Difference between revisions of "Source Filmmaker"
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|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = 300 FPS cap by default. With console, can change <code>"fps_max"</code> up to <code>600</code>; use <code>0</code> for uncapped framerate.<ref>[http://120hz.net/showthread.php?3258-New-120Hz-Games-Report New 120Hz Games Report]</ref> | + | |120 fps notes = 300 FPS cap by default. With console, can change <code>"fps_max"</code> up to <code>600</code>; use <code>0</code> for uncapped framerate.<ref>[http://web.archive.org/web/20160913143805/http://120hz.net/showthread.php?3258-New-120Hz-Games-Report New 120Hz Games Report]</ref> |
|hdr = false | |hdr = false | ||
|hdr notes = In-game {{term|HDR}} option refers only to {{term|HDR Rendering}} for rendering Bloom and sun shine type effects. | |hdr notes = In-game {{term|HDR}} option refers only to {{term|HDR Rendering}} for rendering Bloom and sun shine type effects. |
Revision as of 20:18, 26 December 2021
Developers | |
---|---|
Valve Corporation | |
Release dates | |
Windows | July 10, 2012 |
Key points
- If you want to use other Source Engine game assets (such as up-to-date Team Fortress 2 assets or Counter Strike: Global Offensive assets), you must manually transfer them from that game.
- Prone to crashes.
General information
- Source Filmmaker Website
- Source Filmmaker FAQ
- Source Filmmaker Wiki
- Source Filmmaker Tutorials on YouTube
- Steam Community Discussions
- Steam Workshop
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game Data
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Minor graphical issues on the menu screens. | ||
4K Ultra HD | Exports video/ posters at 720p by default. Using the --sfm_resolution 3840" command line arguments allows for 4K exports. Interface scales with resolution and can become hard to use. |
||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | Use the -window -noborder command line arguments |
||
Anisotropic filtering (AF) | 16x AF | ||
Anti-aliasing (AA) | Up to 8xMSAA. | ||
Vertical sync (Vsync) | Togglable | ||
60 FPS and 120+ FPS | 300 FPS cap by default. With console, can change "fps_max" up to 600 ; use 0 for uncapped framerate.[1] |
||
High dynamic range display (HDR) | In-game HDR option refers only to HDR Rendering for rendering Bloom and sun shine type effects. | ||
Color blind mode | Under "Advanced HUD Options". Only changes some minor effects like Jarate and Mad Milk.[2] |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | See Controller support for information on enabling the Xbox 360 HUD, which causes the game to show Xbox 360 button icons. | |
Full controller support | Game Mode only, some menu's don't work. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
About the Source Filmmaker
The Source Filmmaker (SFM for short) is a tool that uses Valve's Source engine to create a high quality, modifiable 3D recording that can be either exported as a movie or as a still image.
With The Source Filmmaker, you can essentially film "on location" in your favourite Team Fortress 2 map - Whether it's one that Valve have released or one that you modded yourself. The SFM has a huge library of maps, models, animations, objects, sounds and effects for you to use during production.
Because you're working with a virtual world, and your recording stores all the 3D motion data about every element, you can modify any aspect of the recording at any time, making it very handy to touch up on any last minute changes that would otherwise break the movie.
You can currently get the Source Filmmaker Beta for free on Steam, here - Or, you can visit The Offical Source Filmmaker Website.
Source Filmmaker Beta
Before The Source Filmmaker officially went public, they had a short beta stage, where only a lucky few were chosen to test and try out The Source Filmmaker. Some of the people who tested the beta released YouTube videos, including: "Meet The Family", "Meet The Modern Heavy", "Heavy looses an IQ" and "Stop Meeting The Heavy".
Use of the Source Filmmaker before the beta/official release
A while before The Source Filmmaker was even released as a beta to a lucky few, some people were getting their hands on early development builds of the program. Like some things on the internet, this was not legal, as Valve had not intended for anyone to gain access to the SFM until it was ready and bug-free. Downloading/pirating the early Source Filmmaker build was very complicated, as the files were not hosted on many sites. Once a user downloaded the installer, any working anti-virus would be alerted and would tell you about the "high risk." This was because the files contained viruses.
Obviously, the only available version at that time was very early through the timeline, so the older SFM movies that you may find on YouTube will probably not be as good as the newer ones that use the official release.