Difference between revisions of "List of games compatible with Special K"
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{{Special K/compatibility| | {{Special K/compatibility| | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name | + | |name = Axiom Verge |
− | | | + | |render api = OpenGL |
− | |status | + | |version = |
− | |notes | + | |injection type = |
+ | |status = Crash | ||
+ | |notes = | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name | + | |name = Batman: Arkham Asylum |
− | | | + | |render api = Direct3D 9 |
− | |status | + | |version = |
− | |notes | + | |injection type = |
+ | |status = Major Issues | ||
+ | |notes = Consistent freezes. Try [[dgVoodoo 2]]. | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name | + | |name = Batman: Arkham City |
− | | | + | |render api = Direct3D 9, Direct3D 11 |
− | |status | + | |version = |
− | |notes | + | |injection type = |
+ | |status = Good | ||
+ | |notes = Use DirectX 11 mode. No texture injection support. | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name | + | |name = Batman: Arkham Origins |
− | | | + | |render api = Direct3D 9, Direct3D 11 |
− | |status | + | |version = |
− | |notes | + | |injection type = |
+ | |status = Good | ||
+ | |notes = Use DirectX 11 mode. No texture injection support. | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name | + | |name = Bayonetta |
− | | | + | |render api = Direct3D 9 |
− | |status | + | |version = |
− | |notes | + | |injection type = |
+ | |status = Good | ||
+ | |notes = Needs to be tested further. | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name | + | |name = Dark Souls III |
− | | | + | |render api = Direct3D 11 |
− | |status | + | |version = |
− | |notes | + | |injection type = |
+ | |status = Caution | ||
+ | |notes = Current versions of SpecialK can cause bans if played online, reported that v0.4.0 of Souls Unsqueezed is the latest version that works<ref>{{Refurl|url=https://steamcommunity.com/groups/SpecialK_Mods/discussions/7/1642039362992147217|title=The Version 0.6.0 causes ban, caution|date=2020-07-21|snippet=yep, I can confirm this and I know of several other people who got banned with that version. | ||
I personally still use v0.4.0 and, playing with an alt account, I haven't been banned in over two years..}}</ref> | I personally still use v0.4.0 and, playing with an alt account, I haven't been banned in over two years..}}</ref> | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name | + | |name = Death Stranding |
− | | | + | |render api = Direct3D 12 |
− | |status | + | |version = |
− | |notes | + | |injection type = |
+ | |status = Crash | ||
+ | |notes = | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name | + | |name = Doom Eternal |
− | | | + | |render api = Vulkan |
− | |status | + | |version = |
− | |notes | + | |injection type = |
+ | |status = Major Issues | ||
+ | |notes = Only possible on Nvidia hardware with HDR enabled. | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name | + | |name = Final Fantasy X/X-2 HD Remaster |
− | | | + | |render api = Direct3D 11 |
− | |status | + | |version = |
− | |notes | + | |injection type = |
+ | |status = Perfect | ||
+ | |notes = | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name | + | |name = Final Fantasy XV |
− | | | + | |render api = Direct3D 11 |
− | |status | + | |version = |
− | |notes | + | |injection type = |
+ | |status = Perfect | ||
+ | |notes = Local injection is recommended as not all threads are captured.<ref>{{Refurl|url=https://steamcommunity.com/app/1157970/discussions/0/2527030866877706672/#c2527030866878002873|title=Final Fantasy XV Stuff :: Steam Discussion Forums|date=2020-07-21|snippet=Be aware, that global injection does not catch all of the threads in FFXV, you need local injection in order to tune the priority of the filesystem thread.}}</ref> | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name | + | |name = Metal Gear Rising: Revengeance |
− | | | + | |render api = Direct3D 9 |
− | |status | + | |version = |
− | |notes | + | |injection type = |
+ | |status = Good | ||
+ | |notes = May fix frame rate issues on some displays. | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name | + | |name = Metal Gear Solid V: The Phantom Pain |
− | | | + | |render api = Direct3D 11 |
− | |status | + | |version = |
− | |notes | + | |injection type = |
+ | |status = Crash | ||
+ | |notes = | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name | + | |name = NieR: Automata |
− | | | + | |render api = Direct3D 11 |
− | |status | + | |version = |
− | |notes | + | |injection type = |
+ | |status = Good | ||
+ | |notes = Some versions of the FAR mod (v0.7.0.23 in particular) is known to cause performance degradation after an hour or more of play. | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name | + | |name = Oddworld: Munch's Oddysee |
− | | | + | |render api = OpenGL |
− | |status | + | |version = |
