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Difference between revisions of "Star Trek: Elite Force II"

From PCGamingWiki, the wiki about fixing PC games
(→‎Issues fixed: Steam Game mode no display solution)
 
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Line 3: Line 3:
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|Ritual Entertainment}}
 
{{Infobox game/row/developer|Ritual Entertainment}}
 +
{{Infobox game/row/porter|Westlake Interactive|OS X}}
 
|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|Activision}}
 
{{Infobox game/row/publisher|Activision}}
 +
{{Infobox game/row/publisher|Aspyr Media|macOS (OS X)}}
 
|engines      =  
 
|engines      =  
 
{{Infobox game/row/engine|id Tech 3}}
 
{{Infobox game/row/engine|id Tech 3}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|June 20, 2003}}
 
{{Infobox game/row/date|Windows|June 20, 2003}}
 +
{{Infobox game/row/date|OS X|November 2003}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|star-trek-elite-force-ii|78}}
 +
{{Infobox game/row/reception|OpenCritic|link|rating}}
 +
{{Infobox game/row/reception|IGDB|star-trek-elite-force-ii|rating}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | FPS }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | }}
 +
{{Infobox game/row/taxonomy/themes            | Sci-fi }}
 +
{{Infobox game/row/taxonomy/series            | Star Trek: Elite Force }}
 +
|official site= https://web.archive.org/web/20031229160920/http://st-ef2.com/
 
|steam appid  =  
 
|steam appid  =  
|gogcom page  =  
+
|gogcom id    = 2125201406
 +
|hltb        = 9058
 +
|lutris      = star-trek-elite-force-ii
 +
|strategywiki = Star Trek: Elite Force II
 +
|mobygames    = 10170
 
|wikipedia    = Star Trek: Elite Force II
 
|wikipedia    = Star Trek: Elite Force II
 +
|winehq      = 1523
 +
|license      = commercial
 +
}}
 +
 +
{{Introduction
 +
|introduction      =
 +
 +
|release history  = The game received a single [[#Patches|official patch]] post-release. It was the final ''Star Trek'' game published by [[Company:Activision|Activision]], which would enter a lawsuit with ''Star Trek'' rightsholder [[Wikipedia:Paramount Pictures|Paramount Pictures]] which would end the publishing contract a year earlier than it would have normally expired, affecting the game's shelf life. Like most games in the [[Engine:id Tech 3|id Tech 3]] engine, its [https://www.gamefront.com/games/elite-force-2/file/elite-force-ii-game-source source code] was released to the public.
 +
 +
|current state    =
 
}}
 
}}
{{Series|Star Trek: Elite Force}}
 
  
 
'''General information'''
 
'''General information'''
 
{{mm}} [http://www.ritualistic.com/forums/forumdisplay.php?f=11 Developer's forum]
 
{{mm}} [http://www.ritualistic.com/forums/forumdisplay.php?f=11 Developer's forum]
 
{{mm}} [http://en.memory-alpha.org/wiki/Portal:Main Memory Alpha] - A massive wiki for Star Trek
 
{{mm}} [http://en.memory-alpha.org/wiki/Portal:Main Memory Alpha] - A massive wiki for Star Trek
{{mm}} [http://eliteforce2.filefront.com/ Star Trek: Elite Force Files] - A mod hub for both Elite Force games
+
{{GOG.com links|2125201406|star_trek_elite_force_ii}}
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail | | unknown | Only rare 2nd hand copies available.}}
+
{{Availability/row| Retail | | disc check, key | | | Windows, OS X }}
 +
{{Availability/row| GOG.com | star_trek_elite_force_ii | DRM-free | | | Windows }}
 +
}}
 +
{{ii}} A free demo version is available from [https://archive.org/details/stef2_sp_demo Archive.org (English)], [https://www.gamefront.com/games/elite-force-2/file/star-trek-elite-force-ii-sp-demo GameFront (English)] and [https://www.gamefront.com/games/elite-force-2/file/star-trek-elite-force-ii-sp-german GameFront (German)].
 +
 
 +
==Essential improvements==
 +
===Patches===
 +
* [https://www.patches-scrolls.de/patch/3942/7/50803/download v1.1 Patch] updates the game to the latest version.
 +
 
