Difference between revisions of "Phoenix Wright: Ace Attorney Trilogy"
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Takingover (talk | contribs) |
Baronsmoki (talk | contribs) (Making text boxes transparent isn't an essential improvement (and it's also an obvious option in the in-game settings). For some people, It will make the text harder to read.) |
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# Download the patched {{file|Assembly-CSharp.dll}} from [https://community.pcgamingwiki.com/files/file/1719-ace-attorney-trilogy-intro-skip/ Ace Attorney Trilogy: Intro Skip]. | # Download the patched {{file|Assembly-CSharp.dll}} from [https://community.pcgamingwiki.com/files/file/1719-ace-attorney-trilogy-intro-skip/ Ace Attorney Trilogy: Intro Skip]. | ||
# Back up (''optional'') and replace {{file|Assembly-CSharp.dll}} at {{folder|{{p|game}}\PWAAT_Data\Managed\}}. | # Back up (''optional'') and replace {{file|Assembly-CSharp.dll}} at {{folder|{{p|game}}\PWAAT_Data\Managed\}}. | ||
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Revision as of 22:28, 22 July 2023
Developers | |
---|---|
Capcom | |
Digital Works Entertainment | |
Engines | |
Unity 2017[Note 1] | |
Release dates | |
Windows | April 9, 2019 |
Reception | |
Metacritic | 80 |
OpenCritic | 82 |
IGDB | 82 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Turn-based |
Genres | Adventure, Visual novel |
Art styles | Anime |
Themes | Contemporary, Detective/mystery |
Series | Ace Attorney |
Key points
- Remastered version of Phoenix Wright: Ace Attorney, Phoenix Wright: Ace Attorney: Justice For All and Phoenix Wright: Ace Attorney: Trials and Tribulations, which hadn't previously been released on PC outside of Japan.
General information
- Visual Novel Database article - Phoenix Wright: Ace Attorney
- Visual Novel Database article - Phoenix Wright: Ace Attorney - Justice for All
- Visual Novel Database article - Phoenix Wright: Ace Attorney - Trials and Tribulations
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Essential improvements
Skip intro sequence
- By default, the game will display an unskippable logo and require pressing a key before being able to access the title screen.
Skip intro sequence |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Steam | <Steam-folder>\userdata\<user-id>\787480\remote\systemdata |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/787480/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Steam | <Steam-folder>\userdata\<user-id>\787480\remote\systemdata |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/787480/pfx/[Note 2] |
- 10 save slots are available per language. Saves are incompatible between different languages, but chapter progress persists across all languages.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Enable windowed mode and use the -popupwindow parameter (or see the glossary page). |
||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Uses system cursor | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Uses Xbox One prompts; Some prompts still appear as the keyboard key and not the controller button. | |
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) |
Generic/other controllers | ||
---|---|---|
Button prompts | Uses Xbox One prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Button prompts change in real time between controller and keyboard |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Background music, Sound effects. | |
Surround sound | ||
Subtitles | Dialogues are text based. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Voice clips are only present for certain speech bubble interjections. | |||
Arabic | Fan translation | |||
Simplified Chinese | Voice clips are only present for certain speech bubble interjections. Audio is in Mandarin Chinese. Added in the additional languages patch. | |||
Traditional Chinese | Voice clips are only present for certain speech bubble interjections. Audio is in Mandarin Chinese. Added in the additional languages patch. | |||
French | Voice clips are only present for certain speech bubble interjections. Added in the additional languages patch | |||
German | Voice clips are only present for certain speech bubble interjections. Added in the additional languages patch. | |||
Japanese | Japanese audio is only innately available when Japanese text is selected. This mod forces the game to play Japanese audio regardless of the language setting. Voice clips are only present for certain speech bubble interjections. | |||
Korean | Voice clips are only present for certain speech bubble interjections. Added in the additional languages patch. | |||
Russian | There are two different fan translations by Failing Forward and Dant. Voice clips are only present for certain speech bubble interjections in Failing Forward translation. | |||
Spanish | Fan translation by Traducciones Kurain Voice clips are only present for certain speech bubble interjections. Audio and text translation are lifted from the Nintendo DS release. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Input | InControl |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1, 10 | |
Processor (CPU) | Intel Core i3-4160 | Intel Core i5-3570 |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 1.8 GB | |
Video card (GPU) | Intel HD Graphics 4400 DirectX 11 compatible | Nvidia GeForce GTX 660 |
Controller | Xbox 360 Controller (Windows 7, 8.1) Xbox One Controller (Windows 10) |
Notes
- ↑ Unity engine build: 2017.4.8f1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/787480/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (787480) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:DanianA on 2020-07-17