Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "Re-Volt"

From PCGamingWiki, the wiki about fixing PC games
(Undo revision 1464348 by Patrxgt (talk) Yet the option is there - and that is enough for the site to violate wiki policy.)
Tag: Undo
 
(197 intermediate revisions by 49 users not shown)
Line 1: Line 1:
{{infobox
+
{{disambig||the unrelated 2016 game|[[Revolt (2016)]]}}
|title          = Re-Volt
+
{{Infobox game
|cover         = Re-voltcoverart.jpg
+
|cover        = Re-Volt cover.jpg
|developer     = [[Wikipedia:Acclaim Cheltenham|Probe Software]]<br>[[Wikipedia:Acclaim Cheltenham|Acclaim Cheltenham]]
+
|developers  =
|publisher      = [[Wikipedia:Acclaim Entertainment|Acclaim Entertainment]] <br> [[Wikipedia:Throwback Entertainment|Throwback Entertainment]]<br>We Go Interactive Co. Ltd
+
{{Infobox game/row/developer|Acclaim Studios London}}
|engine        = Modified GT engine
+
|publishers  =
|release dates = July 31, 1999
+
{{Infobox game/row/publisher|Acclaim Entertainment}}
 +
{{Infobox game/row/publisher|Throwback Entertainment}}
 +
{{Infobox game/row/publisher|H2 Interactive}}
 +
|engines      =  
 +
|release dates=  
 +
{{Infobox game/row/date|Windows|August 18, 1999}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|re-volt|rating}}
 +
{{Infobox game/row/reception|OpenCritic|link|rating}}
 +
{{Infobox game/row/reception|IGDB|re-volt|rating}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | Third-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Racing }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | }}
 +
{{Infobox game/row/taxonomy/themes            | }}
 +
{{Infobox game/row/taxonomy/series            | }}
 +
|steam appid  = 287310
 +
|gogcom id    = 1207659863
 +
|hltb        = 7630
 +
|lutris      = re-volt
 +
|mobygames    = 369
 +
|strategywiki =
 +
|wikipedia    = Re-Volt
 +
|winehq      = 3151
 +
|license      = commercial
 
}}
 
}}
  
'''Re-Volt''' is a 1999 radio controlled car racing game, published by the now defunct [[Wikipedia:Acclaim Entertainment|Acclaim Entertainment]] for the [[Wikipedia:Microsoft Windows|Microsoft Windows]] platform. Produced for pre-NT versions of Windows, Re-Volt is not, in its basic form, compatible with Windows XP, Windows Vista or Windows 7, however, there are a multitude of fan fixes available to aid running the game on a modern system.
+
{{Introduction
 +
|introduction      =
 +
 
 +
|release history  =
 +
 
 +
|current state    =
 +
}}
 +
 
 +
'''General information'''
 +
{{GOG.com links|1207659863|revolt}}
 +
{{mm}} [https://steamcommunity.com/app/287310/discussions/ Steam Community Discussions]
  
=Windows=
 
 
==Availability==
 
==Availability==
Because both the developer and publisher of Re-Volt (Acclaim) is now defunct, the game is now classed as [[Wikipedia:abandonware|abandonware]], and can be freely downloaded on the internet.
+
{{Availability|
===Best Version===
+
{{Availability/row| Retail | | disc | {{DRM|SecuROM|1}}. |  | Windows }}
It is preferable to possess an original version of the game, as it is currently the only way to secure the original soundtrack legally, as, unlike the game, it remains under copyright protection. Users can use their original soundtrack with other versions if they possess the original game, however.
+
{{Availability/row| GamersGate | re-volt | Steam | | | Windows }}
==Patches==
+
{{Availability/row| Gamesplanet | 5792-1 | Steam | | | Windows }}
Although the last official patch (v1.1) was released on 16<sup>th</sup> September 1999, the community has created an suitable fan patch, which is generally updated every fortnight.<ref>http://rv12.zackattackgames.com/index.php</ref>
+
{{Availability/row| GOG.com | revolt | DRM-free | Uses GOG's custom DirectDraw wrapper. | | Windows }}
===Official Patches===
+
{{Availability/row| Steam | 287310 | Steam | Uses GOG's custom DirectDraw wrapper. | | Windows }}
*'''[http://www.revoltrace.net/downloads.php Patch 0916]''' was one of two official patches released for Re-Volt by Acclaim. It updated the game to v1.10, and allowed a doubling in the size of exported editor tracks, as well as permitting the use of custom tracks in multiplayer.
+
}}
*'''[http://www.revoltrace.net/downloads.php Patch 1207]''' was released on 7<sup>th</sup> December 1999, and was the last official patch for the game. It disabled the CD check and included on a 3D sounds option, as well as support for *.ace files, and support for the Rooftops track installed separately. This patch fixed some bugs found in the original version, in addition of adding the ability to host and join custom races online (just like patch 0916) and inserting -sli as a command line arguments for the game.
+
{{ii}} A free demo version is available from [https://archive.org/details/Re-Volt Archive.org].
  