 +
===Skip intro videos===
 +
{{Fixbox|description=Use a modified movie package|ref=|fix=
 +
# Download the [https://www.moddb.com/games/star-trek-elite-force-ii/downloads/skip-intro-movies package with blank movie files].
 +
# Extract {{file|pak50SkipIntroMovies.pk3}} to {{file|{{p|game}}\base|folder}}.
 +
}}
 +
 
 +
===Fix broken low-gravity areas===
 +
If the frame rate is too high (due to high <code>com_maxfps</code> combined with high refresh rate or Vsync off), the player will not drop to the ground after jumping in these areas.
 +
{{fixbox|description=Set max FPS to 80 or below|fix=
 +
# Open {{file|{{p|game}}\base\{{p|uid}}.cfg}} in a text editor.
 +
# Add or change the line under the Cvars section: <code>seta com_maxfps "80" // or below</code>
 
}}
 
}}
  
Line 28: Line 81:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|game}}\base\%USERNAME%.cfg}}
+
{{Game data/config|Windows|{{p|game}}\base\{{p|uid}}.cfg}}
 +
{{Game data/config|OS X|}}
 
}}
 
}}
 
{{ii}} Configuration file uses the Windows user name.
 
{{ii}} Configuration file uses the Windows user name.
Line 34: Line 88:
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|game}}\base\save}}
+
{{Game data/saves|Windows|{{p|game}}\base\save}}
 +
{{Game data/saves|OS X|}}
 
}}
 
}}
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|origin               =  
+
|discord                  =
|origin notes         =  
+
|discord notes            =
|steam cloud           =  
+
|epic games launcher      =
|steam cloud notes     =  
+
|epic games launcher notes =
|uplay                =  
+
|gog galaxy                = true
|uplay notes           =  
+
|gog galaxy notes          =
|gamesave manager      = true
+
|origin                   =  
|gamesave manager notes=  
+
|origin notes             =  
 +
|steam cloud               =  
 +
|steam cloud notes         =  
 +
|ubisoft connect          =  
 +
|ubisoft connect notes     =  
 +
|xbox cloud                =  
 +
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
[[File:Star_trek_elite_force_2_options.jpg|290px|right|thumb|General settings.]]
+
{{Image|Star trek elite force 2 options.jpg|General settings.}}
{{Video settings
+
{{Video
|wsgf link                  = http://www.wsgf.org/dr/star-trek-elite-force-ii
+
|wsgf link                  = https://www.wsgf.org/dr/star-trek-elite-force-ii
|widescreen wsgf award      = silver
+
|widescreen wsgf award      = limited
|multimonitor wsgf award    = silver
+
|multimonitor wsgf award    = limited
|ultrawidescreen wsgf award = incomplete
+
|ultrawidescreen wsgf award = limited
 
|4k ultra hd wsgf award    = incomplete
 
|4k ultra hd wsgf award    = incomplete
 
|widescreen resolution      = hackable
 
|widescreen resolution      = hackable
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]].
+
|widescreen resolution notes= See the [https://www.wsgf.org/dr/star-trek-elite-force-ii WSGF entry].
 
|multimonitor              = hackable
 
|multimonitor              = hackable
|multimonitor notes        = See [[#Widescreen resolution|Widescreen resolution]].
+
|multimonitor notes        = See the [https://www.wsgf.org/dr/star-trek-elite-force-ii WSGF entry].
 
|ultrawidescreen            = hackable
 
|ultrawidescreen            = hackable
|ultrawidescreen notes      = See [[#Widescreen resolution|Widescreen resolution]].
+
|ultrawidescreen notes      = See the [https://www.wsgf.org/dr/star-trek-elite-force-ii WSGF entry].
 
|4k ultra hd                = hackable
 
|4k ultra hd                = hackable
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]].
+
|4k ultra hd notes          = See the [https://www.wsgf.org/dr/star-trek-elite-force-ii WSGF entry].<br/>HUD does not scale to higher resolutions, and may be too small at resolutions higher than 640x480.<ref>{{Refcheck|user=SirYodaJedi|date=2022-11-25|comment=IMO, the HUD is too small even at 480p. The game uses IdTech 3, so it is probably possible to rectify this with a mod.}}</ref>
 
|fov                        = hackable
 
|fov                        = hackable
|fov notes                  = <code>FOV X</code> in console. Default FOV is 80.
+
|fov notes                  = Default is 80. See the [https://www.wsgf.org/dr/star-trek-elite-force-ii WSGF entry].
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
 
