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Difference between revisions of "List of games compatible with Special K"

From PCGamingWiki, the wiki about fixing PC games
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{{Special K/compatibility|
 
{{Special K/compatibility|
 
{{Special K/compatibility/row
 
{{Special K/compatibility/row
|name     = Axiom Verge
+
|name           = Axiom Verge
|renderapi = OpenGL
+
|render api    = OpenGL
|status   = Crash
+
|version        =
|notes     =  
+
|injection type =
 +
|status         = Crash
 +
|notes         =  
 
}}
 
}}
 
{{Special K/compatibility/row
 
{{Special K/compatibility/row
|name     = Batman: Arkham Asylum
+
|name           = Batman: Arkham Asylum
|renderapi = Direct3D 9
+
|render api    = Direct3D 9
|status   = Major Issues
+
|version        =
|notes     = Consistent freezes. Try [[dgVoodoo 2]].  
+
|injection type =
 +
|status         = Major Issues
 +
|notes         = Consistent freezes. Try [[dgVoodoo 2]].  
 
}}
 
}}
 
{{Special K/compatibility/row
 
{{Special K/compatibility/row
|name     = Batman: Arkham City
+
|name           = Batman: Arkham City
|renderapi = Direct3D 9, Direct3D 11
+
|render api    = Direct3D 9, Direct3D 11
|status   = Good
+
|version        =
|notes     = Use DirectX 11 mode. No texture injection support.
+
|injection type =
 +
|status         = Good
 +
|notes         = Use DirectX 11 mode. No texture injection support.
 
}}
 
}}
 
{{Special K/compatibility/row
 
{{Special K/compatibility/row
|name     = Batman: Arkham Origins
+
|name           = Batman: Arkham Origins
|renderapi = Direct3D 9, Direct3D 11
+
|render api    = Direct3D 9, Direct3D 11
|status   = Good
+
|version        =
|notes     = Use DirectX 11 mode. No texture injection support.
+
|injection type =
 +
|status         = Good
 +
|notes         = Use DirectX 11 mode. No texture injection support.
 
}}
 
}}
 
{{Special K/compatibility/row
 
{{Special K/compatibility/row
|name     = Bayonetta
+
|name           = Bayonetta
|renderapi = Direct3D 9
+
|render api    = Direct3D 9
|status   = Good
+
|version        =
|notes     = Needs to be tested further.
+
|injection type =
 +
|status         = Good
 +
|notes         = Needs to be tested further.
 
}}
 
}}
 
{{Special K/compatibility/row
 
{{Special K/compatibility/row
|name     = Dark Souls III
+
|name           = Dark Souls III
|renderapi = Direct3D 11
+
|render api    = Direct3D 11
|status   = Caution
+
|version        =
|notes     = Current versions of SpecialK can cause bans if played online, reported that v0.4.0 of Souls Unsqueezed is the latest version that works<ref>{{Refurl|url=https://steamcommunity.com/groups/SpecialK_Mods/discussions/7/1642039362992147217|title=The Version 0.6.0 causes ban, caution|date=2020-07-21|snippet=yep, I can confirm this and I know of several other people who got banned with that version.
+
|injection type =
 +
|status         = Caution
 +
|notes         = Current versions of SpecialK can cause bans if played online, reported that v0.4.0 of Souls Unsqueezed is the latest version that works<ref>{{Refurl|url=https://steamcommunity.com/groups/SpecialK_Mods/discussions/7/1642039362992147217|title=The Version 0.6.0 causes ban, caution|date=2020-07-21|snippet=yep, I can confirm this and I know of several other people who got banned with that version.
 
I personally still use v0.4.0 and, playing with an alt account, I haven't been banned in over two years..}}</ref>
 
I personally still use v0.4.0 and, playing with an alt account, I haven't been banned in over two years..}}</ref>
 
}}
 
}}
 
{{Special K/compatibility/row
 
{{Special K/compatibility/row
|name     = Death Stranding
+
|name           = Death Stranding
|renderapi = Direct3D 12
+
|render api    = Direct3D 12
|status   = Crash
+
|version        =
|notes     =  
+
|injection type =
 +
|status         = Crash
 +
|notes         =  
 
}}
 
}}
 
{{Special K/compatibility/row
 
{{Special K/compatibility/row
|name     = Doom Eternal
+
|name           = Doom Eternal
|renderapi = Vulkan
+
|render api    = Vulkan
|status   = Major Issues
+
|version        =
|notes     = Only possible on Nvidia hardware with HDR enabled.
+
|injection type =
 +
|status         = Major Issues
 +
|notes         = Only possible on Nvidia hardware with HDR enabled.
 
