Difference between revisions of "Laura's Happy Adventures"
From PCGamingWiki, the wiki about fixing PC games
m (→Install the game in Direct3D mode: General maintenance with AutoWikiBrowser in Bot mode) |
AlphaYellow (talk | contribs) |
||
Line 10: | Line 10: | ||
{{Infobox game/row/date|Windows|1998}} | {{Infobox game/row/date|Windows|1998}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
− | + | {{Infobox game/row/taxonomy/modes | Singleplayer }} | |
− | {{Infobox game/row/taxonomy/modes | }} | + | {{Infobox game/row/taxonomy/pacing | Real-time }} |
− | {{Infobox game/row/taxonomy/pacing | }} | ||
{{Infobox game/row/taxonomy/perspectives | Third-person }} | {{Infobox game/row/taxonomy/perspectives | Third-person }} | ||
− | {{Infobox game/row/taxonomy/controls | }} | + | {{Infobox game/row/taxonomy/controls | Direct control }} |
− | {{Infobox game/row/taxonomy/genres | | + | {{Infobox game/row/taxonomy/genres | Adventure }} |
− | + | {{Infobox game/row/taxonomy/art styles | Stylized }} | |
− | |||
− | {{Infobox game/row/taxonomy/art styles | }} | ||
{{Infobox game/row/taxonomy/themes | }} | {{Infobox game/row/taxonomy/themes | }} | ||
{{Infobox game/row/taxonomy/series | Playmobil }} | {{Infobox game/row/taxonomy/series | Playmobil }} | ||
Line 36: | Line 33: | ||
{{Availability/row| Retail | | unknown | | | Windows }} | {{Availability/row| Retail | | unknown | | | Windows }} | ||
}} | }} | ||
+ | {{ii}} This game is not available digitally. | ||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{p|windir}}\UbiSoft\ubi.ini}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{p|game}}\Gamedata\SaveGame}} |
}} | }} | ||
Line 56: | Line 54: | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = false | |widescreen resolution = false | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= Only supports 4:3 resolutions by default. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
Line 70: | Line 68: | ||
|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = hackable | |anisotropic = hackable | ||
− | |anisotropic notes = | + | |anisotropic notes = Use [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ dgVoodoo2]. |
|antialiasing = hackable | |antialiasing = hackable | ||
− | |antialiasing notes = | + | |antialiasing notes = Use [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ dgVoodoo2]. |
|upscaling = unknown | |upscaling = unknown | ||
|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
|vsync = always on | |vsync = always on | ||
− | |vsync notes = Always on in Direct3D.In Glide use nGlide and set in <code>nglide_config.exe</code>. | + | |vsync notes = Always on in Direct3D. In Glide, use nGlide and set in <code>nglide_config.exe</code>, or use [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ dgVoodoo2]. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = Character animations are capped at 30 FPS. Frame rate is capped at 63 FPS in Glide. | |60 fps notes = Character animations are capped at 30 FPS. Frame rate is capped at 63 FPS in Glide. | ||
|120 fps = false | |120 fps = false | ||
|120 fps notes = Runs too fast. | |120 fps notes = Runs too fast. | ||
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
Line 219: | Line 217: | ||
{{Fixbox|description=Use Windows 98/ME compatibility mode|fix= | {{Fixbox|description=Use Windows 98/ME compatibility mode|fix= | ||
− | # Enable the following [[Windows Compatibility Mode|compatibility settings]] for the {{code|Setup.exe}} file: {{code|Windows 98/ME}} | + | # Enable the following [[Windows Compatibility Mode|compatibility settings]] for the {{code|Setup.exe}} file: {{code|Windows 98/ME}}. |
− | # Run setup.exe and in the installation method select DirectX full installation | + | # Run setup.exe and in the installation method select DirectX full installation. |
− | # In the software testing option, uncheck the Microsoft DirectX option, otherwise the installation will fail when trying to install directx | + | # In the software testing option, uncheck the Microsoft DirectX option, otherwise the installation will fail when trying to install directx. |
# Click install and proceed with the installation normally. | # Click install and proceed with the installation normally. | ||
}} | }} | ||
===Stuck in Ubisoft Logo Loading (Direct3D mode)=== | ===Stuck in Ubisoft Logo Loading (Direct3D mode)=== | ||
− | {{Fixbox|description=Use [ | + | {{Fixbox|description=Use [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ dgVoodoo2].|fix= |
}} | }} | ||
===Ramdom Crashes (Direct3D/Glide mode)=== | ===Ramdom Crashes (Direct3D/Glide mode)=== | ||
− | {{ii}} Don't run the game from the run shortcut directly from the executable it's installed from | + | {{ii}} Don't run the game from the run shortcut directly from the executable it's installed from. |
− | |||
===Game runs to fast (Direct3D mode)=== | ===Game runs to fast (Direct3D mode)=== | ||
− | {{Fixbox|description=Set refresh rate on 60hz | + | {{Fixbox|description=Set refresh rate on 60hz. |
}} | }} | ||
Line 266: | Line 263: | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
|macos intel 64-bit app = | |macos intel 64-bit app = | ||
− | |macos arm app = | + | |macos arm app = |
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
− | |linux arm app = | + | |linux arm app = |
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Revision as of 14:49, 17 November 2022
Developers | |
---|---|
Ubisoft Montreal | |
Publishers | |
Playmobil Interactive | |
Engines | |
Ubisoft OpenSpace | |
Release dates | |
Windows | 1998 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Adventure |
Art styles | Stylized |
Series | Playmobil |
Playmobil | |
---|---|
Laura's Happy Adventures | 1998 |
Alex Builds His Farm | 1999 |
Hype: The Time Quest | 1999 |
Rescue from Rock Castle | 2004 |
The Big Treasure Hunt | 2005 |
Playmobil Alarm | 2007 |
Playmobil Constructions | 2007 |
Playmobil Knights | 2009 |
Playmobil Pirates | 2009 |
Playmobil: The Movie VR Adventures | Cancelled |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- This game is not available digitally.
Game data
Configuration file(s) location
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Gamedata\SaveGame[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Only supports 4:3 resolutions by default. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Use dgVoodoo2. | ||
Anti-aliasing (AA) | Use dgVoodoo2. | ||
Vertical sync (Vsync) | Always on in Direct3D. In Glide, use nGlide and set in nglide_config.exe , or use dgVoodoo2. |
||
60 FPS | Character animations are capped at 30 FPS. Frame rate is capped at 63 FPS in Glide. | ||
120+ FPS | Runs too fast. | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | The game doesn't support mouse. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Limited to remapping buttons. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Italian | Laura e il Segreto del Diamante | |||
French | ||||
German | ||||
Brazilian Portuguese | Laura e o Segredo do Diamante.[1] |
Issues fixed
Install the game in Direct3D mode
- By default the game does not let you select the direct3d mode to install on modern operating systems claiming that the different windows nt system is missing.
Use Windows 98/ME compatibility mode |
---|
|
Stuck in Ubisoft Logo Loading (Direct3D mode)
Use dgVoodoo2. |
---|
Ramdom Crashes (Direct3D/Glide mode)
- Don't run the game from the run shortcut directly from the executable it's installed from.
Game runs to fast (Direct3D mode)
Set refresh rate on 60hz. |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | ||
Glide |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium 200 MHz | |
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | 87 MB | |
Video card (GPU) | 4 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).