|borderless windowed        = false
 
|borderless windowed        = false
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = true
+
|anisotropic                = limited
|anisotropic notes          = Under advanced video settings.
+
|anisotropic notes          = Low-quality; force through driver for much better quality.
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        = Under advanced video settings.
+
|antialiasing notes        = Both antialiasing options result in 2x [[MSAA]]; higher-quality antialiasing can be forced in GPU control panel.<ref>{{Refcheck|user=SirYodaJedi|date=2022-11-25|comment=Compared with AA forced via Nvidia Profile Inspector. The jaggies look identical regardless of "Nvidia AA" setting. Only geometric edges are antialiased, so the game uses [[MSAA]], not [[FSAA]], contrary to its label.}}</ref>
 
|vsync                      = true
 
|vsync                      = true
|vsync notes                = Under advanced video settings. Disabling it causes zero-g physics to break, with the player failing to descend correctly. {{cn}}
+
|vsync notes                = Disabling it causes zero-gravity physics to break, with the player failing to descend correctly, unless FPS is capped at 80 or below.{{CN|date=August 2015}}
|oculus rift                = unknown
+
|60 fps                    = true
|oculus rift notes         =  
+
|60 fps notes              =
|high frame rate            = unknown
+
|120 fps                    = hackable
|high frame rate notes     =  
+
|120 fps notes             = By default capped 85 fps. Set {{code|com_maxfps}} to desired value. More than 80 causes zero-gravity physics to break, with the player failing to descend correctly.
 +
|hdr                        = unknown
 +
|hdr notes                 =  
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
 +
{{ii}} Like many id Tech 3 games, Elite Force 2's '''volumetric shadows''' cause unsightly glitching on self-shadowing character models.
  
{{ii}} Like many id Tech 3 games, Elite Force 2's '''volume shadows''' cause unsightly glitching on self-shadowing character models.
+
==Input==
 
+
{{Input
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
{{Fixbox|1=
 
{{Fixbox/fix|Running a game in widescreen resolution}}
 
# Start a game.
 
# Open up console, by pressing {{key|~}}.
 
# Type in: <code>r_customwidth X</code>, where X is width of your desired resolution (for example, for 1680x1050 resolution, replace X with 1680).
 
# Now, type in: <code>r_customheight Y</code>, where Y is height of your desired resolution (for example, for 1680x1050 resolution, replace Y with 1050).
 
# Type in: <code>r_mode -1</code> to make the game use custom resolutions.
 
# Type in <code>vid_restart</code> to restart the renderer and apply new resolution settings.
 
# Finally, change FOV using command <code>FOV X</code>. 100 seems to be a good value for 16:9 resolutions.
 
 
 
'''Notes'''
 
{{ii}} Running a game in a resolution not supported by your monitor will result in OpenGL error. To fix it - edit <code>r_customwidth</code> and <code>r_customheight</code> values in your config file. Refer to [[#Game data|Game data]] to find where configuration file is located.
 
{{ii}} Running the game in widescreen mode will stretch some elements of HUD and menus.
 
{{ii}} Changing graphical options in-game will make a game run in 4:3 resolutions again. Repeat steps 5 and 6 to make a game run in widescreen mode, again.
 
}}
 
 
 
==Input settings==
 
{{Input settings
 
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
 
|acceleration option      = false
 
|acceleration option      = false
 
|acceleration option notes = See [[#Mouse acceleration|Mouse acceleration]].
 
|acceleration option notes = See [[#Mouse acceleration|Mouse acceleration]].
|mouse menu                = unknown
+
|mouse sensitivity        = true
 +
|mouse sensitivity notes  =
 +
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = true
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 +
|touchscreen              = unknown
 +
|touchscreen notes        =
 
|controller support        = false
 
|controller support        = false
 
|controller support notes  =  
 
|controller support notes  =  
Line 120: Line 169:
 
|controller remap          = unknown
 
|controller remap          = unknown
 
|controller remap notes    =  
 
|controller remap notes    =  
 +
|controller sensitivity    = unknown
 +
|controller sensitivity notes=
 
|invert controller y-axis  = unknown
 
|invert controller y-axis  = unknown
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|touchscreen               = unknown
+
|xinput controllers        = unknown
|touchscreen notes        =  
+
|xinput controllers notes  =
 +
|xbox prompts              = unknown
 +
|xbox prompts notes        =
 +
|impulse triggers          = unknown
 +
|impulse triggers notes    =
 +
|dualshock 4               = unknown
 +
|dualshock 4 notes        =
 +
|dualshock prompts        = unknown
 +
|dualshock prompts notes  =
 +
|light bar support        = unknown
 +
|light bar support notes   =
 +
|dualshock 4 modes         = unknown
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= unknown
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers        = unknown
 +
|other controllers notes  =
 +
|other button prompts      = unknown
 +
|other button prompts notes=
 +
|controller hotplug        = unknown
 +
|controller hotplug notes  =
 +
|haptic feedback          = unknown
 +
|haptic feedback notes    =
 +
|simultaneous input        = unknown
 +
|simultaneous input notes  =
 +
|steam input api          = unknown
 +
|steam input api notes    =
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =  
 