===v1.2 (Fan Patch)===
+
==Essential improvements==
'''[http://rv12.zackattackgames.com/downloads.php Re-Volt (v1.2)]''' is a fan patch which aims to develop a more fully featured version of the game, bringing it up to modern standards and introducing the most popular fan features. It is also '''fully compatible''' with modern version of Windows, including XP, Vista and 7. The patch's fan developers have suggested the final release version will be produced by the end of 2012.
+
===Patches===
 +
{{ii}} Three official patches were released: [https://community.pcgamingwiki.com/files/file/808-re-volt-patch/ v1.0], [https://community.pcgamingwiki.com/files/file/809-re-volt-patch/ 0916], and [https://community.pcgamingwiki.com/files/file/810-revolt-v11-patch/ v1.1 (1207)].
  
Additional features:
+
===Running unmodified game on modern systems===
*Full support for all NT versions of Windows, including XP, Vista and 7
+
{{Fixbox|description=Install [[DirectPlay]]|ref=|fix=
*Support for [[Wikipedia:Wine (software)|Wine]] on [[Wikipedia:Linux|Linux]] and [[Wikipedia:Macintosh|Mac]]<ref>http://revolt.wikia.com/wiki/Re-Volt_for_Mac</ref>
+
}}
*Wide screen and multi-monitor support
 
*Anisotropic texture filtering, improved display and font style
 
*Support for international keyboard layouts
 
*New language introduced (Dutch)
 
*New content and game modes
 
*Optimisations and bug fixes.
 
Detailed information on all additional features can be found [http://rv12.zackattackgames.com/features.php here]. There is also a list of [http://rv12.zackattackgames.com/todo.php planned future additions].
 
  
==Mods And Utilities==
+
===Skip intro videos===
===Custom Cars and Tracks===
+
{{Fixbox|description=Skip intro with RVGL|ref=<ref name="doc">[https://yethiel.gitlab.io/RVDocs/#launch-parameters RVGL Documentation - Launch Parameters]</ref>|fix=
Custom cars and tracks are a popular modification for Re-Volt, with the former often introducing real-life vehicles of varying quality to the game, and the latter community created tracks in addition to the standard ones. A popular source for both cars and tracks is [http://rvzt.zackattackgames.com/main/cars.php Re-Volt Zone Tracks].
+
# Install [[#RVGL|RVGL]].
===[http://revolt.wikia.com/wiki/Phoenix_R3 Phoenix R3]===
+
# Run {{file|rvgl.exe}} with the <code>-nointro</code> [[Glossary:Command line arguments|command line argument]].
Phoenix R3 is a program which allows the creation of full custom tracks. Its features provide the ability to make tracks of comparable quality to those in the original release, and gives the player more freedom than was offered in the original release.
+
}}
  
Phoenix R3 also includes a number of additional features, including but not limited to:
+
===[https://community.pcgamingwiki.com/files/file/2726-rvgl-retaildigital-upgrade-for-re-volt/ RVGL]===
*Windows Vista and 7 support
+
{{ii}} A cross-platform rewrite/port of Re-Volt that runs natively on both Windows and GNU/Linux, that's powered entirely by modern, open source components.
*Improved game load time
+
{{++}} Fixes tons of bugs and adds support for modern systems, resolutions, custom soundtracks.
*Main Re-Volt GFX, SFX and models swap
+
{{++}} Brings console exclusive content and options to PC version.<ref>{{Refurl|url=https://yethiel.gitlab.io/RVDocs/#dreamcast-mode|title=RVGL Documentation - Dreamcast Mode|date=2021-09-04}}</ref>
*Raised texture limit per track
+
{{++}} Improved multiplayer with better netcode with active community.
*MP3 player - custom song for each track
+
{{++}} Frequently updated.
*Adjustable texture resolution
 
  
In order to obtain the mod and its license of use, various conditions must be met:
+
==Game data==
*Join the #revolt IRC channel @irc-hispano.org
+
===Configuration file(s) location===
*Be an active member on the Re-Volt Racing Forum with a ranking of at least 2
+
{{Game data|
*Make a full custom track and/or a good tutorial for the site
+
{{Game data/config|Windows|{{p|hklm}}\SOFTWARE\{{p|wow64}}\Acclaim\Re-Volt\1.0\}}
*Prove that you own an original copy of Re-Volt
+
}}
===[http://jigebren.free.fr/jeux/pc/revolt/WolfR4.html WolfR4]===
+
{{ii}} [[#RVGL|RVGL]] location: <code>{{p|game}}\profiles\</code>
WolfR4 is a custom launcher tool currently under active development, and similar in premise to Phoenix R3, but with expanded capabilities (however it should be noted it only supports patch 1207)<ref>http://revolt.wikia.com/wiki/WolfR4</ref>.
 
