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Difference between revisions of "ReadySet Heroes"

From PCGamingWiki, the wiki about fixing PC games
imported>AemonyBot
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{{Infobox game/row/developer|Robot Entertainment}}
 
{{Infobox game/row/developer|Robot Entertainment}}
 
|publishers  =  
 
|publishers  =  
{{Infobox game/row/publisher|Sony Interactive Entertainment}}
+
{{Infobox game/row/publisher|PlayStation PC}}
 
|engines      =
 
|engines      =
 
{{Infobox game/row/engine|Unreal Engine 4}}
 
{{Infobox game/row/engine|Unreal Engine 4}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|October 29, 2019}}
 
{{Infobox game/row/date|Windows|October 29, 2019}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|readyset-heroes|rating}}
 +
{{Infobox game/row/reception|Opencritic|8367/readyset-heroes|51}}
 +
{{Infobox game/row/reception|IGDB|readyset-heroes|}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/microtransactions | None }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | Bird's-eye view, Scrolling }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Brawler, Roguelike }}
 +
{{Infobox game/row/taxonomy/art styles        | }}
 +
{{Infobox game/row/taxonomy/themes            | Fantasy }}
 
|steam appid  =  
 
|steam appid  =  
 
|steam appid side  =  
 
|steam appid side  =  
 
|gogcom id    =  
 
|gogcom id    =  
|gogcom id side =  
+
|gogcom id side =
 +
|official site= https://robotentertainment.com/rsh
 +
|hltb        = 71573
 +
|igdb        = readyset-heroes
 +
|mobygames    = readyset-heroes
 
|strategywiki =  
 
|strategywiki =  
 
|wikipedia    =  
 
|wikipedia    =  
 
|winehq      =  
 
|winehq      =  
 
|license      = commercial
 
|license      = commercial
 +
}}
 +
 +
{{Introduction
 +
|introduction      =
 +
 +
|release history  =
 +
 +
|current state    =
 
}}
 
}}
  
Line 40: Line 65:
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|discord               =  
+
|discord                   =  
|discord notes         =  
+
|discord notes             =  
|epic games store       = true
+
|epic games launcher       = true
|epic games store notes =  
+
|epic games launcher notes =  
|gog galaxy             =  
+
|gog galaxy               =  
|gog galaxy notes       =  
+
|gog galaxy notes         =  
|origin                 =  
+
|origin                   =  
|origin notes           =  
+
|origin notes             =  
|steam cloud           =  
+
|steam cloud               =  
|steam cloud notes     =  
+
|steam cloud notes         =  
|uplay                  =  
+
|ubisoft connect          =  
|uplay notes           =  
+
|ubisoft connect notes     =  
|xbox cloud             =  
+
|xbox cloud               =  
|xbox cloud notes       =  
+
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
 
{{Image|ReadySet Heroes Options.png|In-game options.}}
 
{{Image|ReadySet Heroes Options.png|In-game options.}}
{{Video settings
+
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
Line 67: Line 92:
 
|widescreen resolution notes=  
 
|widescreen resolution notes=  
 
|multimonitor              = hackable
 
|multimonitor              = hackable
|multimonitor notes        = {{term|Vert-}} gameplay, spanned HUD, {{term|pillarboxed}} cutscenes and score screens.<ref>{{Refcheck|user=Rose|date=2019-10-29|comment=Compared screenshots taken at custom 5760x1080 and 1920x1080 resolutions.}}</ref><br>Use [https://community.pcgamingwiki.com/files/file/1450-readyset-heroes-ultrawide-multimonitor-mod/ this mod] as a partial workaround.
+
|multimonitor notes        = {{term|Vert-}} gameplay, spanned HUD, {{term|pillarboxed}} cutscenes and score screens.<ref>{{Refcheck|user=Rose|date=2019-10-29|comment=Compared screenshots taken at custom 5760x1080 and 1920x1080 resolutions.}}</ref><br>Use the [https://community.pcgamingwiki.com/files/file/1450-readyset-heroes-ultrawide-multimonitor-mod/ PCGW community mod] as a partial workaround.
 
|ultrawidescreen            = hackable
 
|ultrawidescreen            = hackable
|ultrawidescreen notes      = {{term|Vert-}} gameplay, {{term|pillarboxed}} cutscenes and score screens.<ref>{{Refcheck|user=Rose|date=2019-10-29|comment=Compared screenshots taken at 2560x1080 (native) and 1920x1080.}}</ref> Use [https://community.pcgamingwiki.com/files/file/1450-readyset-heroes-ultrawide-multimonitor-mod/ this mod].
+
|ultrawidescreen notes      = {{term|Vert-}} gameplay, {{term|pillarboxed}} cutscenes and score screens.<ref>{{Refcheck|user=Rose|date=2019-10-29|comment=Compared screenshots taken at 2560x1080 (native) and 1920x1080.}}</ref> Use the [https://community.pcgamingwiki.com/files/file/1450-readyset-heroes-ultrawide-multimonitor-mod/ related mod].
 