}}
 
}}
 
{{Special K/compatibility/row
 
{{Special K/compatibility/row
|name     = Final Fantasy X/X-2 HD Remaster
+
|name           = Final Fantasy X/X-2 HD Remaster
|renderapi = Direct3D 11
+
|render api    = Direct3D 11
|status   = Perfect
+
|version        =
|notes     =  
+
|injection type =
 +
|status         = Perfect
 +
|notes         =  
 
}}
 
}}
 
{{Special K/compatibility/row
 
{{Special K/compatibility/row
|name     = Final Fantasy XV
+
|name           = Final Fantasy XV
|renderapi = Direct3D 11
+
|render api    = Direct3D 11
|status   = Perfect
+
|version        =
|notes     = Local injection is recommended as not all threads are captured.<ref>{{Refurl|url=https://steamcommunity.com/app/1157970/discussions/0/2527030866877706672/#c2527030866878002873|title=Final Fantasy XV Stuff :: Steam Discussion Forums|date=2020-07-21|snippet=Be aware, that global injection does not catch all of the threads in FFXV, you need local injection in order to tune the priority of the filesystem thread.}}</ref>
+
|injection type =
 +
|status         = Perfect
 +
|notes         = Local injection is recommended as not all threads are captured.<ref>{{Refurl|url=https://steamcommunity.com/app/1157970/discussions/0/2527030866877706672/#c2527030866878002873|title=Final Fantasy XV Stuff :: Steam Discussion Forums|date=2020-07-21|snippet=Be aware, that global injection does not catch all of the threads in FFXV, you need local injection in order to tune the priority of the filesystem thread.}}</ref>
 
}}
 
}}
 
{{Special K/compatibility/row
 
{{Special K/compatibility/row
|name     = Metal Gear Rising: Revengeance
+
|name           = Metal Gear Rising: Revengeance
|renderapi = Direct3D 9
+
|render api    = Direct3D 9
|status   = Good
+
|version        =
|notes     = May fix frame rate issues on some displays.
+
|injection type =
 +
|status         = Good
 +
|notes         = May fix frame rate issues on some displays.
 
}}
 
}}
 
{{Special K/compatibility/row
 
{{Special K/compatibility/row
|name     = Metal Gear Solid V: The Phantom Pain
+
|name           = Metal Gear Solid V: The Phantom Pain
|renderapi = Direct3D 11
+
|render api    = Direct3D 11
|status   = Crash
+
|version        =
|notes     =  
+
|injection type =
 +
|status         = Crash
 +
|notes         =  
 
}}
 
}}
 
{{Special K/compatibility/row
 
{{Special K/compatibility/row
|name     = NieR: Automata
+
|name           = NieR: Automata
|renderapi = Direct3D 11
+
|render api    = Direct3D 11
|status   = Good
+
|version        =
|notes     = Some versions of the FAR mod (v0.7.0.23 in particular) is known to cause performance degradation after an hour or more of play.
+
|injection type =
 +
|status         = Good
 +
|notes         = Some versions of the FAR mod (v0.7.0.23 in particular) is known to cause performance degradation after an hour or more of play.
 
}}
 
}}
 
{{Special K/compatibility/row
 
{{Special K/compatibility/row
|name     = Oddworld: Munch's Oddysee
+
|name           = Oddworld: Munch's Oddysee
|renderapi = OpenGL
+
|render api    = OpenGL
|status   = Crash
+
|version        =
|notes     =  
+
|injection type =
 +
|status         = Crash
 +
|notes         =  
 
}}
 
}}
 
{{Special K/compatibility/row
 
{{Special K/compatibility/row
|name     = Oddworld: Stranger's Wrath HD
+
|name           = Oddworld: Stranger's Wrath HD
|renderapi = OpenGL
+
|render api    = OpenGL
|status   = Crash
+
|version        =
|notes     =  
+
|injection type =
 +
|status         = Crash
 +
|notes         =  
 
}}
 
}}
 
{{Special K/compatibility/row
 
{{Special K/compatibility/row
|name     = Persona 4 Golden
+
|name           = Persona 4 Golden
|renderapi = Direct3D 11
+
|render api    = Direct3D 11
|status   = Good
+
|version        =
|notes     = Requires "Ignore Textures Without Mipmaps" to be enabled otherwise text becomes increasingly more corrupted
+
|injection type =
 +
|status         = Good
 +
|notes         = Requires "Ignore Textures Without Mipmaps" to be enabled otherwise text becomes increasingly more corrupted
 
}}
 
}}
 
{{Special K/compatibility/row
 
{{Special K/compatibility/row
|name     = Red Dead Redemption 2
+
|name           = Red Dead Redemption 2
|renderapi = Vulkan
+
|render api    = Vulkan
|status   = Major Issues
+
|version        =
|notes     = Only possible on Nvidia hardware with HDR enabled.
+
|injection type =
 +
|status         = Major Issues
 +
|notes         = Only possible on Nvidia hardware with HDR enabled.
 
