Difference between revisions of "Soundfall"
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(Tested HDR, add middleware info from a log file) |
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{{Infobox game/row/publisher|Noodlecake Studios}} | {{Infobox game/row/publisher|Noodlecake Studios}} | ||
|engines = | |engines = | ||
+ | {{Infobox game/row/engine|Unreal Engine 4}} | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows| | + | {{Infobox game/row/date|Windows|May 11th, 2022}} |
|reception = | |reception = | ||
{{Infobox game/row/reception|Metacritic|soundfall|rating}} | {{Infobox game/row/reception|Metacritic|soundfall|rating}} | ||
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{{Infobox game/row/reception|IGDB|soundfall|rating}} | {{Infobox game/row/reception|IGDB|soundfall|rating}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
{{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
Line 33: | Line 34: | ||
|hltb = 97297 | |hltb = 97297 | ||
|igdb = <!-- Only needs to be set if there is no IGDB reception row --> | |igdb = <!-- Only needs to be set if there is no IGDB reception row --> | ||
− | |mobygames = | + | |mobygames = soundfall |
|strategywiki = | |strategywiki = | ||
|wikipedia = | |wikipedia = | ||
Line 61: | Line 62: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{p| | + | {{Game data/config|Windows|{{p|localappdata}}\BeatShooter\Saved\Config\WindowsNoEditor\GameUserSettings.ini}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|{{p| | + | {{Game data/saves|Windows|{{p|localappdata}}\BeatShooter\Saved\SaveGames\{{p|uid}}\Autosave.sav}} |
}} | }} | ||
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|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = true |
|widescreen resolution notes= | |widescreen resolution notes= | ||
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = true |
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
|4k ultra hd = unknown | |4k ultra hd = unknown | ||
Line 110: | Line 111: | ||
|anisotropic = unknown | |anisotropic = unknown | ||
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = true |
− | |antialiasing notes = | + | |antialiasing notes = Cannot seem to be disabled - lowest quality is 'low'. |
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
Line 117: | Line 121: | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = 30, 60, 120, or "None" (240) FPS caps. |
|hdr = false | |hdr = false | ||
|hdr notes = The HDR-related settings in the config file are automatically reset on launch. | |hdr notes = The HDR-related settings in the config file are automatically reset on launch. | ||
Line 123: | Line 127: | ||
|ray tracing notes = | |ray tracing notes = | ||
|color blind = true | |color blind = true | ||
− | |color blind notes = Three numbered options with 10 'strength' settings | + | |color blind notes = Three numbered options with 10 'strength' settings |
}} | }} | ||
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|subtitles = true | |subtitles = true | ||
|subtitles notes = Dialogue is entirely text. | |subtitles notes = Dialogue is entirely text. | ||
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
|mute on focus lost = unknown | |mute on focus lost = unknown | ||
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|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
|red book cd audio = | |red book cd audio = | ||
|red book cd audio notes = | |red book cd audio notes = | ||
Line 349: | Line 355: | ||
|matchmaking = | |matchmaking = | ||
|matchmaking notes = | |matchmaking notes = | ||
− | |p2p = | + | |p2p = true |
|p2p notes = | |p2p notes = | ||
|dedicated = | |dedicated = | ||
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===Middleware=== | ===Middleware=== | ||
+ | {{ii}} Uses RAD's Oodle compression. | ||
{{Middleware | {{Middleware | ||
|physics = PhysX | |physics = PhysX | ||
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|cutscenes = | |cutscenes = | ||
|cutscenes notes = | |cutscenes notes = | ||
− | |multiplayer = | + | |multiplayer = Steamworks, Epic Online Services |
|multiplayer notes= | |multiplayer notes= | ||
|anticheat = | |anticheat = |
Latest revision as of 16:07, 28 October 2022
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
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Developers | |
---|---|
Drastic Games | |
Publishers | |
Noodlecake Studios | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | May 11, 2022 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Genres | Action, Music/rhythm |
Soundfall is a singleplayer and multiplayer action and music/rhythm game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\BeatShooter\Saved\Config\WindowsNoEditor\GameUserSettings.ini |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1608700/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\BeatShooter\Saved\SaveGames\<user-id>\Autosave.sav |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1608700/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Cannot seem to be disabled - lowest quality is 'low'. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | 30, 60, 120, or "None" (240) FPS caps. | ||
High dynamic range display (HDR) | The HDR-related settings in the config file are automatically reset on launch. | ||
Ray tracing (RT) | |||
Color blind mode | Three numbered options with 10 'strength' settings |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Changing intensity requires the keyboard. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | Dialogue is entirely text. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Co-op |
||
LAN play | ||||
Online play | 4 | Co-op |
Connection types
Type | Native | Notes |
---|---|---|
Peer-to-peer |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- Uses RAD's Oodle compression.
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | FMOD | |
Multiplayer | Steamworks, Epic Online Services |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-3470 AMD FX-8350 |
Intel Core i7-6700K AMD Ryzen 5 2600 |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 10 GB | |
Video card (GPU) | Nvidia GeForce GTX 660 AMD Radeon R9 390X 2 GB (Nvidia), 8 GB (AMD) of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1070 AMD Radeon RX 5700 8 GB of VRAM DirectX 12 compatible |
Other | Broadband Internet connection |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1608700/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1608700) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.