|4k ultra hd                = true
 
|4k ultra hd                = true
 
|4k ultra hd notes          = <ref>{{Refcheck|user=Rose|date=2019-10-29|comment=Using a custom system resolution of 3840x2160 and first-launching the game set the config resolution and taken screenshots' resolution to 3840x2160, resulting in sharper image compared to 1080p.}}</ref>
 
|4k ultra hd notes          = <ref>{{Refcheck|user=Rose|date=2019-10-29|comment=Using a custom system resolution of 3840x2160 and first-launching the game set the config resolution and taken screenshots' resolution to 3840x2160, resulting in sharper image compared to 1080p.}}</ref>
Line 82: Line 107:
 
|antialiasing              = always on
 
|antialiasing              = always on
 
|antialiasing notes        = [[TAA]] is always on. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for workarounds.
 
|antialiasing notes        = [[TAA]] is always on. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for workarounds.
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = hackable
 
|vsync                      = hackable
 
|vsync notes                = See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]].
 
|vsync notes                = See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]].
Line 90: Line 118:
 
|hdr                        = unknown
 
|hdr                        = unknown
 
|hdr notes                  =  
 
|hdr notes                  =  
 +
|ray tracing                = unknown
 +
|ray tracing notes          =
 
|color blind                = false
 
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
Line 95: Line 125:
  
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 +
{{Fixbox|description=Use the [https://community.pcgamingwiki.com/files/file/1450-readyset-heroes-ultrawide-multimonitor-mod/ ReadySet Heroes FOV mod]|ref=|fix=
 +
{{++}} Quick FOV adjustment in real time.
 +
{{--}} Requires to be run after each game launch.
 +
}}
 +
 +
{{Fixbox|description=Use the Universal Unreal Engine 4 Console Unlocker|ref=<ref name="rose3"/>|fix=
 +
# Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game.
 +
# Enter <code>FOV X</code> where X is the desired value.
 +
{{--}} Requires to be run after each game launch.
 +
}}
 +
 
{{Fixbox|description=Increase FOV by setting its value to vertical in a config file|ref=<ref name="rose1"/>|fix=
 
{{Fixbox|description=Increase FOV by setting its value to vertical in a config file|ref=<ref name="rose1"/>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
Line 101: Line 142:
 
<pre>[/Script/Engine.LocalPlayer]
 
<pre>[/Script/Engine.LocalPlayer]
 
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV</pre>
 
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV</pre>
}}
 
 
{{Fixbox|description=Use the Universal Unreal Engine 4 Console Unlocker|ref=<ref name="rose3"/>|fix=
 
# [https://framedsc.github.io/GeneralGuides/universal_ue4_consoleunlocker.htm#downloading-the-unlocker Download the tool] and unpack the archive.
 
# Launch the game and select its process - <code>CNB-Win64-Shipping.exe</code>.
 
# Click on '''Inject DLL'''.
 
# Press {{key|~}} in the game.
 
# Enter <code>FOV X</code> where X is the desired value.
 
{{--}} Requires to be run after each game launch.
 
 
}}
 
}}
  
Line 195: Line 227:
 
}}
 
}}
  
==Input settings==
+
==Input==
 
{{Image|ReadySet Heroes Controls.png|In-game keyboard and mouse controls.}}
 
{{Image|ReadySet Heroes Controls.png|In-game keyboard and mouse controls.}}
 
{{Image|ReadySet Heroes Controller.png|In-game controller layout.}}
 
{{Image|ReadySet Heroes Controller.png|In-game controller layout.}}
{{Input settings
+
{{Input
 
|key remap                = false
 
|key remap                = false
 
|key remap notes          =  
 
|key remap notes          =  
Line 228: Line 260:
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
 
