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Difference between revisions of "Nickelodeon All-Star Brawl 2"

From PCGamingWiki, the wiki about fixing PC games
(noted GameCube controller support; more keyboard remapping info; grammar style)
(update for new game version; fix error; grammar)
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===Keyboard [[Glossary:Remapping|remapping]]===
 
===Keyboard [[Glossary:Remapping|remapping]]===
{{--}} The arrow keys ({{Key| Up}}, {{Key| Down}}, {{Key| Left}}, {{Key| Right}}) are hardcoded to control movement, and {{Key| Esc}} is hardcoded to pause. See also [[#Escape or arrow keys don’t work|Escape or arrow keys don’t work]]. This will be fixed for the arrow keys in the next update (version 1.2).<ref name="officialblog1">{{Refurl|url=https://nickelodeonallstarbrawl.com/launch-thank-you-and-update-preview/|title=Official website news: Launch thank you and update preview|date=2023-11-10}}</ref>
 
 
{{--}} The {{Key| Pause}} and {{Key| Numpad enter}} keys cannot be bound/used at all.
 
{{--}} The {{Key| Pause}} and {{Key| Numpad enter}} keys cannot be bound/used at all.
{{--}} There is no keyboard equivalent for the right stick’s directional attack function on a traditional controller. This will be fixed in the next update (version 1.2).<ref name="officialblog1" />
+
{{--}} There is no keyboard equivalent for the right stick’s directional attack function on a traditional controller. This will be fixed in a future update.<ref name="officialblog1" />
  
 
===Controller [[Glossary:Remapping|remapping]]===
 
===Controller [[Glossary:Remapping|remapping]]===
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==Issues unresolved==
 
==Issues unresolved==
 
===Some sounds are too loud===
 
===Some sounds are too loud===
{{--}} Some sounds will disproportionately loud if the relevant volume sliders are set below 100%, like the explosion sound effect of the Sandy’s Rocket item, or music in some campaign mode cutscenes. This is because they are unaffected by all volume sliders, and will always play with a volume balance intended to match 100% on all sliders. The only mitigation is to leave volume sliders at 100% and lower the volume of the application through others means (e.g. the Windows volume mixer).
+
{{--}} Some sounds will be disproportionately loud if the relevant volume sliders are set below 100%, like the explosion sound effect of the Sandy’s Rocket item, or music in some campaign mode cutscenes. This is because they are unaffected by all volume sliders, and will always play with a volume balance intended to match 100% on all sliders. The only mitigation is to leave volume sliders at 100% and lower the volume of the application through others means (e.g. the Windows volume mixer).
  
 
==Issues fixed==
 
==Issues fixed==
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}}
 
}}
  
===Escape or arrow keys don’t work===
+
===Escape key doesn’t work===
{{ii}} After binding {{Key| Up}}, {{Key| Down}}, {{Key| Left}}, {{Key| Right}}, or {{Key| Esc}} in a input profile, those keys will no longer perform their intended functions of movement and pausing while using that input profile, which can render the game unplayable or cause softlocks.
+
{{ii}} After binding {{Key| Esc}} in an input profile, even if its bind is removed, it will no longer perform its intended function of pausing while using that input profile, which can cause softlocks.
 
{{Fixbox|description=Edit the input profile and choose “Restore Default”.|ref=}}
 
{{Fixbox|description=Edit the input profile and choose “Restore Default”.|ref=}}
  

Revision as of 20:37, 18 November 2023

Dev general icon.svg
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Nickelodeon All-Star Brawl 2
Nickelodeon All-Star Brawl 2 cover
Developers
Fair Play Labs
Ludosity
Publishers
GameMill Entertainment
Engines
Unity 2022[Note 1]
Release dates
Windows November 7, 2023
Reception
Metacritic 73
OpenCritic 70
Taxonomy
Monetization One-time game purchase, DLC
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Scrolling, Side view
Controls Direct control
Genres Action, Brawler, Fighting, Platform, Roguelike
Art styles Cartoon
Themes Fantasy, Sci-fi
Series Nickelodeon
Nickelodeon All-Star Brawl 2 on HowLongToBeat
Nickelodeon All-Star Brawl 2 on IGDB
Nickelodeon All-Star Brawl 2 on MobyGames
Nickelodeon All-Star Brawl 2 on Wikipedia
Rugrats (series)
Blue's Clues (series)
Nicktoons (series)
Nickelodeon Director's Lab 1994
The Wild Thornberrys: Rambler 2000
SpongeBob SquarePants (series)
Jimmy Neutron (series)
Nickelodeon Party Blast 2002
Toon Twister 3-D 2003
The Fairly OddParents (series)
Lemony Snicket's A Series of Unfortunate Events 2004
Avatar (series)
Barnyard 2006
Charlotte's Web 2006
The Backyardigans: Mission to Mars 2006
Nick DVD Bingo 2006
The Spiderwick Chronicles 2008
iCarly: iDream in Toons 2009
Loud House: Outta Control 2020
Nickelodeon Kart Racers (series)
Nickelodeon All-Star Brawl (series)
Nickelodeon Extreme Tennis 2022

Nickelodeon All-Star Brawl 2 is a singleplayer and multiplayer scrolling and side view action, brawler, fighting, platform and roguelike game in the Nickelodeon series.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows

Monetization

Type Notes
DLC Additional fighters (not yet released) and costumes are available for purchase.
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions Game does not contain microtransactions.

