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Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
General information
- Official forums
- Steam Community Discussions
- Red.Orchestra.PL - Map emporium
- RedOrchestra.RU - Russian community with map and Cyrillic fix
Availability
- All versions require Steam DRM.
- The original mod release can be downloaded from Mod DB. Requires Unreal Tournament 2004.
Game data
In-game general settings.
Configuration file(s) location
-
RedOrchestra.ini
contains general settings.
-
User.ini
contains camera FOV, mouse, keyboard/controller bindings and other settings.
Save game data location
System |
Location |
Windows |
|
macOS (OS X) |
|
Linux |
$HOME/.redorchestra/ |
- This game does not follow the XDG Base Directory Specification on Linux.
Video
- A guide for optimizing performance can be found here.
- Custom resolutions can be set manually. Note that image is Vert-, and FOV should be increased to compensate for the first two options.
Set custom resolution in-game[1]
|
- While in game, open the console with ~.
- Enter
setres XXXXxYYYY (for example setres 1920x1080 ).
|
Edit ini file[2]
|
- Launch the game at least once then close it.
- Open
RedOrchestra.ini .
- Go to the
[WinDrv.WindowsClient] section.
- Set
FullscreenViewportX and FullscreenViewportY to the desired resolution.
Notes
- HUD and menus remain stretched.
- Some menu elements become cropped.
|
Use the Widescreen Fix[3]
|
Notes
- Weapon and camera FOV are both fixed during gameplay and in-engine cutscenes.
- Menu elements are no longer cropped.
- HUD and menus are stretched.
|
Set default FOV in-game[4]
|
- While in game, open the console with ~.
- Type
fov x , where x is the desired FOV.
|
Edit ini file[5]
|
- Launch the game at least once then close it.
- Open
User.ini .
- Define FoV in following lines:
DesiredFOV=85.000000
DefaultFOV=85.000000
Notes
- To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use
106 . At 21:9 resolutions, use 121 .
- Game could start to randomly reset those values. If so, edit those values in
<path-to-game>\System\DefUser.ini too.
- Weapon FOV stays the same.
|
Edit ini file[6]
|
- Launch the game at least once then close it.
- Open
RedOrchestra.ini .
- Find the section
[WinDrv.WindowsClient] .
- In that section, find an entry
WindowedViewportX= and set its value to your desired window width.
- In that section, find an entry
WindowedViewportY= and set its value to your desired window height.
- Set
StartupFullscreen= to False to start the game in windowed mode.
|
Use SRWE[7]
|
- Start the game in a window.
- Download and run SRWE.
- Attach the game process.
- Enable Remove borders.
- Enable Fake fullscreen.
|
Edit ini file[8]
|
- Launch the game at least once then close it.
- Open
RedOrchestra.ini .
- Change the line
UseVSync=False to UseVSync=True .
|
Input
In-game general control settings.
In-game key map settings.
Make walk toggle, aim, map and prone hold, quick grenade throw
Use console the following commands where X is desired keystroke[citation needed]
|
set input X Toggle bRun for walk
set input X ROIronSights | OnRelease ROIronSights for aim
set input X Prone | OnRelease Prone for prone
set input X ShowObjectives | OnRelease ShowObjectives for map
set input X SwitchWeapon 2 | Button bFire | onrelease switchtolastweapon for quick throw grenade
- Could also manually edit the binding in <path-to-game>\System\User.ini
|
Edit ini file[9]
|
- Launch the game at least once then close it.
- Open
User.ini .
- Change the line
MouseAccelThreshold= to the desired value.
Notes
- [Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity.
|
Edit ini file[10]
|
- Open
User.ini .
- Change the line
MouseSensitivity= to the desired value.
Notes
- [Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity.
|
Jerky/Uneven mouse movement
Edit ini file[11]
|
- Launch the game at least once then close it.
- Open
User.ini .
- Go to the following lines and change
2.0 to 0.1 :
MouseX=Count bXAxis | Axis aMouseX Speed=2.0 MouseY=Count bYAxis | Axis aMouseY Speed=2.0
- Change the line
MouseSmoothingMode= to 1 and MouseSamplingTime= to:
0.008 for 125Hz polling rate
0.002 for 500Hz polling rate
0.001 for 1000Hz polling rate
- Change the line
MouseSensitivity= to 50 in User.ini (more or less, if needed to adjust).
- Open
RedOrchestra.ini .
- Go to the
[D3DDrv.D3DRenderDevice] section and change ReduceMouseLag= to False.
Notes
- Opening the control settings in-game to adjust mouse sensitivity will reset the value to 10 or below, making aiming way too slow.
|
Audio
- By default the game ouput to stereo on modern versions of Windows. This will force the game to use the system OpenAL device as ouput and restore surround sound.
- Forcing the game to use system OpenAL device may lead to audio dropouts, missing and substituted audio samples.
Restore surround sound[12]
|
- Launch the game at least once then close it.
- Open
RedOrchestra.ini .
- Set
Use3DSound=True and UseDefaultDriver=False , and save.
|
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
French |
|
|
|
|
German |
|
|
|
Only voices for Axis |
Japanese |
|
|
|
Fan translation downloadable here |
Russian |
|
|
|
Only voices for Allies |
Network
Multiplayer types
Connection types
Ports
Protocol |
Port(s) and/or port range(s) |
TCP |
8075, 28902 |
UDP |
7757, 7758, 7767, 20610 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Poor performance on Windows 8/8.1/10/11
Use crosire's d3d8to9 wrapper
|
- Download
d3d8.dll from here.
- Place it in
<path-to-game>\System .
|
Run the game at screen refresh rate
- Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set your monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 Hz or 144 Hz monitor.
Set fullscreen refresh rate[13]
|
- Launch the game at least once then close it.
- Open
RedOrchestra.ini .
- Find the line
DesiredRefreshRate=60 .
- Change the value to set your monitor's refresh rate. For example, 120 or 144.
Notes
- Modifying any video options will undo the custom refresh rate.
|
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
8, 9 |
|
OpenGL |
|
|
Software renderer |
|
RAD Game Tools' Pixomatic Software Renderer |
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
macOS (OS X) | |
|
This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. |
Linux | |
|
|
Middleware
|
Middleware |
Notes |
Audio |
OpenAL |
|
Mods
- Darkest Hour
- Foucarville (Darkest Hour map)
- Mare Nostrum
- Carpathian Crosses
- Revenge of the Turul
- Music Pack (adds music in-game)
- Defence Alliance
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
XP | |
Processor (CPU) |
1.2 GHz
| 2.4 GHz |
System memory (RAM) |
512 MB | |
Hard disk drive (HDD) |
2 GB | |
Video card (GPU) |
64 MB of VRAM DirectX 9 compatible
| 128 MB of VRAM Shader model 2.0 support |
macOS (OS X) |
|
Minimum |
Operating system (OS) |
10.5.8, 10.6.3 |
Processor (CPU) |
Intel Mac |
System memory (RAM) |
512 MB |
Hard disk drive (HDD) |
2 GB |
Video card (GPU) |
Nvidia ATI |
- Intel GPUs are not supported.
Linux |
|
Minimum |
Recommended |
Operating system (OS) |
Ubuntu 12.04 | |
Processor (CPU) |
1.2 GHz
| 2.4 GHz |
System memory (RAM) |
512 MB | |
Hard disk drive (HDD) |
2 GB | |
Video card (GPU) |
Nvidia ATI Intel | |
Notes
References