}}
 
}}
 
{{Special K/compatibility/row
 
{{Special K/compatibility/row
|name     = Rise of the Tomb Raider
+
|name           = Rise of the Tomb Raider
|renderapi = Direct3D 11
+
|render api    = Direct3D 11
|status   = Perfect
+
|version        =
|notes     =  
+
|injection type =
 +
|status         = Perfect
 +
|notes         =  
 
}}
 
}}
 
{{Special K/compatibility/row
 
{{Special K/compatibility/row
|name     = Sekiro: Shadows Die Twice
+
|name           = Sekiro: Shadows Die Twice
|renderapi = Direct3D 11
+
|render api    = Direct3D 11
|status   = Good
+
|version        =
|notes     = Custom Reshade doesn't work.  
+
|injection type =
 +
|status         = Good
 +
|notes         = Custom Reshade doesn't work.  
 
Requires the following set in SpecialK.ini to be able to earn achievements:
 
Requires the following set in SpecialK.ini to be able to earn achievements:
  
Line 129: Line 167:
 
}}
 
}}
 
{{Special K/compatibility/row
 
{{Special K/compatibility/row
|name     = Shadow of the Tomb Raider
+
|name           = Shadow of the Tomb Raider
|renderapi = Direct3D 11
+
|render api    = Direct3D 11
|status   = Perfect
+
|version        =
|notes     = DirectX 11 will likely incur a performance drop vs DirectX 12.
+
|injection type =
 +
|status         = Perfect
 +
|notes         = DirectX 11 will likely incur a performance drop vs DirectX 12.
 
}}
 
}}
 
{{Special K/compatibility/row
 
{{Special K/compatibility/row
|name     = Spark the Electric Jester
+
|name           = Spark the Electric Jester
|renderapi = Direct3D 9
+
|render api    = Direct3D 9
|status   = Crash
+
|version        =
|notes     = Game crashes when pausing.
+
|injection type =
 +
|status         = Crash
 +
|notes         = Game crashes when pausing.
 
}}
 
}}
 
{{Special K/compatibility/row
 
{{Special K/compatibility/row
|name     = Tales of Berseria
+
|name           = Tales of Berseria
|renderapi = Direct3D 9
+
|render api    = Direct3D 9
|status   = Good
+
|version        =
|notes     = Use the game-specific version, see [https://steamcommunity.com/sharedfiles/filedetails/?id=853201760 TBFix.]
+
|injection type =
 +
|status         = Good
 +
|notes         = Use the game-specific version, see [https://steamcommunity.com/sharedfiles/filedetails/?id=853201760 TBFix.]
 
}}
 
}}
 
{{Special K/compatibility/row
 
{{Special K/compatibility/row
|name     = Tales of Symphonia
+
|name           = Tales of Symphonia
|renderapi = Direct3D 9
+
|render api    = Direct3D 9
|status   = Good
+
|version        =
|notes     = Use the game-specific version, see [https://steamcommunity.com/sharedfiles/filedetails/?id=618359790 TSFix.]
+
|injection type =
 +
|status         = Good
 +
|notes         = Use the game-specific version, see [https://steamcommunity.com/sharedfiles/filedetails/?id=618359790 TSFix.]
 
}}
 
}}
 
{{Special K/compatibility/row
 
{{Special K/compatibility/row
|name     = Tales of Zestiria
+
|name           = Tales of Zestiria
|renderapi = Direct3D 9
+
|render api    = Direct3D 9
|status   = Good
+
|version        =
|notes     = Use the game-specific version, see [https://steamcommunity.com/sharedfiles/filedetails/?id=542500356 TZFix.]
+
|injection type =
 +
|status         = Good
 +
|notes         = Use the game-specific version, see [https://steamcommunity.com/sharedfiles/filedetails/?id=542500356 TZFix.]
 
}}
 
}}
 
{{Special K/compatibility/row
 
{{Special K/compatibility/row
|name     = Trover Saves the Universe
+
|name           = Trover Saves the Universe
|renderapi = Direct3D 11
+
|render api    = Direct3D 11
|status   = Good
+
|version        =
|notes     = Needs to be tested further.
+
|injection type =
 +
|status         = Good
 +
|notes         = Needs to be tested further.
 