Game data

Save game data location

System Location
Windows %USERPROFILE%\AppData\LocalLow\GameMill Entertainment\Nickelodeon All-Star Brawl 2\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/2017080/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Display settings
Display settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Exclusive fullscreen will force a 16:9 resolution. Borderless windowed will letterbox the main render area, but some artefacting will appear in the black bars when UI elements move through those areas.
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Possibly affected by the graphical quality setting.
Anti-aliasing (AA)
Options are Off, x2, x4, or x8. Unknown method.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Enabling vertical sync will attempt to render at the monitor’s frame rate. With vertical sync off, the options for max frame rate are 30, 60, and 120. Some 3D animations aren’t interpolated beyond 60 fps (the game logic rate).
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Input profile settings (1/2)
Input profile settings (1/2)
Input profile settings (2/2)
Input profile settings (2/2)

Keyboard and mouse State Notes
Remapping
See Keyboard remapping.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Going back in menus still requires a controller button or keyboard key press. Does not work in the brawler selection menu in campaign mode.
Mouse Y-axis inversion
Controller
Controller support
Playing with a controller is strongly recommended as analogue stick inputs are required for some techniques.
Full controller support
Controller remapping
See Controller remapping.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Generic/other controllers
Natively supports GameCube controllers connected to an official USB adapter using WinUSB only (no native DirectInput support); see here for driver installation guide.
Button prompts
Also provides GameCube controller prompts when connected natively (see above).
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
The keyboard is considered a separate input device. Using mouse input in menus works simultaneously with any input device, however.

Keyboard remapping

The Pause and Numpad enter keys cannot be bound/used at all.
There is no keyboard equivalent for the right stick’s directional attack function on a traditional controller. This will be fixed in a future update.[2]

Controller remapping

The right stick’s functionality (directional light attacks) cannot be customized. This will be fixed in a future update.[2]
The D‐Pad cannot be used for movement. This will be fixed in a future update.[2]

Audio

General settings
General settings

Audio feature State Notes
Separate volume controls
Separate sliders for music, SFX, voices, and announcer volume, as well as a master volume control. However, some sounds are unaffected by all sliders and will always play at maximum volume; see Some sounds are too loud.
Surround sound
Subtitles
All speech is always subtitled or in a dialogue box except for the announcer and all non‐bespoke/generic voice lines from fighters, mobs, and bosses during gameplay.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
All languages use English audio.
Dutch
French
German
Italian
Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
4 Versus
LAN play
Online play
4 Versus
Additional players can spectate in lobbies.

Connection types

Type Native Notes
Matchmaking
Ranked and quick play.
Peer-to-peer
Dedicated
Self-hosting
Public and private player‐created lobbies.
Direct IP

Issues unresolved

Some sounds are too loud

Some sounds will be disproportionately loud if the relevant volume sliders are set below 100%, like the explosion sound effect of the Sandy’s Rocket item, or music in some campaign mode cutscenes. This is because they are unaffected by all volume sliders, and will always play with a volume balance intended to match 100% on all sliders. The only mitigation is to leave volume sliders at 100% and lower the volume of the application through others means (e.g. the Windows volume mixer).

Issues fixed

Cannot set profile when starting campaign

There is no option to choose an input profile when starting a campaign.
Choose a profile elsewhere first

Choose an input profile for player 1 in a different game mode before starting the campaign; it will carry over to the campaign mode.

After reaching the hub in the campaign, the input profile can be changed by interacting with the time booth and moving the cursor up from the top row of the brawler selection.

Escape key doesn’t work

After binding Esc in an input profile, even if its bind is removed, it will no longer perform its intended function of pausing while using that input profile, which can cause softlocks.
Edit the input profile and choose “Restore Default”.

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum
Operating system (OS) 7
Processor (CPU) Intel Core i5-4430
AMD FX-6300
System memory (RAM) 8 GB
Hard disk drive (HDD) 15 GB
Video card (GPU) Nvidia GeForce GTX 960
AMD Radeon R7 370
2 GB of VRAM
DirectX 11 compatible
A 64-bit operating system is required.

Notes

  1. Unity engine build: 2022.3.5f1[1]
  2. Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:Gfd on 2023-11-12
    Retrieved from player.log
  2. 2.0 2.1 2.2 Cite error: Invalid <ref> tag; no text was provided for refs named officialblog1