  
WolfR4 is a tool with numerous features, which can be viewed in greater detail [http://jigebren.free.fr/jeux/pc/revolt/WolfR4.html#Features here], however, a list of its most prominent aspects is as follows:
+
===Save game data location===
*Numerous bug fixes
+
{{Game data|
*Provides easy access to many commonly used settings (number of laps, activate pickup etc.)
+
{{Game data/saves|Windows|{{p|hklm}}\SOFTWARE\{{p|wow64}}\Acclaim\Re-Volt\1.0\}}
*Extends some existing Re-Volt features (up to 12 players in online lobby race, increase the Battle Tag time etc.)
+
}}
*Adds new modes not available in the original release (ghost car in time trial, race against 30 AI opponents, No car/car collision mode etc.)
 
*Provides an easy access to all command line options
 
*Permits the creation of full custom tracks
 
*Allows global custom (custom championships, Re-Volt Mods, HUD or frontend replacement, etc.)
 
*Allows user tracks that have been designed for it to be raced in reverse mode
 
*Allows user stunt and battle tag tracks
 
  
Anyone is able to download the mod for free on its [http://jigebren.free.fr/jeux/pc/revolt/WolfR4.html#Download official project page].
+
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
===[http://rvhouse.zackattackgames.com/ RVHouse]===
+
{{Save game cloud syncing
Re-Volt House (shortened to RVHouse) is an open source multiplayer game lobby and chat tool for Re-Volt, developed after the shutdown of the official MSN Gaming Zone; allowing community members to chat and organise races. It is possible to run this tool on Linux<ref>http://rvhouse.zackattackgames.com/index.php?section=downloads</ref>.
+
|discord                  =
===Other Popular Mods===
+
|discord notes            =  
*[http://revolt.wikia.com/wiki/FutureCars_mod_for_Re-Volt FutureCars] is a Re-Volt mod including custom cars and tracks which replaces existing Re-Volt gameplay with high speed, "ultra grav" vehicles, reaching in-game speeds of up to 100 mph. The mod currently includes seven custom tracks, and 20 unique vehicles.
+
|epic games launcher      =  
 +
|epic games launcher notes =  
 +
|gog galaxy                = false
 +
|gog galaxy notes          =  
 +
|origin                    =  
 +
|origin notes              =  
 +
|steam cloud              = true
 +
|steam cloud notes        =  
 +
|ubisoft connect          =  
 +
|ubisoft connect notes    =  
 +
|xbox cloud                =  
 +
|xbox cloud notes          =  
 +
}}
  
