Super Puzzle Bobble
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Taito | |
Windows | Dreams |
Publishers | |
Europe/North America | Eon Digital Entertainment |
Japan | CYBERFRONT Corporation |
Release dates | |
Windows | October 19, 2001 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Side view |
Controls | Direct control |
Genres | Puzzle |
Art styles | Cartoon, Vector art |
Themes | Fantasy |
Series | Puzzle Bobble |
⤏ Go to series page | |
Subseries of Bubble Bobble | |
Puzzle Bobble | 1995 |
Bust-A-Move 2: Arcade Edition | 1996 |
Puzzle Bobble 2 | 1997 |
Puzzle Bobble 3DX | 2001 |
Puzzle Bobble 4 | 2000 |
Super Puzzle Bobble | 2001 |
Bust-A-Move Online | 2007 |
Puzzle Bobble (2019) | 2019 |
Puzzle Bobble 2 (2019) | 2019 |
Puzzle Bobble 2X / Bust-A-Move 2 Arcade Edition & Puzzle Bobble 3 / Bust-A-Move 3 S-Tribute | 2023 |
Key points
- Released as Super Bust-A-Move in Europe and North America.
- No graphic options to speak of besides normal and low performance .exes, and windowed and fullscreen mode.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Simple disc check.[1] |
- This game is not available digitally.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>/KeySetting.dat[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>/SaveData.dat[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Locked at 640x480 in fullscreen mode.[2] | ||
Field of view (FOV) | |||
Windowed | Press F5 to switch between fullscreen and windowed mode.[3] | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Capped at 60fps.[4] | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Press F1 to bring up the control remap menu.[5] | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Mouse is only used for control remap menu and pause menu.[6] | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Mouse needed for control remap menu and pause menu.[7] | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | [8] | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | [9] | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | [10] | |
Haptic feedback | [11] | |
Digital movement supported | ||
Simultaneous controller+KB/M | [12] |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese | Japanese UI is only available in the Japanese release. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Versus, Co-op |
||
LAN play | ||||
Online play | ||||
Asynchronous multiplayer |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | Used in normal performance mode.[14][15] |
DirectDraw | 1 | Used in low-performance mode.[16][17] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | [13] |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 2000 |
Processor (CPU) | Intel Pentium 200 MHz | Intel Pentium III 450 MHz |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | 1 MB | 500 MB |
Video card (GPU) | DirectDraw-supported GPU 4 MB of VRAM | Direct3D-supported GPU 12 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:Ptolemy on 2019-11-11
- ↑ Verified by User:Ptolemy on 2019-11-11
- ↑ Verified by User:Ptolemy on 2019-11-11
- ↑ Verified by User:Ptolemy on 2019-11-11
- ↑ Verified by User:Ptolemy on 2019-11-11
- ↑ Verified by User:Ptolemy on 2019-11-11
- ↑ Verified by User:Ptolemy on 2019-11-11
- ↑ Verified by User:Ptolemy on 2019-11-11
- Tested using an wired Xbox One controller.
- ↑ Verified by User:Ptolemy on 2019-11-11
- ↑ Verified by User:Ptolemy on 2019-11-11
- ↑ Verified by User:Ptolemy on 2019-11-11
- ↑ Verified by User:Ptolemy on 2019-11-11
- ↑ Verified by User:Ptolemy on 2019-11-11
- ↑ Verified by User:Ptolemy on 2019-11-11
- ↑ Verified by User:Eddmanx on 2023-09-22
- ↑ Verified by User:Ptolemy on 2019-11-11
- ↑ Verified by User:Eddmanx on 2023-09-22