Hades
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Supergiant Games | |
Engines | |
Early access | MonoGame[1] |
Release | The Forge[2][3][4] |
Release dates | |
Windows | September 17, 2020 |
macOS (OS X) | September 17, 2020 |
Reception | |
Metacritic | 93 |
OpenCritic | 94 |
IGDB | 94 |
Taxonomy | |
Modes | Singleplayer |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | DRM-free when launched directly from its executable.[5] | |||
Microsoft Store | Included with Xbox Game Pass for PC. Xbox Play Anywhere. |
|||
Steam | DRM-free when launched directly from its executable.[6] |
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Original Soundtrack | Soundtrack is provided as FLAC and 320kbps MP3 files. Also available on Bandcamp. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Saved Games\Hades\ |
macOS (OS X) | $HOME/Library/Application Support/Supergiant Games/Hades/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1145360/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Saved Games\Hades\ |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1145360/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud | ||
Xbox Cloud |
- Cross-save is available with the Nintendo Switch version of the game.[7]
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Native 16:9 support (internal viewport of 1920x1080). | ||
Multi-monitor | Pillarboxed with dedicated artwork.[8] Modding possible with Hephaistos. Only works on multi-monitor "single resolution" setups such as Eyefinity / Surround as the game cannot run in windowed mode spanning over multiple monitors. | ||
Ultra-widescreen | Pillarboxed with dedicated artwork.[8] Modding possible with Hephaistos. | ||
4K Ultra HD | Native 4K support (upscaled from internal viewport of 1920x1080). | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Configurable deadzone. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wireless (DualShock 4 USB Wireless Adapter), Wireless (Bluetooth), Wired V2 tested. |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, SFX, Voice | |
Surround sound | 2.0 | |
Subtitles | Labeled as Captions. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 10 | |
OpenGL | 2.1 | Support removed at early access period, older builds had OGL support. |
Metal support | ||
Vulkan | 1.1 | Added with an update released on October 27, 2020.[9] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 SP1 | |
Processor (CPU) | 2.4 GHz Dual Core | 3.0 GHz Dual Core |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 15 GB | 20 GB |
Video card (GPU) | 1 GB of VRAM DirectX 10 compatible | 2 GB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.13.6 | 10.14 |
Processor (CPU) | 2.4 GHz Dual Core | 3.0 GHz Quad Core |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 15 GB | 20 GB |
Video card (GPU) | Intel HD Graphics 5000 Metal compatible | Intel UHD Graphics 630 |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1145360/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1145360) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Hades - last accessed on 2020-02-29
- ↑ The Forge on GitHub - last accessed on 2021-05-27
- "One of the on-going challenges was that [Supergiant Games] run-time was written in C#. At the beginning of 2019, we suggested to help them in building a new cross-platform game engine in C/C++ from scratch with The Forge."
- ↑ 2020 - A Retrospective - The Forge - last accessed on 2021-05-27
- "One of the on-going challenges was that [Supergiant Games] run-time was written in C#. At the beginning of 2019, we suggested to help them in building a new cross-platform game engine in C/C++ from scratch with The Forge."
- ↑ How 6 Months of COVID-19 Quarantine Affected Life at Supergiant Games - Developing Hell #05 - last accessed on 2021-05-27
- "Talks about Hades engine switch during the "March" section (04:15 - 06:27)"
- ↑ Epic Store games you can play without the Epic Launcher - last accessed on 2020-07-05
- ↑ Verified by User:AmethystViper on 2021-02-27
- I was gifted this game and tried to launch it without Steam running and it was able to play. Tested the x64 and x64vk executables and they were able to play without Steam.
- ↑ Twitter - Supergiant Games: Our Cross-Saves update for HADES is out now on Nintendo Switch! - last accessed on 2020-12-17
- ↑ 8.0 8.1 Has the ultrawide resolution been fixed? - last accessed on 2020-09-24
- ↑ Post-Launch Patch - October 27, 2020 - last accessed on 2020-11-03