}}
 
}}
 
}}
 
}}

Revision as of 22:38, 22 July 2020

General support

Use at own risk in multiplayer games where Special K might have an adverse effect.
This is a general overview of the level of support Special K has for different render APIs, as well as what additional features might be available for each API.
Direct3D refers to the 3D render API of DirectX. In general, the terms 'Direct3D' and 'DirectX' are often interchangeable when discussing games.
Render API Notes
DirectDraw
DDraw
Requires dgVoodoo 2 to wrap the calls to Direct3D 11.
Direct3D 2-8 Requires dgVoodoo 2 to wrap the calls to Direct3D 11.
Direct3D 9 Basic support as well as texture modding support.
Direct3D 10 Unsupported, although flip model override is known to work in some games.
Direct3D 11 Enhanced support, including HDR injection, texture modding, flip model override, and shader debugging.
Direct3D 12 Enhanced support like D3D11, though no texture mods yet.
OpenGL Promoted to OpenGL-IK (uses an interop system where D3D11 is used for final presentation), which brings enhancements such as flip model and HDR injection.
Vulkan No support, except in HDR enabled modes running on Nvidia hardware, where Special K hooks the Nvidia DXGI/Direct3D 11 interop layer instead.

Game-specific support

Use at own risk in multiplayer games where Special K might have an adverse effect.
This is a crowdsourced list of games compatible with Special K. Feel free to edit the page if a game is missing from the list.
The statuses displayed are based on the ReShade compatibility list and so tries to mirror that one as much as possible.
Status Description
Perfect For use with games with no known issues with Special K.
Good For games where minor issues or limitations exists. This can for example be games that are only supported by a specific version of Special K, or only through one type of injection (e.g. local and not global).
Major Issues For games where major issues occurs, but can be worked around. Such as crashes on launch that can be worked around by changing a config parameter for Special K.
Crash Game crashes on injection with no way of working around it.
Blocked Game blocks Special K from being injected -- most common in games with anti-cheat protections.
Caution There is conflicting reports whether using Special K results in a ban or not. Use at your own risk.
Banned Using Special K is known to result in a banned account. Do not use Special K with this game.
Game Render API Version Injection Status Additional Notes
Axiom Verge OpenGL Crash
Batman: Arkham Asylum Direct3D 9 Major Issues Consistent freezes. Try dgVoodoo 2.
Batman: Arkham City Direct3D 9, Direct3D 11 Good Use DirectX 11 mode. No texture injection support.
Batman: Arkham Origins Direct3D 9, Direct3D 11 Good Use DirectX 11 mode. No texture injection support.
Bayonetta Direct3D 9 Good Needs to be tested further.
Dark Souls III Direct3D 11 Caution Current versions of SpecialK can cause bans if played online, reported that v0.4.0 of Souls Unsqueezed is the latest version that works[1]
Death Stranding Direct3D 12 Crash
Doom Eternal Vulkan Major Issues Only possible on Nvidia hardware with HDR enabled.
Final Fantasy X/X-2 HD Remaster Direct3D 11 Perfect
Final Fantasy XV Direct3D 11 Perfect Local injection is recommended as not all threads are captured.[2]
Metal Gear Rising: Revengeance Direct3D 9 Good May fix frame rate issues on some displays.
Metal Gear Solid V: The Phantom Pain Direct3D 11 Crash
NieR: Automata Direct3D 11 Good Some versions of the FAR mod (v0.7.0.23 in particular) is known to cause performance degradation after an hour or more of play.
Oddworld: Munch's Oddysee OpenGL Crash
Oddworld: Stranger's Wrath HD OpenGL Crash
Persona 4 Golden Direct3D 11 Good Requires "Ignore Textures Without Mipmaps" to be enabled otherwise text becomes increasingly more corrupted
Red Dead Redemption 2 Vulkan Major Issues Only possible on Nvidia hardware with HDR enabled.
Rise of the Tomb Raider Direct3D 11 Perfect
Sekiro: Shadows Die Twice Direct3D 11 Good Custom Reshade doesn't work.

Requires the following set in SpecialK.ini to be able to earn achievements:

[Steam.Log]

Silent=true
Shadow of the Tomb Raider Direct3D 11 Perfect DirectX 11 will likely incur a performance drop vs DirectX 12.
Spark the Electric Jester Direct3D 9 Crash Game crashes when pausing.
Tales of Berseria Direct3D 9 Good Use the game-specific version, see TBFix.
Tales of Symphonia Direct3D 9 Good Use the game-specific version, see TSFix.
Tales of Zestiria Direct3D 9 Good Use the game-specific version, see TZFix.
Trover Saves the Universe Direct3D 11 Good Needs to be tested further.


References

  1. The Version 0.6.0 causes ban, caution - last accessed on 2020-07-21
    "yep, I can confirm this and I know of several other people who got banned with that version. I personally still use v0.4.0 and, playing with an alt account, I haven't been banned in over two years.."
  2. Final Fantasy XV Stuff :: Steam Discussion Forums - last accessed on 2020-07-21
    "Be aware, that global injection does not catch all of the threads in FFXV, you need local injection in order to tune the priority of the filesystem thread."