Difference between revisions of "Samurai Shodown (2020)"
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AlRayes BRN (talk | contribs) |
AlRayes BRN (talk | contribs) (→Video) |
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|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = hackable |
− | |ultrawidescreen notes = {{Term|Stretched}} in fullscreen and {{Term|Pillarboxed}} in borderless windowed. | + | |ultrawidescreen notes = {{Term|Stretched}} in fullscreen and {{Term|Pillarboxed}} in borderless windowed, see [[#Ultra-widescreen|Ultra-widescreen]]. |
|4k ultra hd = unknown | |4k ultra hd = unknown | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
Line 112: | Line 112: | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
+ | |||
+ | ===[[Glossary:Ultra-widescreen|Ultra-widescreen]]=== | ||
+ | {{ii}} By default, the game is pillarboxed on 21:9 monitors. | ||
+ | |||
+ | {{Fixbox|description=Hex values change|ref=<ref name="AlRayes_BRN" />|fix= | ||
+ | # Download HxD hex a editor from [https://mh-nexus.de/en/hxd/ here]. | ||
+ | # Open HxD hex editor and click on <code>File</code> then <code>Open</code>. | ||
+ | # Choose <code>SamuraiShodown-Win64-Shipping.exe</code> found in <code>Epic Games\SamuraiShodown\SamuraiShodown\Binaries\Win64</code>. | ||
+ | # Click on <code>Search</code>, then <code>Find</code> and choose the <code>Hex-values</code> tab. | ||
+ | # In the <code>Seach for:</code> box, type <code>39 8E E3 3F</code> and replace every value you find with <code>26 B4 17 40</code> for 2560x1080 or <code>8E E3 18 40</code> for 3440x1440. | ||
+ | # Save and exit. | ||
+ | |||
+ | {{ii}} Always make a backup of the exe file before editing any values. | ||
+ | {{--}} menus and FMVs will stay pillarboxed. | ||
==Input== | ==Input== |
Revision as of 22:09, 11 June 2020
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
This page is for the 2020 reboot. For the PC port of the 1993 Neo Geo game, see Samurai Shodown.
Developers | |
---|---|
SNK Corporation | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | June 11, 2020[1] |
Taxonomy | |
Monetization | DLC |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Controls | Direct control |
Genres | Fighting |
Themes | |
Series | Samurai Shodown |
Samurai Shodown | |
---|---|
Samurai Shodown II | 1996 |
Samurai Shodown II (2015) | 2015 |
Samurai Shodown V Special | 2015 |
Samurai Shodown | 2018 |
Samurai Shodown III | 2018 |
Samurai Shodown IV | 2018 |
Samurai Shodown V | 2019 |
Samurai Shodown NeoGeo Collection | 2020 |
Samurai Shodown (2020) | 2020 |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store |
DLC and expansion packs
Name | Notes | |
---|---|---|
Season Pass 1 | Includes 4 DLC characters: Rimururu, Basara, Kazuki Kazama and Wan-Fu. | |
Season Pass 2 | Includes 4 DLC characters: Mina Majikina, Sogetsu Kazama, Iroha and a 4th yet unannounced character. | |
DLC Character: Rimururu | Included in Season Pass 1. | |
DLC Character: Basara | Included in Season Pass 1. | |
DLC Character: Kazuki Kazama | Included in Season Pass 1. | |
DLC Character: Wan-Fu | Included in Season Pass 1. | |
DLC Character: Mina Majikina | Included in Season Pass 2. | |
DLC Character: Sogetsu Kazama | Included in Season Pass 2. | |
DLC Character: Iroha | Included in Season Pass 2. | |
DLC Character: "???" | Included in Season Pass 2. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\SamuraiShodown\Saved\Config\WindowsNoEditor |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\SamuraiShodown\Saved\SaveGames |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Stretched in fullscreen and Pillarboxed in borderless windowed, see Ultra-widescreen. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | TAA by default, On and off only. | ||
Vertical sync (Vsync) | Off by default. | ||
60 FPS | Game is locked to 60 FPS. | ||
120+ FPS | |||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Ultra-widescreen
- By default, the game is pillarboxed on 21:9 monitors.
{{Fixbox|description=Hex values change|ref=[2]|fix=
- Download HxD hex a editor from here.
- Open HxD hex editor and click on
File
thenOpen
. - Choose
SamuraiShodown-Win64-Shipping.exe
found inEpic Games\SamuraiShodown\SamuraiShodown\Binaries\Win64
. - Click on
Search
, thenFind
and choose theHex-values
tab. - In the
Seach for:
box, type39 8E E3 3F
and replace every value you find with26 B4 17 40
for 2560x1080 or8E E3 18 40
for 3440x1440. - Save and exit.
- Always make a backup of the exe file before editing any values.
- menus and FMVs will stay pillarboxed.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | A controller or keyboard is required. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | [3] | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | [4] | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | [5] | |
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Stage background, SFX, Character speech, System audio. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish | ||||
Latin American Spanish | ||||
Korean | ||||
Japanese | ||||
Brazilian Portuguese | ||||
Traditional Chinese | ||||
Simplified Chinese |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Versus |
||
LAN play | ||||
Online play | 10 | Versus, Co-op |
Connection types
Type | Native | Notes |
---|---|---|
Self-hosting |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | Wwise | |
Multiplayer | Epic Online Services |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i5 | Intel Core i7 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 35 GB | |
Video card (GPU) | Nvidia GeForce GTX 770 (2 GB) AMD Radeon R9 280 (3 GB) | Nvidia GeForce GTX 1060 (6 GB) AMD Radeon RX 480 (4 GB) |
- A 64-bit operating system is required.
References
- ↑ https://twitter.com/SNKPofficial/status/1265450814899802112
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedAlRayes_BRN
- ↑ Verified by User:AlRayes BRN on 2020-06-11
- Tested the game with Microsoft's Xbox One controller connected through a USB cable
- ↑ Verified by User:AlRayes BRN on 2020-06-11
- Tested the game with Sony's PlayStation DualShock 4 V2 controller connected through a USB cable
- ↑ Verified by User:AlRayes BRN on 2020-06-11
- Tested the game by hot-plugging 2 different controllers