Difference between revisions of "Need for Speed: Porsche Unleashed"
From PCGamingWiki, the wiki about fixing PC games
m (→Essential improvements: Updated link to fan patch) |
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'''Key points''' | '''Key points''' | ||
{{ii}} Released as '''Need for Speed: Porsche 2000''' outside North America. | {{ii}} Released as '''Need for Speed: Porsche 2000''' outside North America. | ||
− | {{ii}} The game is unplayable without patches on new systems. See [[# | + | {{ii}} The game is unplayable without patches on new systems. See [[#NFS5 Essentials|NFS5 Essentials]]. |
'''General information''' | '''General information''' | ||
Line 30: | Line 30: | ||
==Essential improvements== | ==Essential improvements== | ||
− | === | + | ===NFS5 Essentials=== |
− | + | {{ii}} [http://www.nfscars.net/need-for-speed-porsche-unleashed/3/files/view/11514/ NFS5 Essentials] is essential to play the game on new systems. It also adds a few new cars and enhances graphics. | |
− | |||
==Game data== | ==Game data== | ||
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|ultrawidescreen wsgf award = incomplete | |ultrawidescreen wsgf award = incomplete | ||
|4k ultra hd wsgf award = incomplete | |4k ultra hd wsgf award = incomplete | ||
− | |widescreen resolution = | + | |widescreen resolution = hackable |
− | |widescreen resolution notes= | + | |widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. |
− | |multimonitor = | + | |multimonitor = hackable |
− | |multimonitor notes = | + | |multimonitor notes = See [[#Widescreen resolution|Widescreen resolution]]. |
− | |ultrawidescreen = | + | |ultrawidescreen = hackable |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = See [[#Widescreen resolution|Widescreen resolution]]. |
− | |4k ultra hd = | + | |4k ultra hd = unknown |
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
− | |windowed = | + | |windowed = hackable |
− | |windowed notes = | + | |windowed notes = See [[#Windowed|Windowed]]. |
− | |borderless windowed = | + | |borderless windowed = hackable |
− | |borderless windowed notes = | + | |borderless windowed notes = See [[#Windowed|Windowed]]. |
|anisotropic = false | |anisotropic = false | ||
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = hackable |
− | |antialiasing notes = | + | |antialiasing notes = Force in the graphics card control panel. |
|vsync = false | |vsync = false | ||
|vsync notes = | |vsync notes = | ||
Line 81: | Line 80: | ||
}} | }} | ||
+ | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Enable widescreen renderer|ref={{cn|date=January 2017}}}} | ||
+ | * Use [https://bitbucket.org/fk/porsche-graphics-hacks/downloads NFSPU widescreen fix]. | ||
+ | |||
+ | '''Notes''' | ||
{{ii}} Main menu is always rendered at 640x480. | {{ii}} Main menu is always rendered at 640x480. | ||
− | {{ii}} Wide screen option in menu | + | {{ii}} Wide screen option in menu only renders black bars at the top and bottom of the screen. |
+ | }} | ||
+ | |||
+ | ===[[Glossary:Windowed|Windowed]]=== | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Force windowed|ref={{cn|date=January 2017}}}} | ||
+ | # Download and run [https://sourceforge.net/projects/dxwnd/ DxWnd]. | ||
+ | # Click on '''File''', then '''Import'''. | ||
+ | # Import {{file|Need for Speed 5 Porsche Unleashed.dxw}} from the <code>exports</code> folder. | ||
+ | # Set the path to {{file|{{p|game}}\Porsche.exe}}. | ||
+ | # Set the window position and size. | ||
+ | # Set '''Desktop''' for borderless fullscreen windowed. | ||
+ | # Click OK, then '''File''' and '''Save'''. | ||
+ | }} | ||
==Input settings== | ==Input settings== | ||
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|invert controller y-axis = unknown | |invert controller y-axis = unknown | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |touchscreen = | + | |touchscreen = unknown |
|touchscreen notes = | |touchscreen notes = | ||