}}
 
}}
  
 
===[[Glossary:Mouse acceleration|Mouse acceleration]]===
 
===[[Glossary:Mouse acceleration|Mouse acceleration]]===
Both Mouse Acceleration and Mouse Smoothing are disabled by default. There is an option to enable Mouse Smoothing under "Game Options". Mouse Acceleration can be activated using console command <code>cl_mouseAccel 1</code>.
+
Both mouse acceleration and mouse smoothing are disabled by default. There is an option to enable mouse smoothing under "Game Options". Mouse acceleration can be activated using console command <code>cl_mouseAccel 1</code>.
  
==Audio settings==
+
==Audio==
{{Audio settings
+
{{Audio
|separate volume          = unknown
+
|separate volume          = true
|separate volume notes    =  
+
|separate volume notes    = Master, Music
|surround sound          = unknown
+
|surround sound          = true
|surround sound notes    =  
+
|surround sound notes    = With Creative ALchemy
|subtitles                = unknown
+
|subtitles                = true
 
|subtitles notes          =  
 
|subtitles notes          =  
|closed captions          = unknown
+
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = unknown
+
|mute on focus lost      = false
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              = true
 
|eax support              = true
|eax support notes        = A3D 3.0 & EAX 3<ref>[http://members.optusnet.com.au/kirben/3dsoftware.html Aureal A3D Central - 3D Sound Software list]</ref>
+
|eax support notes        = A3D 3.0 & EAX 3<ref>{{Refurl|url=http://members.optusnet.com.au/kirben/3dsoftware.html|title=Aureal A3D Central - 3D Sound Software list|date=May 2023}}</ref>
 +
|royalty free audio      = always on
 +
|royalty free audio notes =
 