|dualshock 4              = false
 
|dualshock 4              = false
|dualshock 4 notes        = <ref name="ds4">{{Refsnip|url=https://discordapp.com/channels/378341797983813652/630819022409039902/638834328679219229|title=Developer response to a question on Discord|date=2019-10-30|snippet=Colift Yesterday at 8:19 PM<br>Why is on the PC version no DS4-support? (also with UI support (DS4 Buttons))<br>IronPants Yesterday at 10:50 PM<br>We started with the most common controller used on PC's.}}</ref>
+
|dualshock 4 notes        = <!--<ref name="ds4">{{Refsnip|url=https://discordapp.com/channels/378341797983813652/630819022409039902/638834328679219229|title=Developer response to a question on Discord|date=2019-10-30|snippet=Colift Yesterday at 8:19 PM<br>Why is on the PC version no DS4-support? (also with UI support (DS4 Buttons))<br>IronPants Yesterday at 10:50 PM<br>We started with the most common controller used on PC's.}}</ref>-->
 
|dualshock prompts        = false
 
|dualshock prompts        = false
 
|dualshock prompts notes  = <ref name="ds4"/>
 
|dualshock prompts notes  = <ref name="ds4"/>
Line 261: Line 293:
 
}}
 
}}
  
==Audio settings==
+
==Audio==
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    = Master, Voice, Music, Sound FX.
 
|separate volume notes    = Master, Voice, Music, Sound FX.
Line 274: Line 306:
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
Line 496: Line 530:
  
 
==Network==
 
==Network==
{{Image|ReadySet Heroes Split screen.png|Local two-player co-op split screen behavior, as demonstrated at a 16:9 resolution.}}
+
{{Image|ReadySet Heroes Split screen.png|Local two-player co-op split screen behavior, as seen at a 16:9 resolution.}}
 
{{Network/Multiplayer
 
{{Network/Multiplayer
 
|local play          = true
 
|local play          = true
Line 508: Line 542:
 
|online play          = true
 
|online play          = true
 
|online play players  = 4
 
|online play players  = 4
|online play modes    = Versus
+
|online play modes    = Co-op, Versus
|online play notes    = Solo PvE sessions culminating in a PvP brawl.<br>Supports cross-play with PlayStation.<ref>{{Refurl|url=https://blog.us.playstation.com/2019/10/29/ps4-brawler-readyset-heroes-gets-new-updates-cross-play-with-pc-today/|title=PS4 Brawler ReadySet Heroes Gets New Updates, Cross-Play With PC Today|date=2019-10-31}}</ref><ref name="rose3"/>
+
|online play notes    = PvE co-op, or solo PvE sessions culminating in a PvP brawl.<br>Supports cross-play with PlayStation.<ref name="rose3"/><ref>{{Refurl|url=https://blog.us.playstation.com/2019/10/29/ps4-brawler-readyset-heroes-gets-new-updates-cross-play-with-pc-today/|title=PS4 Brawler ReadySet Heroes Gets New Updates, Cross-Play With PC Today|date=2019-10-31}}</ref>
 
|asynchronous        =  
 
|asynchronous        =  
 
|asynchronous notes  =  
 
|asynchronous notes  =  
Line 562: Line 596:
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|windows 32-bit exe    = unknown
+
|windows 32-bit exe    = false
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|mac os x powerpc app  =  
 
|mac os x powerpc app  =  
 
|macos intel 32-bit app = unknown
 
|macos intel 32-bit app = unknown
 
|macos intel 64-bit app = unknown
 
|macos intel 64-bit app = unknown
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable= unknown
 
|linux 32-bit executable= unknown
 
|linux 64-bit executable= unknown
 
|linux 64-bit executable= unknown
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
Line 605: Line 642:
 
|minDX    = 12
 
|minDX    = 12
  
|recOS    = 7, 8, 10
+
|recOS    = 8, 10
 
|recCPU  = Intel Core i5-6400
 
|recCPU  = Intel Core i5-6400
 
|recCPU2  = AMD FX-8320
 
|recCPU2  = AMD FX-8320

Latest revision as of 22:49, 27 October 2022

ReadySet Heroes
ReadySet Heroes cover
Developers
Robot Entertainment
Publishers
PlayStation PC
Engines
Unreal Engine 4
Release dates
Windows October 29, 2019
Reception
OpenCritic 51
Taxonomy
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Bird's-eye view, Scrolling
Controls Direct control
Genres Brawler, Roguelike
Themes Fantasy
ReadySet Heroes on HowLongToBeat
ReadySet Heroes on IGDB
ReadySet Heroes on MobyGames

ReadySet Heroes is a singleplayer and multiplayer bird's-eye view and scrolling brawler and roguelike game.