==Unresolved Issues - Fan Patch (v1.2)==
+
==Video==
Re-Volt v1.2 has a number of unresolved issues currently being worked on by fans. Outlined below is a basic listing of the largest of these issues, but further information can be found [http://rv12.zackattackgames.com/todo.php here] under 'Known Bugs'.
+
{{Image|Re-Volt video settings.png|Video settings.}}
===Crashing and Freezing===
+
{{Image|Re-Volt render settings.png|Render settings.}}
A number of situations will currently cause the game to crash, none of which have yet been resolved. Currently, these include:
+
{{Video
*Crashing during multiplayer
+
|wsgf link                  = https://www.wsgf.org/dr/re-volt
*Rare freeze due to propagation of bad data over the internet
+
|widescreen wsgf award      = bronze
*Freeze resulting from incompatibility of some Antivirus programs with Miles Sound System
+
|multimonitor wsgf award    = bronze
*Rare instances of PC restarting after reaching a menu screen
+
|ultrawidescreen wsgf award = bronze
===Graphical Glitches===
+
|4k ultra hd wsgf award    = bronze
Graphical glitches are common in v1.2. A basic listing of unresolved issues is as follows:
+
|widescreen resolution      = true
*Improper rendering of vertex colors (dev mode only)
+
|widescreen resolution notes= HUD and menus {{term|stretched}} by default. For better widescreen support use [[#RVGL|RVGL]].
*Rare artifacts with cloud rendering
+
|multimonitor              = hackable
*Lines and glitches with graphics card forced anti-aliasing turned on
+
|multimonitor notes        = Use [[#RVGL|RVGL]].
*Screen flickering when attempting to change display mode after using the Print Screen button
+
|ultrawidescreen            = hackable
*Visible artifacts in the rear-view camera (known as the blue triangle bug)
+
|ultrawidescreen notes      = Use [[#RVGL|RVGL]].
*Visible texture seams in-between ploygons
+
|4k ultra hd                = hackable
*Transparent areas displayed incorrectly in Print Screen shots
+
|4k ultra hd notes          = Use [[#RVGL|RVGL]].
*No objects in frontend after exiting a track with Objects Edit Mode
+
|fov                        = hackable
*Objects clipped when viewed at a specific angle
+
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
===Multiplayer===
+
|windowed                  = hackable
There are a number of issues with the game's multiplayer mode, including crashing and object inconsistencies, as well as bad syncing and bad starts, often preceeded by a hang at the loading screen. Saving replays also often results in a bug. There is currently no known fix for any of these issues.
+
|windowed notes            = See [[#Windowed|Windowed]].
===Other Issues===
+
|borderless windowed        = hackable
*Bomb fuse disappears after hitting a clone pickup
+
|borderless windowed notes  = Use [[#RVGL|RVGL]] and [[Glossary:Borderless fullscreen windowed#Simple Runtime Window Editor|SRWE]].
*Trouble restoring after Alt+Tab in Windows Vista or 7
+
|anisotropic                = true
*Issue with configuring certain joystick controllers
+
|anisotropic notes          =  
*Unable to read certain game states if Caps Lock is on
+
|antialiasing              = true
*Multithreading inconsistencies during loading
+
|antialiasing notes        =  
==Video Settings==
+
|upscaling                  = unknown
===Original Game (v1.1)===
+
|upscaling tech            =  
The following lists settings available for the original game, which lacked many modern graphical settings such as anti-aliasing and anisotropic filtering, as well as widescreen.
+
|upscaling notes            =  
{{VideoSettings
+
|vsync                      = true
|4-3_native=true
+
|vsync notes                =  
|4-3_tweak=
+
|60 fps                    = true
|4-3_notes=
+
|60 fps notes              = Capped at 60 FPS.
|16-9_native=false
+
|120 fps                    = hackable
|16-9_tweak=false
+
|120 fps notes              = For high FPS use [[#RVGL|RVGL]] to avoid issues.{{note|note=[https://rvgl.re-volt.io/downloads/rvgl_changelog.txt RVGL 19.0320a]: Game animations now use a variable timestep, with an internal limit of 250 FPS.}}
|16-9_notes=16:10 (stretch) only - hacking in 16:9 resolutions causes the game to crash<ref>http://www.wsgf.org/dr/re-volt</ref>
+
|hdr                        = unknown
|anisotropic_native=false
+
|hdr notes                  =  
|anisotropic_tweak=false
+
|color blind                = unknown
|anisotropic_notes=
+
|color blind notes          =  
|antialiasing_native=false
 
|antialiasing_tweak=false
 
|antialiasing_notes=
 
|windowed_native=false
 
|windowed_tweak=false
 
|windowed_notes=
 
|fullscreen_native=false
 
|fullscreen_tweak=false
 
|fullscreen_notes=
 
|fov_native=false
 
|fov_tweak=false
 
|fov_notes=
 
|multimonitor_native=false
 
|multimonitor_tweak=false
 
|multimonitor_notes=
 
|vsync_native=false
 
|vsync_tweak=false
 
|vsync_notes=
 
 
}}
 
}}
  
===Fan Patch (v1.2)===
+
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
The following lists settings available for the updated v1.2 fan patch version of Re-Volt.<ref>http://rv12.zackattackgames.com/features.php</ref>
+
{{Fixbox|description=Custom FOV with RVGL|ref=<ref name="doc"/>|fix=
{{VideoSettings
+
# Install [[#RVGL|RVGL]].
|4-3_native=true
+
# Run {{file|rvgl.exe}} with the <code>-aspect <width> <height> <lens></code> [[Glossary:Command line arguments|command line argument]].
|4-3_tweak=
+
{{ii}} Specify the display aspect ratio and FOV (default '''512'''). Lower values give a wider FOV.
|4-3_notes=
 
|16-9_native=true
 
|16-9_tweak=
 
|16-9_notes=Resolutions from 1280x768 - 2048x2048
 
|anisotropic_native=true
 
|anisotropic_tweak=
 
|anisotropic_notes=16x
 
|antialiasing_native=true
 
|antialiasing_tweak=
 
|antialiasing_notes=Uses anti-alias settings of your graphics card
 
|windowed_native=true
 
|windowed_tweak=
 
|windowed_notes=Window automatically resized to match selected resolution
 
|fullscreen_native=false
 
|fullscreen_tweak=false
 
|fullscreen_notes=Window automatically resized to match selected resolution
 
|fov_native=false
 
|fov_tweak=false
 
|fov_notes=
 
|multimonitor_native=true
 
|multimonitor_tweak=
 
|multimonitor_notes=
 
|vsync_native=true
 
|vsync_tweak=
 
|vsync_notes=On/Off
 
 
}}
 
}}
  
==Cheats==
+
===[[Glossary:Windowed|Windowed]]===
===Cheat Codes===
+
{{Fixbox|description=Set windowed with RVGL|ref=<ref name="doc"/>|fix=
The user should enter the following codes on the name wheel. Once entered they can return to the wheel and input their proper name and the cheat will remain.
+
# Install [[#RVGL|RVGL]].
{| class="wikitable" style="text-align: left; width: 500px;"
+
# Run {{file|rvgl.exe}} with the <code>-window <width> <height></code> [[Glossary:Command line arguments|command line argument]].
|-
+
{{ii}} Specify width and height optionally. The default size is half the desktop dimensions.
! scope="col" | Code
+
{{ii}} You can also toggle windowed mode by pressing {{key|F11}} in game.
! scope="col" | Effect
+
}}
|-
 