}}
 
}}
 +
 +
{{L10n|content=
 +
{{L10n/switch
 +
|language  = English
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = German
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    = Retail only; [https://www.compiware-forum.de/downloads/file/766-star-trek-elite-force-ii-german-patch/ download for GOG.com version].
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Spanish
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|notes    = Partial fan translation [http://traducciones.clandlan.net/index.php?page=download&file=AS/star_trek_elite_force_2_parcial.rar download].
 +
|fan      = true
 +
}}
 +
}}
 +
 +
==Network==
 +
{{Network/Multiplayer
 +
|local play          =
 +
|local play players  =
 +
|local play modes    =
 +
|local play notes    =
 +
|lan play            = true
 +
|lan play players    =
 +
|lan play modes      =
 +
|lan play notes      =
 +
|online play          = hackable
 +
|online play players  = 32
 +
|online play modes    =
 +
|online play notes    = The official [[GameSpy]] service has been shut down; master server replacement available [https://www.moddb.com/mods/a-gate-two-birds-and-the-beautiful-sky/downloads/master-server-patch-for-star-trek-elite-force-2 here].
 +
|asynchronous        =
 +
|asynchronous notes  =
 +
}}{{Network/Connections
 +
|matchmaking        = unknown
 +
|matchmaking notes  =
 +
|p2p                = unknown
 +
|p2p notes          =
 +
|dedicated          = true
 +
|dedicated notes    =
 +
|self-hosting      = true
 +
|self-hosting notes = Available for Windows (included with the game - install [[#Patches|v1.1 Patch]] to update) and [https://community.pcgamingwiki.com/files/file/811-star-trek-elite-force-ii-dedicated-server-linux/ Linux].
 +
|direct ip          = true
 +
|direct ip notes    =
 +
}}{{Network/Ports
 +
|tcp  =
 +
|udp  =
 +
|upnp =
 +
}}
 +
 +
==Issues fixed==
 +
===Buggy Shadows===
 +
{{fixbox|description=Set Shadows to Simple|fix=
 +
}}
 +
 +
===Stuttering===
 +
{{Fixbox|description=Edit the configuration file|ref=<ref>{{Refurl|url=https://www.gog.com/forum/star_trek_voyager_elite_force/frame_rate_issues/post6|title=Star Trek Elite Force II GOG Community|date=2021-09-08}}</ref>|fix=
 +
# Open {{file|{{p|game}}\base\{{p|uid}}.cfg}} with a text editor.
 +
# Add these lines under the Cvars section
 +
<pre>seta r_primitives "2"
 +
seta com_hunkMegs "72"
 +
</pre>
 +
 +
Notes:
 +
{{ii}} <code>seta com_hunkMegs</code> may not be needed.
 +
{{ii}} The <code>r_primitives</code> number can be changed to the following:
 +
<pre>
 +
* -1 = skips drawing results in black screen
 +
* 0 = uses glDrawElements if compiled vertex arrays are present, or strips of glArrayElement if not present
 +
* 1 = forces strips
 +
* 2 = forces drawElements
 +
* 3 = path for non-vertex array testing
 +
</pre>
 +
}}
 +
 +
===No In-Game Display in Steam Deck Game Mode===
 +
{{fixbox|description=Use a specific GE-Proton or Wine-GE version|ref=<ref>{{Refurl|url=https://old.reddit.com/r/SteamDeck/comments/x3cik8/elite_force_2_handheld_on_steam_deck_help/iwxw58v/|date=2022-11-19}}</ref>|fix=
 +
When running the game within Game Mode on a Steam Deck, the main menu options screen becomes inaccessible and the actual game will not display properly (black screen with a smudge like effect in the middle of the screen, sound continues in the background).
 +
 +
This can be resolved by launching the game using a specific version of GE-Proton or Wine-GE:
 +
* GE-Proton 7.2-GE-2 (when managed directly from Steam)
 +
* Wine-GE 7.2-GE-2 (when managed via a launcher like Lutris)
 +
}}
 +
 +
==Other information==
 +
===API===
 +
{{API
 +
|direct3d versions      =
 +
|direct3d notes        =
 +
|directdraw versions    =
 +
|directdraw notes      =
 +
|opengl versions        = 1.4
 +
|opengl notes          = <ref>{{Refcheck|user=Macgovern|date=2024-04-04|comment=Confirmed using game's own initialization log.}}</ref>
 +
|glide versions        =
 +
|glide notes            =
 +
|software mode          =
 +
|software mode notes    =
 +
|mantle support        =
 +
|mantle support notes  =
 +
|metal support          =
 +
|metal support notes    =
 +
|vulkan versions        =
 +
|vulkan notes          =
 +
|dos modes              =
 +
|dos modes notes        =
 +
|shader model versions  =
 +
|shader model notes    =
 +
|windows 32-bit exe    = true
 +
|windows 64-bit exe    = false
 +
|windows arm app        = false
 +
|windows exe notes      =
 +
|mac os x powerpc app  = true
 +
|macos intel 32-bit app = false
 +
|macos intel 64-bit app = false
 +
|macos arm app          = unknown
 +
|macos app notes        =
 +
|linux powerpc app      = unknown
 +
|linux 32-bit executable= unknown
 +
|linux 64-bit executable= unknown
 +
|linux executable notes =
 +
}}
 +
 +
===Middleware===
 +
{{Middleware
 +
|physics          =
 +
|physics notes    =
 +
|audio            =
 +
|audio notes      =
 +
|interface        =
 +
|interface notes  =
 +
|input            = DirectInput
 +
|input notes      =
 +
|cutscenes        =
 +
|cutscenes notes  =
 +
|multiplayer      = GameSpy
 +
|multiplayer notes=
 +
}}
 +
 +
===Modifications===
 +
* [http://ef2-coop-mod.chrissstrahl.de HaZardModding Co-op Mod for Elite Force II] allows multiplayer coop and adds additional features, tweaks and options.
 +
* [https://www.moddb.com/mods/a-gate-two-birds-and-the-beautiful-sky A Gate two Birds and the Beautiful Sky mod] adds an all-new singleplayer campaign featuring a female protagonist.
 +
* [https://www.moddb.com/mods/elite-force-2-aftermath The Aftermath Episodes mod] adds an all-new singleplayer campaign, the mod is released in episodes.
 +
* [https://www.moddb.com/games/star-trek-elite-force-ii/downloads/elite-force-ii-ultimate-patch-11 Ultimate Patch Mod 1.1] is a community-made modification that fixes many issues in the game's multiplayer but mainly aims to adjust Elite Force II to be more like its predecessor.
  
