ii}} Patches are available [https://www. | + | {{ii}} Patches are available [https://www.patches-scrolls.de/patch/3976/7/ here]. Developer recommends to install them only if there are issues with running the original version, since no other fixes or gameplay improvements have been made. |
{{Fixbox|description=Nvidia users|ref=<ref name="refcheck Antrad">{{refcheck|user=Antrad|date=December 12, 2017}}</ref>|fix= | {{Fixbox|description=Nvidia users|ref=<ref name="refcheck Antrad">{{refcheck|user=Antrad|date=December 12, 2017}}</ref>|fix= | ||
− | # First install the [ | + | # First install the [https://www.mediafire.com/file/k03zsugs2975if4/stfullpatch1.1.zip/file Full Patch]. |
− | # Then install the [ | + | # Then install the [https://www.mediafire.com/file/50vjse73baztof6/TroopersFullNvidia.zip/file Nvidia Patch]. |
'''Notes''' | '''Notes''' | ||
Line 77: | Line 91: | ||
}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|Starship Troopers Terran Ascendancy settings.png|Video and audio settings.}} | {{Image|Starship Troopers Terran Ascendancy settings.png|Video and audio settings.}} | ||
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 103: | Line 117: | ||
|antialiasing = hackable | |antialiasing = hackable | ||
|antialiasing notes = Force in the GPU control panel or [[#dgVoodoo 2|dgVoodoo 2]]. | |antialiasing notes = Force in the GPU control panel or [[#dgVoodoo 2|dgVoodoo 2]]. | ||
+ | |upscaling = false | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = hackable | |vsync = hackable | ||
|vsync notes = Force using [https://community.pcgamingwiki.com/files/file/84-d3doverrider/ D3DOverrider] or [[#dgVoodoo 2|dgVoodoo 2]]. | |vsync notes = Force using [https://community.pcgamingwiki.com/files/file/84-d3doverrider/ D3DOverrider] or [[#dgVoodoo 2|dgVoodoo 2]]. | ||
Line 109: | Line 126: | ||
|120 fps = true | |120 fps = true | ||
|120 fps notes = While fully playable at 120 FPS, it does affect the game; particle effects are running faster and at least the plasma bug projectile is falling down slower. Much higher framerates also make the whole game run noticeably faster. Limiting the game at lower framerates is recommended. | |120 fps notes = While fully playable at 120 FPS, it does affect the game; particle effects are running faster and at least the plasma bug projectile is falling down slower. Much higher framerates also make the whole game run noticeably faster. Limiting the game at lower framerates is recommended. | ||
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
|color blind = unknown | |color blind = unknown | ||
Line 115: | Line 132: | ||
}} | }} | ||
− | ==Input | + | ==Input== |
− | {{Input | + | {{Input |
|key remap = false | |key remap = false | ||
|key remap notes = | |key remap notes = | ||
Line 179: | Line 196: | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = Sound effects, music and dialogue. | |separate volume notes = Sound effects, music and dialogue. | ||
Line 192: | Line 209: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 243: | Line 262: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
− | |macos 32-bit app | + | |macos intel 32-bit app = |
− | |macos 64-bit app | + | |macos intel 64-bit app = |
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Latest revision as of 02:29, 19 January 2023
Developers | |
---|---|
Blue Tongue Entertainment | |
Publishers | |
MicroProse | |
Hasbro Interactive | |
Release dates | |
Windows | October 28, 2000 |
Reception | |
Metacritic | 68 |
Taxonomy | |
Monetization | One-time game purchase |
Series | Starship Troopers |
Starship Troopers | |
---|---|
Starship Troopers: Terran Ascendancy | 2000 |
Starship Troopers | 2005 |
Starship Troopers: Terran Command | 2022 |
Starship Troopers: Extermination | EA |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- This game is not available digitally.
Demo
- A demo is available here. It includes the first campaign mission.
Essential improvements
Comparison of in-game interface size at 2560x1440 set directly in game options menu(up) and 2560x1440 forced through dgVoodoo 2 with resolution in game options menu set to 1280x720(down).
Patches
- Patches are available here. Developer recommends to install them only if there are issues with running the original version, since no other fixes or gameplay improvements have been made.
Nvidia users[1] |
---|
Notes
|
dgVoodoo 2
- Removes DirectX 7 resolution limit, so the game can be played at resolutions higher than 2048x2048.
- Using dgVoodoo 2 to force higher resolution, instead of setting it in the game options menu, makes the game render the menus and mission briefing screens at higher resolutions and can be used to increase the size of in-game interface.
Instructions[1] |
---|
Notes
|
Skip intro videos
Instructions[1] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\platoons\[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Menus remain 640x480 and in-game interface is not scaled and is small at high resolutions, see dgVoodoo 2. | ||
Multi-monitor | |||
Ultra-widescreen | DirectX 7 has a resolution limit of 2048x2048, see dgVoodoo 2. | ||
4K Ultra HD | DirectX 7 has a resolution limit of 2048x2048, see dgVoodoo 2. | ||
Field of view (FOV) | Hor+. Zooming in/out is available using mouse wheel or numpad +/-. | ||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Force in the GPU control panel or dgVoodoo 2. | ||
Anti-aliasing (AA) | Force in the GPU control panel or dgVoodoo 2. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Force using D3DOverrider or dgVoodoo 2. | ||
60 FPS and 120+ FPS | No frame rate cap. While fully playable at 120 FPS, it does affect the game; particle effects are running faster and at least the plasma bug projectile is falling down slower. Much higher framerates also make the whole game run noticeably faster. Limiting the game at lower framerates is recommended. |
||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound effects, music and dialogue. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Issues fixed
Game exits to desktop
- When launching the game or when starting a level the game exits to desktop and is minimized.
Disable desktop composition[1] |
---|
|
Use dgVoodoo 2[1] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD |
System requirements
Windows[2] | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98 | |
Processor (CPU) | Intel Pentium II 233 MHz | Intel Pentium II 400 MHz |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 300 MB | 800 MB |
Video card (GPU) | 3D Video Card (Voodoo 2) DirectX 7 compatible | 16 MB of VRAM |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).