|CARNIVAL
 
|All Cars
 
|-
 
|CHANGELING
 
|Change car mid-race
 
|-
 
|DRINKME
 
|Small cars
 
|-
 
|JOKER
 
|Opponents cars appear with the same model as yours in multiplayer mode
 
|-
 
|MAKEITGOOD
 
|Activate in-game editors
 
|-
 
|SADIST
 
|Select weapons in-game (Right shift)
 
|-
 
|TRACKER
 
|All tracks
 
|-
 
|TVTIME
 
|Enables F5 and F6 cameras
 
|-
 
|URCO
 
|UFO selectable
 
|}
 
===Vehicle Dynamics===
 
If the user heads to <code>Acclaim/ReVolt/cars</code> and then enters any sub-folder with a car in it, they are able to edit the vehicle parameters in the 'Parameters.txt' file. This allows the user to change the top speed, acceleration, steering rate and wheel size, as well as detailed vehicle dynamics settings, effectively allowing the user to 'tune' the vehicle to his/her liking.
 
  
==Controller Support==
+
==Input==
Both the original version and v1.2 support the use of controllers. However, many modern controllers such as the Xbox 360 Controller for Windows do not function correctly in-game.
+
{{Image|Re-Volt input settings.png|Input settings.}}
 +
{{Input
 +
|key remap                = true
 +
|key remap notes          =
 +
|acceleration option      = n/a
 +
|acceleration option notes =
 +
|mouse sensitivity        = n/a
 +
|mouse sensitivity notes  =
 +
|mouse menu                = false
 +
|mouse menu notes          =
 +
|invert mouse y-axis      = n/a
 +
|invert mouse y-axis notes =
 +
|touchscreen              = unknown
 +
|touchscreen notes        =
 +
|controller support       = true
 +
|controller support notes  = Use [[#RVGL|RVGL]] to add support for modern controllers.
 +
|full controller          = true
 +
|full controller notes    =
 +
|controller remap          = true
 +
|controller remap notes    = Can't map POV hat.
 +
|controller sensitivity    = unknown
 +
|controller sensitivity notes=
 +
|invert controller y-axis  = unknown
 +
|invert controller y-axis notes=
 +
|xinput controllers        = unknown
 +
|xinput controllers notes  =
 +
|xbox prompts              = unknown
 +
|xbox prompts notes        =
 +
|impulse triggers          = unknown
 +
|impulse triggers notes    =
 +
|dualshock 4              = unknown
 +
|dualshock 4 notes        =
 +
|dualshock prompts        = unknown
 +
|dualshock prompts notes  =
 +
|light bar support        = unknown
 +
|light bar support notes  =
 +
|dualshock 4 modes        = unknown
 +
|dualshock 4 modes notes  =
 +
|other controllers        = true
 +
|other controllers notes  = Generic DirectInput controllers are supported.
 +
|other button prompts      = generic
 +
|other button prompts notes=
 +
|button prompts            = generic
 +
|controller hotplug        = hackable
 +
|controller hotplug notes  = Use [[#RVGL|RVGL]].
 +
|haptic feedback          = true
 +
|haptic feedback notes    =
 +
|simultaneous input        = unknown
 +
|simultaneous input notes  =
 +
}}
  
==System Requirements==
+
==Audio==
The following system requirements are for the basic game. The fan patch version uses the same system requirements, although it is compatible with more modern versions of Windows.
+
{{Image|Re-Volt audio settings.png|Audio settings.}}
{{SysReq
+
{{Audio
|OSfamily = Windows
+
|separate volume          = true
|minOS = Windows 95, Windows 98, Windows ME
+
|separate volume notes    = CD Music and SFX.
|recOS = Windows 95, Windows 98, Windows ME
+
|surround sound          = hackable
|minproc = 200 Mhz Pentium Class
+
|surround sound notes    = Use [[#RVGL|RVGL]].
|recproc = 200 Mhz Pentium Class
+
|subtitles                = n/a
|minmem = 32 MB
+
|subtitles notes          = Everything is text-based.
|recmem = 32 MB
+
|closed captions          = false
|minHD = 200 MB free
+
|closed captions notes    =
|minGPU1 = 4 MB 3-D Accelerated Video Card
+
|mute on focus lost      = true
 +
|mute on focus lost notes =
 +
|eax support              = true
 +
|eax support notes        = A3D 1.0, DirectSound3D, EAX 2.0.
 +
|royalty free audio      = always on
 +
|royalty free audio notes =
 +
|red book cd audio        = true
 +
|red book cd audio notes  =
 +
}}
 +
 