 
==System requirements==
 
==System requirements==
Line 150: Line 393:
  
 
|minOS    = 98, 98SE, ME, 2000, XP
 
|minOS    = 98, 98SE, ME, 2000, XP
|minCPU  = Pentium III or Athlon, 600MHz
+
|minCPU  = Intel Pentium III or AMD Athlon, 600 MHz
 
|minRAM  = 128 MB
 
|minRAM  = 128 MB
 
|minHD    = 1.5 GB
 
|minHD    = 1.5 GB
 +
|minGPU  =
 
|minDX    = 9.0
 
|minDX    = 9.0
 
|minVRAM  = 32 MB
 
|minVRAM  = 32 MB
 +
|minother = 4X CD-ROM
 +
}}
 +
 +
{{System requirements
 +
|OSfamily = OS X
 +
|minOS    = 10.1.5
 +
|minCPU  = PowerPC 7xx
 +
|minCPU2  = PowerPC G3
 +
|minRAM  = 256 MB
 +
|minHD    =
 +
|minGPU  = 3D accelerator
 +
|minother = 4x CD-ROM drive
 +
 +
|recOS    =
 +
|recCPU  =
 +
|recRAM  =
 +
|recHD    =
 +
|recGPU  =
 
}}
 
}}
  
 
{{References}}
 
{{References}}
 +
{{GOG.com Enhancement Project}}

Latest revision as of 16:01, 27 April 2024

Star Trek: Elite Force II
Star Trek: Elite Force II cover
Developers
Ritual Entertainment
macOS (OS X) Westlake Interactive
Publishers
Activision
macOS (OS X) Aspyr Media
Engines
id Tech 3
Release dates
Windows June 20, 2003
macOS (OS X) November 2003
Reception
Metacritic 78
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres FPS
Themes Sci-fi
Series Star Trek: Elite Force
Star Trek: Elite Force II on HowLongToBeat
Star Trek: Elite Force II on IGDB
Star Trek: Elite Force II guide on StrategyWiki
Star Trek: Elite Force II on MobyGames
Star Trek: Elite Force II on Wikipedia
Star Trek: Elite Force
Subseries of Star Trek
Star Trek: Voyager - Elite Force 2000
Star Trek: Elite Force II 2003

Warnings

The Mac OS X version of this game does not work on Mac OS X Lion (version 10.7) or later due to the removal of support for PowerPC apps.
GameSpy online services have been shut down (see Network for solutions).

Star Trek: Elite Force II is a singleplayer and multiplayer first-person FPS game in the Star Trek: Elite Force series.

The game received a single official patch post-release. It was the final Star Trek game published by Activision, which would enter a lawsuit with Star Trek rightsholder Paramount Pictures which would end the publishing contract a year earlier than it would have normally expired, affecting the game's shelf life. Like most games in the id Tech 3 engine, its source code was released to the public.

General information

Developer's forum
Memory Alpha - A massive wiki for Star Trek
GOG.com Community Discussions
GOG.com Support Page

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
CD key
Windows
macOS (OS X)
GOG.com
DRM-free
Windows
A free demo version is available from Archive.org (English), GameFront (English) and GameFront (German).

Essential improvements

Patches

  • v1.1 Patch updates the game to the latest version.

Skip intro videos

Use a modified movie package
  1. Download the package with blank movie files.
  2. Extract pak50SkipIntroMovies.pk3 to <path-to-game>\base.

Fix broken low-gravity areas

If the frame rate is too high (due to high com_maxfps combined with high refresh rate or Vsync off), the player will not drop to the ground after jumping in these areas.

Set max FPS to 80 or below
  1. Open <path-to-game>\base\<user-id>.cfg in a text editor.
  2. Add or change the line under the Cvars section: seta com_maxfps "80" // or below

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\base\<user-id>.cfg[Note 1]
macOS (OS X)
Configuration file uses the Windows user name.

Save game data location

System Location
Windows <path-to-game>\base\save[Note 1]
macOS (OS X)

Save game cloud syncing

System Native Notes
GOG Galaxy

Video

General settings.
General settings.