− | |notes | + | |injection type = |
+ | |status = Crash | ||
+ | |notes = | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name | + | |name = Oddworld: Stranger's Wrath HD |
− | | | + | |render api = OpenGL |
− | |status | + | |version = |
− | |notes | + | |injection type = |
+ | |status = Crash | ||
+ | |notes = | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name | + | |name = Persona 4 Golden |
− | | | + | |render api = Direct3D 11 |
− | |status | + | |version = |
− | |notes | + | |injection type = |
+ | |status = Good | ||
+ | |notes = Requires "Ignore Textures Without Mipmaps" to be enabled otherwise text becomes increasingly more corrupted | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name | + | |name = Red Dead Redemption 2 |
− | | | + | |render api = Vulkan |
− | |status | + | |version = |
− | |notes | + | |injection type = |
+ | |status = Major Issues | ||
+ | |notes = Only possible on Nvidia hardware with HDR enabled. | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name | + | |name = Rise of the Tomb Raider |
− | | | + | |render api = Direct3D 11 |
− | |status | + | |version = |
− | |notes | + | |injection type = |
+ | |status = Perfect | ||
+ | |notes = | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name | + | |name = Sekiro: Shadows Die Twice |
− | | | + | |render api = Direct3D 11 |
− | |status | + | |version = |
− | |notes | + | |injection type = |
+ | |status = Good | ||
+ | |notes = Custom Reshade doesn't work. | ||
Requires the following set in SpecialK.ini to be able to earn achievements: | Requires the following set in SpecialK.ini to be able to earn achievements: | ||
Line 129: | Line 167: | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name | + | |name = Shadow of the Tomb Raider |
− | | | + | |render api = Direct3D 11 |
− | |status | + | |version = |
− | |notes | + | |injection type = |
+ | |status = Perfect | ||
+ | |notes = DirectX 11 will likely incur a performance drop vs DirectX 12. | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name | + | |name = Spark the Electric Jester |
− | | | + | |render api = Direct3D 9 |
− | |status | + | |version = |
− | |notes | + | |injection type = |
+ | |status = Crash | ||
+ | |notes = Game crashes when pausing. | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name | + | |name = Tales of Berseria |
− | | | + | |render api = Direct3D 9 |
− | |status | + | |version = |
− | |notes | + | |injection type = |
+ | |status = Good | ||
+ | |notes = Use the game-specific version, see [https://steamcommunity.com/sharedfiles/filedetails/?id=853201760 TBFix.] | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name | + | |name = Tales of Symphonia |
− | | | + | |render api = Direct3D 9 |
− | |status | + | |version = |
− | |notes | + | |injection type = |
+ | |status = Good | ||
+ | |notes = Use the game-specific version, see [https://steamcommunity.com/sharedfiles/filedetails/?id=618359790 TSFix.] | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name | + | |name = Tales of Zestiria |
− | | | + | |render api = Direct3D 9 |
− | |status | + | |version = |
− | |notes | + | |injection type = |
+ | |status = Good | ||
+ | |notes = Use the game-specific version, see [https://steamcommunity.com/sharedfiles/filedetails/?id=542500356 TZFix.] | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name | + | |name = Trover Saves the Universe |
− | | | + | |render api = Direct3D 11 |
− | |status | + | |version = |
− | |notes | + | |injection type = |
+ | |status = Good | ||
+ | |notes = Needs to be tested further. | ||
}} | }} | ||
}} | }} |
Revision as of 22:38, 22 July 2020
General support
- Use at own risk in multiplayer games where Special K might have an adverse effect.
- This is a general overview of the level of support Special K has for different render APIs, as well as what additional features might be available for each API.
- Direct3D refers to the 3D render API of DirectX. In general, the terms 'Direct3D' and 'DirectX' are often interchangeable when discussing games.
Render API | Notes |
---|---|
DirectDraw DDraw |
Requires dgVoodoo 2 to wrap the calls to Direct3D 11. |
Direct3D 2-8 | Requires dgVoodoo 2 to wrap the calls to Direct3D 11. |
Direct3D 9 | Basic support as well as texture modding support. |
Direct3D 10 | Unsupported, although flip model override is known to work in some games. |
Direct3D 11 | Enhanced support, including HDR injection, texture modding, flip model override, and shader debugging. |
Direct3D 12 | Enhanced support like D3D11, though no texture mods yet. |
OpenGL | Promoted to OpenGL-IK (uses an interop system where D3D11 is used for final presentation), which brings enhancements such as flip model and HDR injection. |
Vulkan | No support, except in HDR enabled modes running on Nvidia hardware, where Special K hooks the Nvidia DXGI/Direct3D 11 interop layer instead. |
Game-specific support
- Use at own risk in multiplayer games where Special K might have an adverse effect.