 +
{{L10n|content=
 +
{{L10n/switch
 +
|language  = English
 +
|interface = true
 +
|audio    = n/a
 +
|subtitles = n/a
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Dutch
 +
|interface = true
 +
|audio    = n/a
 +
|subtitles = n/a
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = French
 +
|interface = true
 +
|audio    = n/a
 +
|subtitles = n/a
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = German
 +
|interface = true
 +
|audio    = n/a
 +
|subtitles = n/a
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Italian
 +
|interface = true
 +
|audio    = n/a
 +
|subtitles = n/a
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Basque
 +
|interface = true
 +
|audio    = n/a
 +
|subtitles = n/a
 +
|notes    = Only in [[#RVGL|RVGL]]
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Czech
 +
|interface = true
 +
|audio    = n/a
 +
|subtitles = n/a
 +
|notes    = Only in [[#RVGL|RVGL]]
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Hungarian
 +
|interface = true
 +
|audio    = n/a
 +
|subtitles = n/a
 +
|notes    = Only in [[#RVGL|RVGL]]
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Lithuanian
 +
|interface = true
 +
|audio    = n/a
 +
|subtitles = n/a
 +
|notes    = Only in [[#RVGL|RVGL]]
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Polish
 +
|interface = true
 +
|audio    = n/a
 +
|subtitles = n/a
 +
|notes    = Only in [[#RVGL|RVGL]]
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Portuguese
 +
|interface = true
 +
|audio    = n/a
 +
|subtitles = n/a
 +
|notes    = Only in [[#RVGL|RVGL]]
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Russian
 +
|interface = true
 +
|audio    = n/a
 +
|subtitles = n/a
 +
|notes    = Official localization by «Руссобит-М».
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Romanian
 +
|interface = true
 +
|audio    = n/a
 +
|subtitles = n/a
 +
|notes    = Only in [[#RVGL|RVGL]]
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Spanish
 +
|interface = true
 +
|audio    = n/a
 +
|subtitles = n/a
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Serbian
 +
|interface = true
 +
|audio    = n/a
 +
|subtitles = n/a
 +
|notes    = Only in [[#RVGL|RVGL]]
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Slovenian
 +
|interface = true
 +
|audio    = n/a
 +
|subtitles = n/a
 +
|notes    = Only in [[#RVGL|RVGL]]
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Swedish
 +
|interface = true
 +
|audio    = n/a
 +
|subtitles = n/a
 +
|notes    = Only in [[#RVGL|RVGL]]
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Turkish
 +
|interface = true
 +
|audio    = n/a
 +
|subtitles = n/a
 +
|notes    = Only in [[#RVGL|RVGL]]
 +
|fan      =
 +
}}
 +
}}
 +
 
 +
==Network==
 +
{{Network/Multiplayer
 +
|local play          = hackable
 +
|local play players  = 4
 +
|local play modes    = Versus
 +
|local play notes    = Use [[#RVGL|RVGL]].
 +
|lan play            = true
 +
|lan play players    = 24
 +
|lan play modes      = Versus
 +
|lan play notes      = Use [[#RVGL|RVGL]]. 16 cars and 8 spectators.<ref name="online">{{Refurl|url=https://re-volt.io/online|title=Online parameters|date=2021-09-02}}</ref>
 +
|online play          = true
 +
|online play players  = 24
 +
|online play modes    = Versus
 +
|online play notes    = Use [[#RVGL|RVGL]]. 16 cars and 8 spectators.<ref name="online"/>
 +
|asynchronous        =
 +
|asynchronous notes  =
 +
}}
 +
 
 +
{{Network/Connections
 +
|matchmaking        =
 +
|matchmaking notes  =
 +
|p2p                = true
 +
|p2p notes          =
 +
|dedicated          = false
 +
|dedicated notes    =
 +
|self-hosting      = hackable
 +
|self-hosting notes = Use [[#RVGL|RVGL]].
 +
|direct ip          = true
 +
|direct ip notes    =
 +
}}{{Network/Ports
 +
|tcp  =
 +
|udp  =
 +
|upnp =
 +
}}
 +
 
 +
==Issues fixed==
 +
===Can't create DirectPlay Lobby object===
 +
{{Fixbox|description=Enable [[DirectPlay]]|fix=
 +
}}
 +
 