Graphics feature State WSGF Notes
Widescreen resolution
See the WSGF entry.
Multi-monitor
See the WSGF entry.
Ultra-widescreen
See the WSGF entry.
4K Ultra HD
See the WSGF entry.
HUD does not scale to higher resolutions, and may be too small at resolutions higher than 640x480.[1]
Field of view (FOV)
Default is 80. See the WSGF entry.
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Low-quality; force through driver for much better quality.
Anti-aliasing (AA)
Both antialiasing options result in 2x MSAA; higher-quality antialiasing can be forced in GPU control panel.[2]
Vertical sync (Vsync)
Disabling it causes zero-gravity physics to break, with the player failing to descend correctly, unless FPS is capped at 80 or below.[citation needed]
60 FPS
120+ FPS
By default capped 85 fps. Set com_maxfps to desired value. More than 80 causes zero-gravity physics to break, with the player failing to descend correctly.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Like many id Tech 3 games, Elite Force 2's volumetric shadows cause unsightly glitching on self-shadowing character models.

Input

Mouse acceleration

Both mouse acceleration and mouse smoothing are disabled by default. There is an option to enable mouse smoothing under "Game Options". Mouse acceleration can be activated using console command cl_mouseAccel 1.

Audio

Audio feature State Notes
Separate volume controls
Master, Music
Surround sound
With Creative ALchemy
Subtitles
Closed captions
Mute on focus lost
EAX support
A3D 3.0 & EAX 3[3]
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
German
Retail only; download for GOG.com version.
Spanish
Partial fan translation download.

Network

Multiplayer types

Type Native Players Notes
LAN play
Online play
32 The official GameSpy service has been shut down; master server replacement available here.

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Self-hosting
Available for Windows (included with the game - install v1.1 Patch to update) and Linux.
Direct IP

Issues fixed

Buggy Shadows

Set Shadows to Simple

Stuttering

Edit the configuration file[4]
  1. Open <path-to-game>\base\<user-id>.cfg with a text editor.
  2. Add these lines under the Cvars section
seta r_primitives "2"
seta com_hunkMegs "72"

Notes:

seta com_hunkMegs may not be needed.
The r_primitives number can be changed to the following:
* -1 = skips drawing results in black screen
* 0 = uses glDrawElements if compiled vertex arrays are present, or strips of glArrayElement if not present
* 1 = forces strips
* 2 = forces drawElements
* 3 = path for non-vertex array testing

No In-Game Display in Steam Deck Game Mode

Use a specific GE-Proton or Wine-GE version[5]

When running the game within Game Mode on a Steam Deck, the main menu options screen becomes inaccessible and the actual game will not display properly (black screen with a smudge like effect in the middle of the screen, sound continues in the background).

This can be resolved by launching the game using a specific version of GE-Proton or Wine-GE:

  • GE-Proton 7.2-GE-2 (when managed directly from Steam)
  • Wine-GE 7.2-GE-2 (when managed via a launcher like Lutris)

Other information

API

Technical specs Supported Notes
OpenGL 1.4 [6]
ExecutablePPC 32-bit 64-bit Notes
Windows
macOS (OS X)

Middleware

Middleware Notes
Input DirectInput
Multiplayer GameSpy

Modifications

System requirements

Windows
Minimum
Operating system (OS) 98, 98SE, ME, 2000, XP
Processor (CPU) Intel Pentium III or AMD Athlon, 600 MHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 1.5 GB
Video card (GPU) 32 MB of VRAM
DirectX 9.0 compatible
Other 4X CD-ROM
macOS (OS X)
Minimum
Operating system (OS) 10.1.5
Processor (CPU) PowerPC 7xx
PowerPC G3
System memory (RAM) 256 MB
Hard disk drive (HDD)
Video card (GPU) 3D accelerator
Other 4x CD-ROM drive


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:SirYodaJedi on 2022-11-25
    IMO, the HUD is too small even at 480p. The game uses IdTech 3, so it is probably possible to rectify this with a mod.
  2. Verified by User:SirYodaJedi on 2022-11-25
    Compared with AA forced via Nvidia Profile Inspector. The jaggies look identical regardless of "Nvidia AA" setting. Only geometric edges are antialiased, so the game uses MSAA, not FSAA, contrary to its label.
  3. Aureal A3D Central - 3D Sound Software list - last accessed on May 2023
  4. Star Trek Elite Force II GOG Community - last accessed on 2021-09-08
  5. [missing title] - last accessed on 2022-11-19
  6. Verified by User:Macgovern on 2024-04-04
    Confirmed using game's own initialization log.