General information

Developer Discord server

Availability

Source DRM Notes Keys OS
Epic Games Store
Epic Games Launcher
[1]
Windows

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\CNB\Saved\Config\WindowsNoEditor\

Save game data location

System Location
Windows %LOCALAPPDATA%\CNB\Saved\SaveGames\

Save game cloud syncing

System Native Notes
Epic Games Launcher

Video

In-game options.
In-game options.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Vert- gameplay, spanned HUD, pillarboxed cutscenes and score screens.[2]
Use the PCGW community mod as a partial workaround.
Ultra-widescreen
Vert- gameplay, pillarboxed cutscenes and score screens.[3] Use the related mod.
4K Ultra HD
[4]
Field of view (FOV)
See Field of view (FOV).
Windowed
Borderless fullscreen windowed
Labeled Fullscreen. See also Exclusive fullscreen.
Anisotropic filtering (AF)
[5]
Anti-aliasing (AA)
TAA is always on. See Anti-aliasing (AA) for workarounds.
Vertical sync (Vsync)
See Vertical sync (Vsync).
60 FPS
120+ FPS
Limited to 62. See High frame rate for more.
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Field of view (FOV)

Use the ReadySet Heroes FOV mod
Quick FOV adjustment in real time.
Requires to be run after each game launch.
Use the Universal Unreal Engine 4 Console Unlocker[6]
  1. Follow the instructions to enable the developer console in the game.
  2. Enter FOV X where X is the desired value.
Requires to be run after each game launch.
Increase FOV by setting its value to vertical in a config file[7]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini in a text editor.
  3. Add the following lines:
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

Exclusive fullscreen

Enable exclusive fullscreen through a config file[7]
  1. Go to the configuration file(s) location.
  2. Open GameUserSettings.ini in a text editor.
  3. Find and set the FullscreenMode string as FullscreenMode=0

Anti-aliasing (AA)

Adjust anti-aliasing quality through a config file[8]
  1. Go to the configuration file(s) location.
  2. Open GameUserSettings.ini in a text editor.
  3. Locate sg.AntiAliasingQuality=3 and decrease the numerical value as desired.
Setting the value to 0 disables the anti-aliasing.
Switch to FXAA through a config file[9]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini in a text editor.
  3. Add the following lines:
[SystemSettings]
r.DefaultFeature.AntiAliasing=1
Enable sharpening through a config file[9]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini in a text editor.
  3. Add the following lines:
[SystemSettings]
r.Tonemapper.Sharpen=1
Enable super-sampling through a config file[10]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini in a text editor.
  3. Add the following lines:
[SystemSettings]
r.ScreenPercentage=150
The 150 stands for percentage of the base resolution, equal to 1.5x. Any other value above 100 can be used.

Vertical sync (Vsync)

Enable Vsync through a config file[11]
  1. Go to the configuration file(s) location.
  2. Open GameUserSettings.ini in a text editor.
  3. Find and change bUseVSync=False to bUseVSync=True

High frame rate

Increase FPS by setting a custom limit in a config file[12]
  1. Go to the configuration file(s) location.
  2. Open GameUserSettings.ini in a text editor.
  3. Locate FrameRateLimit=0.000000 and set the value to the desired FPS cap.

Depth of field

Disable depth of field through a config file[13]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini in a text editor.
  3. Add the following lines:
[SystemSettings]
r.DepthOfFieldQuality=0
The default value is 2.

Vignette

Disable vignette through a config file[6]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini in a text editor.
  3. Add the following lines:
[SystemSettings]
r.Tonemapper.Quality=0
The default value is 5.

Input

In-game keyboard and mouse controls.
In-game keyboard and mouse controls.
In-game controller layout.
In-game controller layout.

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse is not used for character or camera control.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Relies on Epic Games Launcher, preventing launch from Steam Big Picture mode.[14]
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Controller Y-axis inversion
Camera is not player-controlled.
Controller types
XInput-compatible controllers
[15]
Xbox button prompts
[15]
Impulse Trigger vibration
PlayStation controllers
See the glossary page for potential workarounds.
Generic/other controllers
Additional information
Controller hotplugging
[15]
Haptic feedback
[15]
Digital movement supported
Simultaneous controller+KB/M
[15]

Audio

Audio feature State Notes
Separate volume controls
Master, Voice, Music, Sound FX.
Surround sound
[16]
Subtitles
Closed captions
Heroes' and enemies' sounds are partially captioned.[13]
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
English and English (United Kingdom) are available.
Arabic
[13]
Traditional Chinese
[13]
Croatian
[13]
Czech
[13]
Danish
[13]
Dutch
[13]
Finnish
[13]
French
[13]
German
[13]
Greek
[13]
Hungarian
[13]
Italian
[13]
Japanese
Only available in Japan.[17]
Korean
[13]
Norwegian
[13]
Polish
[13]
Portuguese
[13]
Brazilian Portuguese
[13]
Romanian
[13]
Russian
[13]
Spanish
[13]
Latin American Spanish
Swedish
[13]

Network

Local two-player co-op split screen behavior, as seen at a 16:9 resolution.
Local two-player co-op split screen behavior, as seen at a 16:9 resolution.