- This is a crowdsourced list of games compatible with Special K. Feel free to edit the page if a game is missing from the list.
- The statuses displayed are based on the ReShade compatibility list and so tries to mirror that one as much as possible.
Status | Description |
---|---|
Perfect | For use with games with no known issues with Special K. |
Good | For games where minor issues or limitations exists. This can for example be games that are only supported by a specific version of Special K, or only through one type of injection (e.g. local and not global). |
Major Issues | For games where major issues occurs, but can be worked around. Such as crashes on launch that can be worked around by changing a config parameter for Special K. |
Crash | Game crashes on injection with no way of working around it. |
Blocked | Game blocks Special K from being injected -- most common in games with anti-cheat protections. |
Caution | There is conflicting reports whether using Special K results in a ban or not. Use at your own risk. |
Banned | Using Special K is known to result in a banned account. Do not use Special K with this game. |
Game | Render API | Version | Injection | Status | Additional Notes |
---|---|---|---|---|---|
Axiom Verge | OpenGL | Crash | |||
Batman: Arkham Asylum | Direct3D 9 | Major Issues | Consistent freezes. Try dgVoodoo 2. | ||
Batman: Arkham City | Direct3D 9, Direct3D 11 | Good | Use DirectX 11 mode. No texture injection support. | ||
Batman: Arkham Origins | Direct3D 9, Direct3D 11 | Good | Use DirectX 11 mode. No texture injection support. | ||
Bayonetta | Direct3D 9 | Good | Needs to be tested further. | ||
Dark Souls III | Direct3D 11 | Caution | Current versions of SpecialK can cause bans if played online, reported that v0.4.0 of Souls Unsqueezed is the latest version that works[1] | ||
Death Stranding | Direct3D 12 | Crash | |||
Doom Eternal | Vulkan | Major Issues | Only possible on Nvidia hardware with HDR enabled. | ||
Final Fantasy X/X-2 HD Remaster | Direct3D 11 | Perfect | |||
Final Fantasy XV | Direct3D 11 | Perfect | Local injection is recommended as not all threads are captured.[2] | ||
Metal Gear Rising: Revengeance | Direct3D 9 | Good | May fix frame rate issues on some displays. | ||
Metal Gear Solid V: The Phantom Pain | Direct3D 11 | Crash | |||
NieR: Automata | Direct3D 11 | Good | Some versions of the FAR mod (v0.7.0.23 in particular) is known to cause performance degradation after an hour or more of play. | ||
Oddworld: Munch's Oddysee | OpenGL | Crash | |||
Oddworld: Stranger's Wrath HD | OpenGL | Crash | |||
Persona 4 Golden | Direct3D 11 | Good | Requires "Ignore Textures Without Mipmaps" to be enabled otherwise text becomes increasingly more corrupted | ||
Red Dead Redemption 2 | Vulkan | Major Issues | Only possible on Nvidia hardware with HDR enabled. | ||
Rise of the Tomb Raider | Direct3D 11 | Perfect | |||
Sekiro: Shadows Die Twice | Direct3D 11 | Good | Custom Reshade doesn't work.
Requires the following set in SpecialK.ini to be able to earn achievements: [Steam.Log] Silent=true |
||
Shadow of the Tomb Raider | Direct3D 11 | Perfect | DirectX 11 will likely incur a performance drop vs DirectX 12. | ||
Spark the Electric Jester | Direct3D 9 | Crash | Game crashes when pausing. | ||
Tales of Berseria | Direct3D 9 | Good | Use the game-specific version, see TBFix. | ||
Tales of Symphonia | Direct3D 9 | Good | Use the game-specific version, see TSFix. | ||
Tales of Zestiria | Direct3D 9 | Good | Use the game-specific version, see TZFix. | ||
Trover Saves the Universe | Direct3D 11 | Good | Needs to be tested further. |
References
- ↑ The Version 0.6.0 causes ban, caution - last accessed on 2020-07-21
- "yep, I can confirm this and I know of several other people who got banned with that version. I personally still use v0.4.0 and, playing with an alt account, I haven't been banned in over two years.."
- ↑ Final Fantasy XV Stuff :: Steam Discussion Forums - last accessed on 2020-07-21
- "Be aware, that global injection does not catch all of the threads in FFXV, you need local injection in order to tune the priority of the filesystem thread."