 +
===Game does not start (Windows 10)===
 +
{{ii}} This applies to the GOG.com version.
 +
{{Fixbox|description=Delete or rename {{file|winmm.dll}} in {{folder|{{P|game}}}}.|ref=<ref>{{Refurl|url=https://www.gog.com/forum/revolt/revolt_not_loading_on_windows_10/post7|title=Re-Volt not loading on Windows 10., page 1 - Forum - GOG.com|date=May 2023}}</ref>|fix=
 +
}}
  
|minVRAM =
+
===No music using RVGL===
|recGPU1 = 4 MB 3-D Accelerated Video Card
+
{{ii}} This applies to the GOG.com and Steam versions.
|recGPU2 =
+
{{Fixbox|description=Rename the {{folder|music}} folder in {{folder|{{P|game}}}} to {{folder|redbook}}|fix=
|recVRAM =
 
 
}}
 
}}
  
=Mac & Linux=
+
==Other information==
With use of the v1.2 patch, it is now possible to play Re-Volt in Mac and Linux using Wine<ref>http://revolt.wikia.com/wiki/Re-Volt_for_Mac</ref>. It has also been ported to Mac using its own wineskin.<ref>http://marvtsblog.wordpress.com/re-volt/</ref> Original versions of Re-Volt are playable using Wine, but this leads to extended loading times and other general gameplay issues.
+
===API===
 +
{{API
 +
|direct3d versions      = 6
 +
|direct3d notes        =
 +
|directdraw versions    =  
 +
|directdraw notes      =
 +
|opengl versions        = 2.0, 3.0, 4.1
 +
|opengl notes          = Only when using [[#RVGL|RVGL]].
 +
|glide versions        =
 +
|glide notes            =
 +
|software mode          =
 +
|software mode notes    =
 +
|mantle support        =
 +
|mantle support notes  =
 +
|metal support          =
 +
|metal support notes    =
 +
|vulkan versions        =
 +
|vulkan notes          =
 +
|dos modes              =
 +
|dos modes notes        =
 +
|shader model versions  = 2.0, 3.0, 3.1
 +
|shader model notes    = Only when using [[#RVGL|RVGL]].
 +
|windows 32-bit exe    = true
 +
|windows 64-bit exe    = hackable
 +
|windows arm app        = unknown
 +
|windows exe notes      = [[#RVGL|RVGL]] is required for 64-bit support.
 +
|mac os x powerpc app  = false
 +
|macos intel 32-bit app = false
 +
|macos intel 64-bit app = hackable
 +
|macos arm app          = hackable
 +
|macos app notes        = [[#RVGL|RVGL]] is required for native support.
 +
|linux powerpc app      = unknown
 +
|linux 32-bit executable= false
 +
|linux 64-bit executable= hackable
 +
|linux arm app          = hackable
 +
|linux executable notes = [[#RVGL|RVGL]] is required for native support. ARM support was added in 21.0930a-1.<ref>{{Refurl|url=https://rvgl.org/downloads/rvgl_changelog.txt|title=RVGL Changelog|date=18 June 2022}}</ref>
 +
}}
  
Additional help for running the game on Linux is available [http://revolt.wikia.com/wiki/Revolt_and_linux_(still_in_alfa_version) here].
+
==System requirements==
==Community Sites==
+
{{System requirements
*[http://www.revoltrace.net/ Re-Volt Race]
+
|OSfamily = Windows
*[http://www.revoltxtg.co.uk/index.htm Re-Volt XTG (RVXTG)]
+
|minOS    = 95, 98, ME
==Notes==
+
|minCPU  = Intel Pentium 200 MHz
<references/>
+
|minRAM  = 32 MB
 +
|minHD    = 200 MB
 +
|minVRAM  = 4 MB
 +
|minDX    = 6.1
 +
}}
  
[[Category:Game]] [[Category:Windows]] [[Category:Mac]] [[Category:Linux]]
+
{{References}}
 +
{{GOG.com Enhancement Project}}

Latest revision as of 16:01, 2 January 2024

For the unrelated 2016 game, see Revolt (2016).

Re-Volt
Re-Volt cover
Developers
Acclaim Studios London
Publishers
Acclaim Entertainment
Throwback Entertainment
H2 Interactive
Release dates
Windows August 18, 1999
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Racing
Re-Volt on HowLongToBeat
Re-Volt on IGDB
Re-Volt on MobyGames
Re-Volt on Wikipedia

Re-Volt is a singleplayer and multiplayer third-person racing game.

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SecuROM 1 DRM.
Windows
GamersGate
Icon overlay.png
Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
GOG.com
DRM-free
Uses GOG's custom DirectDraw wrapper.
Windows
Steam
Icon overlay.png
Uses GOG's custom DirectDraw wrapper.
Windows
A free demo version is available from Archive.org.

Essential improvements

Patches

Three official patches were released: v1.0, 0916, and v1.1 (1207).

