Puzzle Bobble 2
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Taito | |
Windows | GameBank |
Publishers | |
America | Interplay Entertainment |
Japan, early copies | GameBank |
Japan, later copies | CYBERFRONT Corporation |
Release dates | |
Windows | 1997 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Side view |
Controls | Direct control |
Genres | Puzzle |
Art styles | Cartoon, Pixel art |
Themes | Fantasy |
Series | Puzzle Bobble |
⤏ Go to series page | |
Subseries of Bubble Bobble | |
Puzzle Bobble | 1995 |
Bust-A-Move 2: Arcade Edition | 1996 |
Puzzle Bobble 2 | 1997 |
Puzzle Bobble 3DX | 2001 |
Puzzle Bobble 4 | 2000 |
Super Puzzle Bobble | 2001 |
Bust-A-Move Online | 2007 |
Puzzle Bobble (2019) | 2019 |
Puzzle Bobble 2 (2019) | 2019 |
Puzzle Bobble 2X / Bust-A-Move 2 Arcade Edition & Puzzle Bobble 3 / Bust-A-Move 3 S-Tribute | 2023 |
Key points
- Has the content from Puzzle Bobble 2X, a later arcade re-release of the game.
- Hard locked at 16FPS. Play the emulated version on Taito Legends 2 (recommended), or the DOS version for 60FPS.
- Music does not loop properly in Vista and later. See Music not looping properly for a fix.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Simple disc check. |
- This game is not available digitally.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Locked at 640x480 and 320x240. Pause the game using Esc to change resolutions.[1] | ||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | [2] | ||
60 FPS and 120+ FPS | Locked at 16FPS.[3] | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | [4] | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Mouse is only used for the launcher, settings window, and options bar.[5] | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | [6] |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | BGM and SFX on/off only. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Red Book CD audio | [7] |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Versus, Co-op |
||
LAN play | ||||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DirectDraw |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Issues fixed
Music not looping properly
- As a side effect to this fix, music will now play on cue 100% of the time due to it not having to access the CD.
- The disc is still required to play the game.
How to use _inmm.dll[8] |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium 133 MHz | Intel Pentium 166 MHz |
System memory (RAM) | 16 MB | 32 MB |
Hard disk drive (HDD) | 16 MB | |
Video card (GPU) | DirectDraw-compatible GPU 2 MB of VRAM |
References
- ↑ Verified by User:Ptolemy on 2020-06-29
- ↑ Verified by User:Ptolemy on 2020-06-29
- ↑ Verified by User:Ptolemy on 2020-06-29
- ↑ Verified by User:Ptolemy on 2020-06-29
- ↑ Verified by User:Ptolemy on 2020-06-29
- ↑ Verified by User:Ptolemy on 2020-06-29
- ↑ Verified by User:Ptolemy on 2020-06-29
- ↑ Verified by User:Ptolemy on 2019-08-20