|button prompts = unknown | |button prompts = unknown | ||
Line 113: | Line 131: | ||
|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = true | |haptic feedback = true | ||
− | |haptic feedback notes = | + | |haptic feedback notes = DirectInput controllers only. |
|light bar support = unknown | |light bar support = unknown | ||
|light bar support notes = | |light bar support notes = | ||
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|upnp = | |upnp = | ||
}} | }} | ||
+ | |||
+ | ==Issues unresolved== | ||
+ | ===Slow-down when using a controller=== | ||
+ | * When using a controller, frame-rate may drop significantly in main-menu. | ||
==Issues fixed== | ==Issues fixed== | ||
Line 232: | Line 254: | ||
}} | }} | ||
− | === | + | ===Normandie crash=== |
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Use fan patch|ref={{cn|date=January 2017}}}} | ||
+ | * Use [https://bitbucket.org/fk/porsche-graphics-hacks/downloads NFSPU widescreen fix]. | ||
+ | }} | ||
{{Fixbox|1= | {{Fixbox|1= | ||
{{Fixbox/fix|Turn off Lens flare|ref={{cn|date=July 2016}}}} | {{Fixbox/fix|Turn off Lens flare|ref={{cn|date=July 2016}}}} | ||
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# Make a copy of <code>Forest.bin</code> and name that copy <code>Farmland.bin</code>. | # Make a copy of <code>Forest.bin</code> and name that copy <code>Farmland.bin</code>. | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
==Other information== | ==Other information== |
Revision as of 12:29, 6 January 2017
Developers | |
---|---|
EA Canada | |
Publishers | |
Electronic Arts | |
Release dates | |
Windows | March 28, 2000 |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
⤏ Go to series page | |
The Need for Speed | 1994 |
Need for Speed II | 1997 |
Need for Speed: Hot Pursuit (series) | |
Need for Speed: High Stakes | 1999 |
Need for Speed: Porsche Unleashed | 2000 |
Need for Speed: Underground (series) | |
Need for Speed: Most Wanted (series) | |
Need for Speed: Carbon | 2006 |
Need for Speed: ProStreet | 2007 |
Need for Speed: Undercover | 2008 |
Need for Speed: Shift (series) | |
Need for Speed: World | 2010 |
Need for Speed: The Run | 2011 |
Need for Speed Rivals | 2013 |
Need for Speed (2016) | 2016 |
Need for Speed Payback | 2017 |
Need for Speed: Edge | 2017 |
Need for Speed Heat | 2019 |
Need for Speed Unbound | 2022 |
Key points
- Released as Need for Speed: Porsche 2000 outside North America.
- The game is unplayable without patches on new systems. See NFS5 Essentials.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | DRM: SafeDisc disc check | |||
Amazon.com |
Essential improvements
NFS5 Essentials
- NFS5 Essentials is essential to play the game on new systems. It also adds a few new cars and enhances graphics.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Video settings
Widescreen resolution
Instructions |
---|
Windowed
Instructions |
---|
Input settings
Audio settings
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 8 | |||
Online play | 8 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | through IPLounge | |
Self-hosting | ||
Direct IP |
Issues unresolved
Slow-down when using a controller
- When using a controller, frame-rate may drop significantly in main-menu.
Issues fixed
Low FPS on modern systems
Instructions |
---|
Low textures in cockpit view
Instructions |
---|
Instructions |
---|
Crash when loading a map
Instructions |
---|
Missing file: mrbupd.dll
Instructions |
---|
Unable to open file install.txt
Instructions |
---|
Random crashes
Instructions |
---|
Normandie crash
Instructions |
---|
Instructions |
---|
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98 | 95, 98 |
Processor (CPU) | Intel Pentium MMX 200 MHz | Intel Pentium 300 MHz |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | 150 MB | 625 MB |
Video card (GPU) | Direct3D compatible 4 MB of VRAM | Direct3D compatible 8 MB of VRAM |