Running unmodified game on modern systems

Install DirectPlay

Skip intro videos

Skip intro with RVGL[1]
  1. Install RVGL.
  2. Run rvgl.exe with the -nointro command line argument.

RVGL

A cross-platform rewrite/port of Re-Volt that runs natively on both Windows and GNU/Linux, that's powered entirely by modern, open source components.
Fixes tons of bugs and adds support for modern systems, resolutions, custom soundtracks.
Brings console exclusive content and options to PC version.[2]
Improved multiplayer with better netcode with active community.
Frequently updated.

Game data

Configuration file(s) location

System Location
Windows HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Acclaim\Re-Volt\1.0\[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/287310/pfx/[Note 2]
RVGL location: <path-to-game>\profiles\

Save game data location

System Location
Windows HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Acclaim\Re-Volt\1.0\[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/287310/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

Video settings.
Video settings.
Render settings.
Render settings.

Graphics feature State WSGF Notes
Widescreen resolution
HUD and menus stretched by default. For better widescreen support use RVGL.
Multi-monitor
Use RVGL.
Ultra-widescreen
Use RVGL.
4K Ultra HD
Use RVGL.
Field of view (FOV)
See Field of view (FOV).
Windowed
See Windowed.
Borderless fullscreen windowed
Use RVGL and SRWE.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS
Capped at 60 FPS.
120+ FPS
For high FPS use RVGL to avoid issues.[Note 3]
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Field of view (FOV)

Custom FOV with RVGL[1]
  1. Install RVGL.
  2. Run rvgl.exe with the -aspect <width> <height> <lens> command line argument.
Specify the display aspect ratio and FOV (default 512). Lower values give a wider FOV.

Windowed

Set windowed with RVGL[1]
  1. Install RVGL.
  2. Run rvgl.exe with the -window <width> <height> command line argument.
Specify width and height optionally. The default size is half the desktop dimensions.
You can also toggle windowed mode by pressing F11 in game.

Input

Input settings.
Input settings.

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
CD Music and SFX.
Surround sound
Use RVGL.
Subtitles
Everything is text-based.
Closed captions
Mute on focus lost
EAX support
A3D 1.0, DirectSound3D, EAX 2.0.
Royalty free audio
Red Book CD audio
On Windows, CD music might not play correctly; see the troubleshooting guide for solutions.

Localizations

Language UI Audio Sub Notes
English
Dutch
French
German
Italian
Basque
Only in RVGL
Czech
Only in RVGL
Hungarian
Only in RVGL
Lithuanian
Only in RVGL
Polish
Only in RVGL
Portuguese
Only in RVGL
Russian
Official localization by «Руссобит-М».
Romanian
Only in RVGL
Spanish
Serbian
Only in RVGL
Slovenian
Only in RVGL
Swedish
Only in RVGL
Turkish
Only in RVGL

Network

Multiplayer types

Type Native Players Notes
Local play
4 Versus
Use RVGL.
LAN play
24 Versus
Use RVGL. 16 cars and 8 spectators.[3]
Online play
24 Versus
Use RVGL. 16 cars and 8 spectators.[3]

Connection types

Issues fixed

Can't create DirectPlay Lobby object

Enable DirectPlay

Game does not start (Windows 10)

This applies to the GOG.com version.
Delete or rename winmm.dll in <path-to-game>.[4]

No music using RVGL

This applies to the GOG.com and Steam versions.
Rename the music folder in <path-to-game> to redbook

Other information

API

Technical specs Supported Notes
Direct3D 6
OpenGL 2.0, 3.0, 4.1 Only when using RVGL.
Shader Model support 2.0, 3.0, 3.1 Only when using RVGL.
Executable 32-bit 64-bitARM Notes
Windows
RVGL is required for 64-bit support.
macOS (OS X)
RVGL is required for native support.
Linux
RVGL is required for native support. ARM support was added in 21.0930a-1.[5]

System requirements

Windows
Minimum
Operating system (OS) 95, 98, ME
Processor (CPU) Intel Pentium 200 MHz
System memory (RAM) 32 MB
Hard disk drive (HDD) 200 MB
Video card (GPU) 4 MB of VRAM
DirectX 6.1 compatible


Notes

  1. 1.0 1.1 Applications writing to HKEY_LOCAL_MACHINE\SOFTWARE will be redirected to other locations based on various criterias, see the glossary page for more details.
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:
  3. RVGL 19.0320a: Game animations now use a variable timestep, with an internal limit of 250 FPS.

References

  1. 1.0 1.1 1.2 RVGL Documentation - Launch Parameters
  2. RVGL Documentation - Dreamcast Mode - last accessed on 2021-09-04
  3. 3.0 3.1 Online parameters - last accessed on 2021-09-02
  4. Re-Volt not loading on Windows 10., page 1 - Forum - GOG.com - last accessed on May 2023
  5. RVGL Changelog - last accessed on 18 June 2022