Starship Troopers: Terran Ascendancy

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Starship Troopers: Terran Ascendancy
Starship Troopers: Terran Ascendancy cover
Developers
Blue Tongue Entertainment
Publishers
MicroProse
Release dates
Windows October 28, 2000
Starship Troopers: Terran Ascendancy on Wikipedia
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General information

MobyGames Page

Availability[edit]

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows
This game is not available digitally.

Demo[edit]

A demo is available here. It includes the first campaign mission.

Essential improvements[edit]

Comparison of in-game interface size at 2560x1440 set directly in game options menu(up) and 2560x1440 forced through dgVoodoo 2 with resolution in game options menu set to 1280x720(down).
Comparison of in-game interface size at 2560x1440 set directly in game options menu(up) and 2560x1440 forced through dgVoodoo 2 with resolution in game options menu set to 1280x720(down).

Patches[edit]

Patches are available here. Developer recommends to install them only if there are issues with running the original version, since no other fixes or gameplay improvements have been made.
Nvidia users[1]
  1. First install the Full Patch.
  2. Then install the Nvidia Patch.

Notes

Intro movies may not play and text in the options menu and in the loading screen may not be visible, but everywhere else it is displayed correctly. See the Video and audio settings image below to see which setting is which.

dgVoodoo 2[edit]

Removes DirectX 7 resolution limit, so the game can be played at resolutions higher than 2048x2048.
Using dgVoodoo 2 to force higher resolution, instead of setting it in the game options menu, makes the game render the menus and mission briefing screens at higher resolutions and can be used to increase the size of in-game interface.
Instructions[1]
  1. Download the latest version of dgVoodoo 2 and unpack it (verified working on version 2.54).
  2. Copy all the files from the MS folder.
  3. Paste the files into the game installation folder.
  4. Run dgVoodooCpl.exe and in the DirectX tab set the desired resolution.
  5. Start the game using <path-to-game>\setup.exe.
  6. Press Configure and select dgVoodoo DirectX Wrapper as your driver. Then press Play to launch the game.
  7. In the game options menu select a resolution that is smaller than the one set in dgVoodoo, but has the same aspect ratio. This will make the in-game interface larger; the smaller the resolution set in the options menu, the bigger will the in-game interface be rendered on screen.

Notes

The game must always be be started using <path-to-game>\setup.exe and steps 6 and 7 need to be repeated every time, because the game settings get reset.
For playing in ultra-widescreen with larger interface, in the GPU control panel create a custom ultra-widescreen resolution that is smaller than your desired resolution, so it can be selected in the game options menu for the proper aspect ratio.

Skip intro videos[edit]

Instructions[1]
  1. In the game installation folder delete or rename the fmv folder.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows

Save game data location[edit]

System Location
Windows <path-to-game>\platoons\[Note 1]

Video settings[edit]

Video and audio settings.
Video and audio settings.
Graphics feature State Notes
Widescreen resolution
Menus remain 640x480 and in-game interface is not scaled and is small at high resolutions, see dgVoodoo 2.
Multi-monitor
Ultra-widescreen
DirectX 7 has a resolution limit of 2048x2048, see dgVoodoo 2.
4K Ultra HD
DirectX 7 has a resolution limit of 2048x2048, see dgVoodoo 2.
Field of view (FOV)
Hor+. Zooming in/out is available using mouse wheel or numpad +/-.
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Force in the GPU control panel or dgVoodoo 2.
Anti-aliasing (AA)
Force in the GPU control panel or dgVoodoo 2.
Vertical sync (Vsync)
Force using D3DOverrider or dgVoodoo 2.
60 FPS and 120+ FPS
No frame rate cap.
While fully playable at 120 FPS, it does affect the game; particle effects are running faster and at least the plasma bug projectile is falling down slower. Much higher framerates also make the whole game run noticeably faster. Limiting the game at lower framerates is recommended.

Input settings[edit]

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
See the glossary page for potential workarounds.

Audio settings[edit]

Audio feature State Notes
Separate volume controls
Sound effects, music and dialogue.
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Issues fixed[edit]

Game exits to desktop[edit]

When launching the game or when starting a level the game exits to desktop and is minimized.
Disable desktop composition[1]
  1. Right click the game shortcut and select Properties.
  2. In the Compatibility tab select Disable desktop composition.
  3. Click Apply and OK.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 7
Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

Middleware Notes
Audio FMOD

System requirements[edit]

Windows[2]
Minimum Recommended
Operating system (OS) 95, 98
Processor (CPU) Intel Pentium II 233 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 300 MB
Video card (GPU) 3D Video Card (Voodoo 2)
DirectX 7 compatible

Notes

  1. When running this game without Administrator elevation, activity in %PROGRAMFILES%, %PROGRAMFILES(X86)%, and %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore\ (more details).

References

  1. 1.0 1.1 1.2 1.3 1.4 Verified by User:Antrad on December 12, 2017
  2. Information taken from the game manual.