Difference between revisions of "Harry Potter and the Prisoner of Azkaban"
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Theclaw135 (talk | contribs) (→Audio: Japanese release added.) |
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|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
− | |vsync = | + | |vsync = always on |
− | |vsync notes = | + | |vsync notes = Edit the <code>UseVSync</code> value in <code>hppoa.ini</code> |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = |
Revision as of 20:17, 20 September 2021
Developers | |
---|---|
KnowWonder | |
Publishers | |
Electronic Arts | |
Engines | |
Unreal Engine 2 | |
Release dates | |
Windows | May 25, 2004 |
Reception | |
Metacritic | 67 |
IGDB | 74 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Adventure, Platform, Puzzle |
Art styles | Realistic |
Themes | Contemporary, Fantasy |
Series | Harry Potter |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
Availability
Essential improvements
Skip intro videos
Delete/rename video files[3] |
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(Alternative) Set a widescreen resolution[3] |
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Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Harry Potter™ and the Prisoner of Azkaban\ |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Harry Potter™ and the Prisoner of Azkaban\Save\ |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | The fonts scale poorly. | ||
Field of view (FOV) | See the WSGF entry. | ||
Windowed | Toggle with Alt+↵ Enter or use -windowed command line argument. |
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Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Edit the LevelOfAnisotropy value under [D3DDrv.D3DRenderDevice] in hppoa.ini . |
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Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Edit the UseVSync value in hppoa.ini |
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60 FPS and 120+ FPS | High frame rate may cause certain scripted sequences to break. See Frozen Imp. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
Set widescreen resolution[4] |
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Or use the utility.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Edit the value MouseYMultiplier for Y-axis and MouseXMultiplier for X-axis under [WinDrv.WindowsClient] in hppoa.ini . |
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Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
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Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Effects | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
German | ||||
Dutch | ||||
Italian | ||||
Japanese | Local retail version only. | |||
Polish | Local retail version only. | |||
Brazilian Portuguese | ||||
Portuguese | ||||
Russian | Only available in Russian retail release. | |||
Czech | Most likely fan made, download. | |||
Slovak | Fan translation, download. | |||
Spanish | ||||
Swedish | Only available in Swedish retail release. |
Issues fixed
Error at Launch on Windows 8 and later
- By default the game uses a Direct3D render device. In recent versions of Windows this may cause an error at launch: LockRect failed: D3DERR_DEVICELOST. The following has been tested on Windows 10 to work.
Instructions[citation needed] |
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Change Render Device[citation needed] |
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Frozen Imp
- During Ron's first Carpe Retractum challenge, the player will be introduced to the imp enemy which may become frozen after its intro cutsceen finishes, preventing further progress. The likely problem is a timing error with the cutscene's script.
Limit FPS[5] |
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Use dgvoodoo2 Wrapper[citation needed] |
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Secret Portraits not Opening
- During the game, Harry will need to collect passwords to open some portraits. Some of them will fail to open above 60 FPS. Likely the same reason as the Imp.
Limit FPS[6] |
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Use dgvoodoo2 Wrapper[citation needed] |
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Vsync (Enabled by default) not working correctly on Windows 10
Instructions[citation needed] |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | |
OpenGL | ||
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL | |
Cutscenes | Bink Video |
System requirements
Windows | ||
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Minimum | Recommended | |
Operating system (OS) | 98, 2000, ME, XP | XP SP3 |
Processor (CPU) | Intel Pentium III 600 MHz | Intel Pentium 4 1.5 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 820 MB | |
Video card (GPU) | Nvidia GeForce 2 ATI Radeon Matrox Parhelia 32 MB of VRAM DirectX 9.0 compatible | 64 MB of VRAM |
Notes
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ 3.0 3.1 Verified by User:Nessy on 2021-08-28
- ↑ Harry Potter and the Prisoner of Azkaban | WSGF
- ↑ https://www.speedrun.com/hp3pc/thread/16gob/1#pto6e
- ↑ https://www.speedrun.com/hp3pc/thread/16gob/1#pto6e