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Difference between revisions of "Midnight Club II"

From PCGamingWiki, the wiki about fixing PC games
m (→‎OpenMC2: Updating status of mod as it is now abandoned by the author)
m
 
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}}
 
}}
  
'''Key points'''
+
{{Introduction
{{--}} Despite supporting uncapped framerate, much of the game's logic was designed around 30FPS.<ref name="30FPS">{{Refurl|url=https://www.youtube.com/watch?v=Wr91EDGEbQg|title=YouTube - Midnight Club 2 - Engine Behavior with Different FPS Settings (Comparison) [60 FPS]|date=12-06-2017}}</ref>
+
|introduction      =  
 +
 
 +
|release history  =  
 +
 
 +
|current state    =
 +
}}
  
 
'''General information'''
 
'''General information'''
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|vsync notes                =  
 
|vsync notes                =  
 
|60 fps                    = limited
 
|60 fps                    = limited
|60 fps notes              = Game logic, like vehicle speed, vehicle damage, is tied to 30 FPS.<ref name="30FPS"/>
+
|60 fps notes              = Game logic, like vehicle speed, vehicle damage, is tied to 30 FPS.<ref name="30FPS">{{Refurl|url=https://www.youtube.com/watch?v=Wr91EDGEbQg|title=YouTube - Midnight Club 2 - Engine Behavior with Different FPS Settings (Comparison) [60 FPS]|date=12-06-2017}}</ref>
 
|120 fps                    = limited
 
|120 fps                    = limited
 
|120 fps notes              = FPS is uncapped.
 
|120 fps notes              = FPS is uncapped.
Line 202: Line 207:
  
 
===[[Glossary:Controller|Controller support]]===
 
===[[Glossary:Controller|Controller support]]===
{{ii}} By default, can't use axes as buttons (e.g. [[Controller:Xbox 360 Controller|Xbox 360 Controller]] triggers).
+
{{ii}} By default, the game can not use axes as buttons (e.g. [[Controller:Xbox 360 Controller|Xbox 360 Controller]] triggers).
 
{{ii}} Force feedback emulation can also be enabled for XInput controllers.
 
{{ii}} Force feedback emulation can also be enabled for XInput controllers.
  
 
{{Fixbox|description=Fix button assignment|ref={{cn|date=October 2016}}|fix=
 
{{Fixbox|description=Fix button assignment|ref={{cn|date=October 2016}}|fix=
 
# Download and run [https://sites.google.com/site/0dd14lab/xinput-plus XInput Plus].
 
# Download and run [https://sites.google.com/site/0dd14lab/xinput-plus XInput Plus].
# Set the "Target Program" to mc2.exe.
+
# Set the "Target Program" to {{file|mc2.exe}}.
 
# Go to "DirectInput" and check "Enable DirectInput Output".
 
# Go to "DirectInput" and check "Enable DirectInput Output".
 
# Assign LT/RT to Sliders 1/2.
 
# Assign LT/RT to Sliders 1/2.
Line 314: Line 319:
 
==="Failed to connect to GameSpy server" error===
 
==="Failed to connect to GameSpy server" error===
 
{{ii}} The [[GameSpy]] master server has been shut down. Use [https://community.pcgamingwiki.com/files/file/1259-midnight-club-ii-netplay-exe/ OpenSpy] as an alternative.
 
{{ii}} The [[GameSpy]] master server has been shut down. Use [https://community.pcgamingwiki.com/files/file/1259-midnight-club-ii-netplay-exe/ OpenSpy] as an alternative.
{{ii}} Note that recently openspy.org stopped working, so you'll need to replace .org with .net or use the updated .exe linked here.
+
{{ii}} Note that recently openspy.org stopped working, so the .org domain needs to be replaced with .net or use the updated .exe linked here.
  
 
===Random crashes to desktop on Windows 7 and later===
 
===Random crashes to desktop on Windows 7 and later===
 
{{ii}} Game relies on DirectShow for FMV playback, which in itself relies on the DirectDraw API which has been pretty much broken since Windows 7.
 
{{ii}} Game relies on DirectShow for FMV playback, which in itself relies on the DirectDraw API which has been pretty much broken since Windows 7.
{{ii}} A DirectDraw wrapper like [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ dgVoodoo2] or [https://github.com/narzoul/DDrawCompat/releases DDrawCompat] is required on modern systems.
+
{{ii}} A DirectDraw wrapper like [[dgVoodoo 2]] or [https://github.com/narzoul/DDrawCompat/releases DDrawCompat] is required on modern systems.
  
 
==Other information==
 
==Other information==
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===[https://github.com/LRFLEW/OpenMC2 OpenMC2]===
 
===[https://github.com/LRFLEW/OpenMC2 OpenMC2]===
{{ii}} An Open Source Re-Implementation of Midnight Club II.
+
{{ii}} An open-source re-implementation of Midnight Club II.
 
{{--}} Abandoned as of June 15th, 2023
 
{{--}} Abandoned as of June 15th, 2023
  

Latest revision as of 11:04, 28 March 2024

Midnight Club II
Midnight Club II cover
Developers
Rockstar San Diego
Publishers
Rockstar Games
Engines
Angel Game Engine
Release dates
Windows June 30, 2003
Reception
Metacritic 81
IGDB 85
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Perspectives Third-person
Genres Action, Racing
Vehicles Street racing
Art styles Stylized
Themes Contemporary
Midnight Club II on HowLongToBeat
Midnight Club II on IGDB
Midnight Club II on MobyGames
Midnight Club II on Wikipedia

Warnings

GameSpy online services have been shut down (see Network for solutions).

