User contributions
- 09:44, 31 August 2021 diff hist 0 N File:WRC 10 Display settings.png current
- 09:38, 31 August 2021 diff hist +2,305 WRC 10: FIA World Rally Championship Filled article
- 15:55, 28 August 2021 diff hist -168 Metal Gear Solid: Integral →Input: GOG now fully supports XInput controllers (https://www.gog.com/news/konami_games_on_gogcom_receive_a_controller_support_update)
- 16:56, 22 August 2021 diff hist -81 Grand Theft Auto: Vice City →SkyGfx: Reworded install steps for clarity
- 16:54, 22 August 2021 diff hist -84 Grand Theft Auto III →SkyGfx: Reworded install steps for clarity
- 16:11, 4 August 2021 diff hist -5 Sonic Adventure 2 →Featured mods: Fixed No Model Tinting link
- 17:31, 28 May 2021 diff hist +545 Project CARS 3 →Video: Added notes on how to enable borderless windowed mode
- 10:44, 28 April 2021 diff hist -493 m Need for Speed: Underground 2 →Windowed: Fixed link & removed unrelated citations
- 10:42, 28 April 2021 diff hist +662 Need for Speed: Underground 2 →Windowed: Copied ThirteenAG's fix method from other NFS games
- 18:00, 22 April 2021 diff hist -4 Final Fantasy IX →Video: Set AA and AF to false
- 15:54, 10 April 2021 diff hist +8 Burnout Paradise Remastered →High frame rate: Fixed path
- 18:46, 25 March 2021 diff hist +89 Battlefield 1 →Issues fixed: Added fix for stuttering cutscenes
- 09:06, 25 March 2021 diff hist +136 Yakuza 6: The Song of Life →Video: Restored some parity with Yakuza Kiwami 2, which has the same capabilities and limitations.
- 08:44, 25 March 2021 diff hist +54 Yakuza 6: The Song of Life →Video: Added various info
- 07:38, 25 March 2021 diff hist +7 m Octopath Traveler Fixed invalid (empty) value for Xbox Cloud
- 12:13, 18 March 2021 diff hist +121 Empire of Sin →Availability: Added MS Store link
- 15:27, 13 March 2021 diff hist -132 The Elder Scrolls II: Daggerfall →Daggerfall Unity: Removed note on missing game features, as the roadmap states "All game features now implemented"
- 08:37, 13 March 2021 diff hist +8 m The Elder Scrolls III: Morrowind →Availability: Changed MS Store wording
- 08:36, 13 March 2021 diff hist +140 The Elder Scrolls IV: Oblivion →Availability: Marked Microsoft Store version as DRM-free with instructions on how to make it so
- 21:29, 12 March 2021 diff hist +176 The Elder Scrolls III: Morrowind →Game data: Added config & save paths for MS Store version
- 21:21, 12 March 2021 diff hist +30 The Elder Scrolls III: Morrowind →Availability: Added extra info on how to run MS Store version without DRM
- 21:14, 12 March 2021 diff hist +105 The Elder Scrolls III: Morrowind →Availability: Set Microsoft Store version DRM to DRM-free: it can be launched with EXEs directly, copied into other folders freely and still run if it's uninstalled using the Xbox app.
- 16:54, 5 March 2021 diff hist +126 DIRT 5 →Save game data location: Added Windows store path
- 19:00, 4 March 2021 diff hist +59 DIRT 5 →Save game data location: Added Windows path
- 18:59, 4 March 2021 diff hist -17 DiRT Rally 2.0 →Save game data location: Fixed Windows path
- 07:29, 16 February 2021 diff hist +72 Yakuza 4 Remastered →Transferring Microsoft Store saves to the Steam version: Added information on clear saves
- 08:03, 11 February 2021 diff hist -2 m Yakuza 4 Remastered →Transferring Microsoft Store saves to the Steam version: Fixed typo
- 10:21, 9 February 2021 diff hist +743 Yakuza 4 Remastered →Save game data location: Added information on how to transfer saves from the MS Store version to the Steam version. Formatting is minimal for now, as I'm not sure how to present this more nicely.
- 09:49, 9 February 2021 diff hist +84 Yakuza 5 Remastered →Save game data location: Added Microsoft Store save game data location
- 09:49, 9 February 2021 diff hist +84 Yakuza 4 Remastered →Save game data location: Added Microsoft Store save game data location
- 09:49, 9 February 2021 diff hist +84 Yakuza 3 Remastered →Save game data location: Added Microsoft Store save game data location
- 10:50, 7 February 2021 diff hist +10 Colin McRae Rally 04 →Save game data location: Added save game location
- 10:42, 7 February 2021 diff hist +53 Colin McRae Rally 04 Added Six by Nine Ltd. as the porting company
- 08:09, 28 January 2021 diff hist +41 Yakuza 5 Remastered Added QLOC as the porting company
- 08:09, 28 January 2021 diff hist +41 Yakuza 4 Remastered Added QLOC as the porting company
- 08:09, 28 January 2021 diff hist +41 Yakuza 3 Remastered Added QLOC as the porting company
- 08:06, 28 January 2021 diff hist +61 Yakuza 5 Remastered →Video: Filled various info (copied from Y3 which has an identical feature set)
- 08:05, 28 January 2021 diff hist +61 Yakuza 4 Remastered →Video: Filled various info (copied from Y3 which has an identical feature set)
- 08:49, 26 January 2021 diff hist +25 Richard Burns Rally →Video settings: updated links to FixUp
- 08:43, 26 January 2021 diff hist -6 Richard Burns Rally →Video settings: reverting previous edits after further inspection
- 08:33, 26 January 2021 diff hist +25 Richard Burns Rally →Controller support: changed LT/RT assignments to something that retains the analog characteristics of the input
- 08:31, 26 January 2021 diff hist +6 Richard Burns Rally →Video settings: reworded warning on AA/AF, because testing with AMD drivers 21.1.1 showed no issues
- 16:37, 5 August 2020 diff hist +137 Yakuza Kiwami 2 added unresolved bug
- 11:58, 30 June 2020 diff hist 0 Tom Clancy's Rainbow Six 3: Raven Shield →Crashing when tunring on MSI Afterburner's overlay: typo fix
- 11:57, 30 June 2020 diff hist +30 Tom Clancy's Rainbow Six 3: Raven Shield Moved note about the game crashing with Afterburner to "Issues fixed" with ways to fix the issue
- 07:45, 16 May 2020 diff hist -3 Operation Flashpoint: Red River →Video settings
- 07:29, 16 May 2020 diff hist +160 User:DrCat current
- 07:20, 16 May 2020 diff hist +181 Operation Flashpoint: Red River →Field of view (FOV)
- 10:06, 17 December 2019 diff hist +217 Darksiders III →Game data: added Windows Store paths
- 21:26, 4 September 2019 diff hist -26 GRID 2 →Activate Intel graphics options: Reworded 3rd point for clarity & fixed numbering