Mary Skelter 2
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Revision as of 11:22, 19 November 2022 by Dandelion Sprout (talk | contribs)
Developers | |
---|---|
Idea Factory | |
Compile Heart | |
Publishers | |
Ghostlight | |
Engines | |
OROCHI 4 | |
Release dates | |
Windows | January 13, 2022 |
Reception | |
OpenCritic | 77 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | First-person |
Controls | Direct control, Menu-based |
Genres | JRPG, Visual novel |
Art styles | Anime |
Themes | Fantasy, Post-apocalyptic, Horror |
Series | Mary Skelter |
Mary Skelter | |
---|---|
Mary Skelter: Nightmares | 2018 |
Mary Skelter 2 | 2022 |
Mary Skelter 2 is a singleplayer first-person JRPG and visual novel game in the Mary Skelter series.
Key points
- Supports arbitrary 16:9 resolution options, going up to the maximum supported display resolution.
- Ported from the technically inferior Nintendo Switch release (The only other release available in English), with drastically different lighting from the original Japan exclusive PS4 release, and the deferred graphics pipeline replaced in favor of a forward rendering pipeline with downgraded material complexity.
General information
- Visual Novel Database article
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\MarySkelter2.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1496250/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Ghostlight Ltd\Mary Skelter 2 |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1496250/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | [Note 3] | ||
Ultra-widescreen | Pillarboxed to a 16:9 aspect ratio.[2] | ||
4K Ultra HD | 2D UI elements are upscaled from 1920x1080.[3][Note 4] | ||
Field of view (FOV) | Uses a 60° FOV. Uses Hor+ FOV Scaling.[5] | ||
Windowed | |||
Borderless fullscreen windowed | Uses "Copy with GPU GDI" composition.[6] Exclusive Fullscreen is also available.[7] | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Uses 4X MSAA.[8] | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | Capped at 64 FPS. Game speed depends on a locked 60 FPS.[9] | ||
120+ FPS | [10] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Certain actions (Such as activating blood abilities) are hardcoded with others (such as backing out of menus).[11] Mouse rebinding is not available.[Note 5] |
|
Mouse acceleration | ||
Mouse sensitivity | Mouse input is not used outside of menu navigation.[13] | |
Mouse input in menus | Healing requires using the WASD keys and Space to navigate between party members.[14] | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Controller input requires setting a controller as the input device in the options menu. | |
Controller remapping | Same restrictions with key rebinding applies to controller rebinding as well.[15] | |
Controller sensitivity | ||
Controller Y-axis inversion | "Camera Action Up/Down" and "Camera Action Left/Right" in the "Customization" portion of the Options menu.[16] |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Only supports Xbox 360 prompts when using a controller. Left and Right analog stick bindings will have a 1 or 2 on the label respectively.[17] |
|
Impulse Trigger vibration |
PlayStation controllers | Uses XInput by default. Requires enabling "LegacyInput" in <path-to-game>MarySkelter2.ini or by using Steam Input.[18] |
|
---|---|---|
PlayStation button prompts | Only supports Xbox 360 prompts when using a controller.[19] | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | Supports DirectInput when enabling "LegacyInput" in <path-to-game>MarySkelter2.ini . |
|
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | Controllers will not be detected by the game without a restart.[20] | |
Haptic feedback | The in-game "Vibration" option currently doesn't work with an Xbox One controller wirelessly.[21] | |
Digital movement supported | ||
Simultaneous controller+KB/M | Only mouse inputs will register if a controller is selected as the primary input device in the settings menu.[22] |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese |
Other information
Restore Corruption Purging Mini-Game
- By default, the Steam/GOG release of the game has the corruption purging mini-game removed. As of Version 1.03, Ghostlight has offered a way to restore this section of the game.
Apply the official uncensored patch.[23] |
---|
|
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8 | |
Processor (CPU) | Intel Core 2 Duo 2.13 GHz | Intel Core i3 3.00 GHz |
System memory (RAM) | 4 GB | 6 GB |
Hard disk drive (HDD) | 9 GB | |
Video card (GPU) | DirectX 11 compatible | |
Sound (audio device) | XAudio2 compatible |
- A 64-bit operating system is required.
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1496250/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1496250) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ When attempting to force a custom resolution, the UI becomes stretched and mesh culling begins to be noticeable above a 32:10 aspect ratio.[1]
- ↑ Certain 2D elements such as character bustups use 2048x2048 texture atlases, which are then used with 1920x1080 render targets.[4]
- ↑ As of Update 1.10, the mouse wheel can be used to cycle between blood abilities. However, this cannot be remapped.[12]
References
- ↑ Verified by User:KingKrouch on 2022-01-15
- Tested by forcing custom resolutions and by changing the scale at which pillarboxes are being done.
- ↑ Verified by User:KingKrouch on 2022-01-15
- Tested different resolutions via the in-game resolution options. The internal resolution is squished to a 16:9 aspect ratio and pillarboxed.
- ↑ Verified by User:KingKrouch on 2022-01-15
- Tested using different screen resolutions, and by checking RenderDoc captures.
- ↑ Verified by User:KingKrouch on 2022-01-15
- ↑ Verified by User:KingKrouch on 2022-01-15
- Tested by removing pillarboxes and by changing the float value used for a 16:9 aspect ratio.
- ↑ Verified by User:KingKrouch on 2022-01-15
- Checked composition type using Special K.
- ↑ Verified by User:KingKrouch on 2022-01-15
- ↑ Verified by User:KingKrouch on 2022-04-16
- ↑ Verified by User:KingKrouch on 2022-01-15
- Tested when uncapping the framerate and when using a cap below 60 FPS.
- ↑ Verified by User:KingKrouch on 2022-01-15
- Removing the 64 FPS cap results in a 96 FPS cap outside of dialogue segments.
- ↑ Verified by User:KingKrouch on 2022-01-15
- Checked the "Remap Controls" menu.
- ↑ Verified by User:KingKrouch on 2022-01-15
- ↑ Verified by User:KingKrouch on 2022-01-15
- ↑ Verified by User:KingKrouch on 2022-01-15
- ↑ Verified by User:KingKrouch on 2022-01-15
- Checked the "Remap Controls" menu.
- ↑ Verified by User:KingKrouch on 2022-01-15
- ↑ Verified by User:KingKrouch on 2022-01-15
- ↑ Verified by User:KingKrouch on 2022-01-15
- Tested using DualShock 4 and DualSense controllers.
- ↑ Verified by User:KingKrouch on 2022-01-15
- ↑ Verified by User:KingKrouch on 2022-01-15
- Attempted looking for Xbox One controller in the "Input Device" menu after connecting it.
- ↑ Verified by User:KingKrouch on 2022-01-15
- ↑ Verified by User:KingKrouch on 2022-01-15
- Discovered this while trying to figure out why keyboard inputs were not registering. Had to power on a controller to change this in the settings menu.
- ↑ Mary Skelter 2 – Gets a restoration patch - last accessed on 2021-02-12