Multiplayer types

Type Native Players Notes
Local play
4 Co-op, Versus
Split screen. Letterboxed when playing as two.
Choice between PvE co-op, and solo PvE culminating in a PvP brawl.
LAN play
[18]
Online play
4 Co-op, Versus
PvE co-op, or solo PvE sessions culminating in a PvP brawl.
Supports cross-play with PlayStation.[6][19]

Connection types

Type Native Notes
Matchmaking
Direct IP

Issues fixed

Inability to join for local co-op

Using a controller after game launch may result in inability to use its Start button to join for local Keyboard+Mouse & Controller co-op.
Avoid using a controller before the hero selection screen[20]
  • Launch the game and reach the hero selection screen by only using the mouse, then press Start on the controller.
  • Restart the game in the event of Start only functioning as the launch button.

Other information

API

Technical specs Supported Notes
Direct3D 11 [21]
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Multiplayer Epic Online Services

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i3-4160
AMD A8-7670K
System memory (RAM) 4 GB
Hard disk drive (HDD) 6 GB
Video card (GPU) Nvidia GeForce GTX 660
AMD Radeon R9 270
DirectX 12 compatible
A 64-bit operating system is required.


References

  1. Verified by User:Rose on 2019-10-29
    Launching the game directly from the executable results in the "Failed to authenticate! Game must be started through the launcher" message.
  2. Verified by User:Rose on 2019-10-29
    Compared screenshots taken at custom 5760x1080 and 1920x1080 resolutions.
  3. Verified by User:Rose on 2019-10-29
    Compared screenshots taken at 2560x1080 (native) and 1920x1080.
  4. Verified by User:Rose on 2019-10-29
    Using a custom system resolution of 3840x2160 and first-launching the game set the config resolution and taken screenshots' resolution to 3840x2160, resulting in sharper image compared to 1080p.
  5. Verified by User:Rose on 2019-10-29
    r.MaxAnisotropy:8 is found in the game startup log (%LOCALAPPDATA%\CNB\Saved\Logs\CNB.log).
  6. 6.0 6.1 6.2 Verified by User:Rose on 2019-10-31
  7. 7.0 7.1 Verified by User:Rose on 2019-10-29
  8. Verified by User:Rose on 2019-10-29
    Setting sg.AntiAliasingQuality to 0 resulted in less blur.
  9. 9.0 9.1 Verified by User:Rose on 2019-10-29
    The changes resulted in a visibly sharper image in the game and screenshots comparisons.
  10. Verified by User:Rose on 2019-10-30
    Setting to 300 resulted in significantly less FPS, and sharper image.
  11. Verified by User:Rose on 2019-10-29
    Setting the monitor refresh rate to 50 caused the game to limit FPS to 50, as displayed by RivaTuner.
  12. Verified by User:Rose on 2019-10-29
    Setting the value to 500.000000 resulted in RivaTuner displaying 230 FPS at gameplay and more at menu screens.
  13. 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 13.11 13.12 13.13 13.14 13.15 13.16 13.17 13.18 13.19 13.20 13.21 13.22 Verified by User:Rose on 2019-10-30
  14. Verified by User:Rose on 2019-10-30
    Navigated each menu with an Xbox 360 controller, clicking through each available option. Played and tested various character moves.
  15. 15.0 15.1 15.2 15.3 15.4 Verified by User:Rose on 2019-10-29
    Tested with an Xbox 360 Razer Onza controller.
  16. Verified by User:Rose on 2019-10-30
    No audible sounds coming from the rear speakers on a 5.1 system, as additionally backed up by Special K where the back speakers' output values never exceeded 1%.
  17. ReadySet Heroes - Epic Games Store - last accessed on 2019-10-25
    "Japanese VO available only in Japan"
  18. Verified by User:Rose on 2019-10-30
    No LAN options are present.
  19. PS4 Brawler ReadySet Heroes Gets New Updates, Cross-Play With PC Today - last accessed on 2019-10-31
  20. Verified by User:Rose on 2019-10-30
    The issue occurred consistently with a KB/M and one controller setup, and following the steps as instructed always solved it.
  21. Verified by User:Rose on 2019-10-29
    As displayed by RivaTuner.