Midnight Club II is a singleplayer and multiplayer third-person action and racing game.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SecuROM DRM
Windows
Steam (unavailable)
Icon overlay.png
Not available since Feb 12, 2018.[1]
Windows
Despite claims to the contrary, official game release does not use a pirated EXE by default.[2][3]

Demo

A demo is available.
Limited to Los Angeles and a selection of 3 vehicles, with 4 available game modes. Online play up to 8 players is available.

Essential improvements

Skip intro videos

Delete/rename intro videos
  1. Go to <path-to-game>\video.
  2. Delete or rename mc2intro.bik, rockstar.bik, and sdlogo.bik.

Notes

The copyright screen will still be shown.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\userdata\*.cfg[Note 1]
<path-to-game>\userdata\*.map[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/12160/pfx/[Note 2]
options.cfg contains general settings.
keyboard_only.map contains keyboard settings.
mouse.map contains mouse settings.
default.cfg contains default settings and does not need to be edited.

Save game data location

System Location
Windows <path-to-game>\userdata\*.sav[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/12160/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Video settings.
Video settings.

Graphics feature State WSGF Notes
Widescreen resolution
To change go to Options Mode, then change Options: to Video.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
See Windowed.
Borderless fullscreen windowed
See Windowed.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Use 0x00000045 compatibility flag for MSAA or 0x000000C1 compatibility flag for SSAA (Nvidia).[4]
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
Game logic, like vehicle speed, vehicle damage, is tied to 30 FPS.[5]
FPS is uncapped.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Windowed

Force windowed or borderless
  1. Download and run DxWnd.
  2. Click on Edit, then Add.
  3. Set the Path to <path-to-game>\Midnight Club 2\mc2.exe.
  4. Set Do not notify on task switch.
  5. Set the desired window position and size.
  6. Set Desktop for borderless fullscreen windowed.
  7. Click OK, then File and Save.

Input

Keyboard and mouse State Notes
Remapping
Remapping is only possible in main menu.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Not working in the pause menu.
Mouse Y-axis inversion
Controller
Controller support
DirectInput only. See Controller support.
Full controller support
Motorcycle tutorial requires you to press Esc to continue.
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
PlayStation controllers
Generic/other controllers
Button prompts
Additional information
Button prompts
Buttons are referenced by number, only in-menu.
Controller hotplugging
Haptic feedback
See Controller support.
Digital movement supported
Simultaneous controller+KB/M

Controller support

By default, the game can not use axes as buttons (e.g. Xbox 360 Controller triggers).
Force feedback emulation can also be enabled for XInput controllers.
Fix button assignment[citation needed]
  1. Download and run XInput Plus.
  2. Set the "Target Program" to mc2.exe.
  3. Go to "DirectInput" and check "Enable DirectInput Output".
  4. Assign LT/RT to Sliders 1/2.
  5. Click Apply, this will install DLL files in the installation folder.
Alternatively there is a fixed configuration here.[citation needed]

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Music, Effects, Player Vehicle and Voice.
Surround sound
Subtitles
Available for cutscenes only; in-race conversations have no subtitles.
Closed captions
Mute on focus lost
EAX support
EAX 3.0. To change go to Options Mode, then change Options: to Audio.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
Console versions only.
LAN play
8
Online play
8 Use OpenSpy.

Connection types

Issues fixed

"Failed to connect to GameSpy server" error

The GameSpy master server has been shut down. Use OpenSpy as an alternative.
Note that recently openspy.org stopped working, so the .org domain needs to be replaced with .net or use the updated .exe linked here.

Random crashes to desktop on Windows 7 and later

Game relies on DirectShow for FMV playback, which in itself relies on the DirectDraw API which has been pretty much broken since Windows 7.
A DirectDraw wrapper like dgVoodoo 2 or DDrawCompat is required on modern systems.

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Miles Sound System 6.5e
Cutscenes Bink Video
Multiplayer GameSpy GameSpy master server has been shut down. Use OpenSpy to play online.

OpenMC2

An open-source re-implementation of Midnight Club II.
Abandoned as of June 15th, 2023

System requirements

Windows
Minimum Recommended
Operating system (OS) 98, 2000, ME, XP
Processor (CPU) Intel Pentium III 800 MHz or Intel Celeron 1.2 GHz
AMD Athlon 800 MHz or AMD Duron 1.2 GHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 1.4 GB
Video card (GPU) Nvidia GeForce2
ATI Radeon 8500
32 MB of VRAM
DirectX 9 compatible


Notes

  1. 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. steamdb.info - last accessed on May 2023
  2. Silent on X, 03-06-2023 - last accessed on 2023-09-12
  3. Silent on X, 03-09-2023 - last accessed on 2023-09-12
  4. NVidia Anti-Aliasing Guide (updated) - Guru3D.com Forums - last accessed on May 2023
  5. YouTube - Midnight Club 2 - Engine Behavior with Different FPS Settings (Comparison) [60 FPS] - last accessed on 12-06-2017