Difference between revisions of "Source Filmmaker"
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{{Introduction | {{Introduction | ||
− | |introduction = '''''Source Filmmaker''''' is a tool for creating video content in the [[Engine:Source|Source]] | + | |introduction = '''''Source Filmmaker''''' is a tool for creating video content in the [[Engine:Source|Source]] engine using assets of games which use said engine. |
|release history = Valve used the tool in-house since 2005 and [[Day of Defeat: Source]], with the most notable content being the "Meet the Team" series of promotional videos for [[Team Fortress 2]]. Before the Source Filmmaker officially went public, a short closed beta stage was run in 2012 where only a select few users were chosen to test and try it out. Some of the people who tested the beta released YouTube videos, including: [https://www.youtube.com/watch?v=DW7D6r1S6W8 "Meet The Family"], [https://www.youtube.com/watch?v=HDI2EmYH98I "Meet The Modern Heavy"], [https://www.youtube.com/watch?v=RHeipUKdRWE "Heavy looses an IQ"] and [https://www.youtube.com/watch?v=iz_dj4u6pGA "Stop Meeting The Heavy"]. | |release history = Valve used the tool in-house since 2005 and [[Day of Defeat: Source]], with the most notable content being the "Meet the Team" series of promotional videos for [[Team Fortress 2]]. Before the Source Filmmaker officially went public, a short closed beta stage was run in 2012 where only a select few users were chosen to test and try it out. Some of the people who tested the beta released YouTube videos, including: [https://www.youtube.com/watch?v=DW7D6r1S6W8 "Meet The Family"], [https://www.youtube.com/watch?v=HDI2EmYH98I "Meet The Modern Heavy"], [https://www.youtube.com/watch?v=RHeipUKdRWE "Heavy looses an IQ"] and [https://www.youtube.com/watch?v=iz_dj4u6pGA "Stop Meeting The Heavy"]. |
Revision as of 12:34, 30 November 2022
Developers | |
---|---|
Valve Corporation | |
Release dates | |
Windows | July 10, 2012 |
Source Filmmaker is a tool for creating video content in the Source engine using assets of games which use said engine.
Valve used the tool in-house since 2005 and Day of Defeat: Source, with the most notable content being the "Meet the Team" series of promotional videos for Team Fortress 2. Before the Source Filmmaker officially went public, a short closed beta stage was run in 2012 where only a select few users were chosen to test and try it out. Some of the people who tested the beta released YouTube videos, including: "Meet The Family", "Meet The Modern Heavy", "Heavy looses an IQ" and "Stop Meeting The Heavy".
The default installation includes base assets from Team Fortress 2. To use other games' assets, they need to be manually transferred and added to gameinfo.txt
. Refer to this guide to do so.
General information
- Source Filmmaker Website
- Source Filmmaker FAQ
- Source Filmmaker Wiki
- Source Filmmaker Tutorials on YouTube
- Steam Community Discussions
- Steam Workshop
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Steam | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1840/pfx/[Note 1] |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Steam | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1840/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | 1.93 GB available. |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Minor graphical issues on the menu screens. | ||
4K Ultra HD | Exports video/posters at 720p by default. Using the --sfm_resolution 3840" command line arguments allows for 4K exports. Interface scales with resolution and can become hard to use. |
||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | Use the -window -noborder command line arguments |
||
Anisotropic filtering (AF) | 16x AF | ||
Anti-aliasing (AA) | Up to 8xMSAA. | ||
Vertical sync (Vsync) | Togglable | ||
60 FPS and 120+ FPS | 300 FPS cap by default. With the console, change "fps_max" up to 600 ; use 0 for uncapped framerate.[1] |
||
High dynamic range display (HDR) | In-game HDR option refers only to HDR Rendering for rendering Bloom and sun shine type effects. | ||
Color blind mode | Under "Advanced HUD Options". Only changes some minor effects like Jarate and Mad Milk.[2] |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | Heavily modified variant. |
Audio | Miles Sound System | |
Input | SDL |
[[Glossary:Command line arguments|Command line arguments
}}
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista, 7 | |
Processor (CPU) | Intel Pentium 4 3.0 GHz dual-core 2.0 GHz |
7 64-bit |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 15 GB (default installation with Team Fortress 2 assets) | |
Video card (GPU) | Nvidia GeForce 200 series AMD Radeon 3000 series DirectX 9.0c compatible | Nvidia GeForce 400 series AMD Radeon 5000 series |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (1840) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.