Difference between revisions of "GoldenEye: Source"
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{{Infobox game | {{Infobox game | ||
− | |cover = GoldenEye Source | + | |cover = GoldenEye Source logo.png |
|developers = | |developers = | ||
{{Infobox game/row/developer|GESHL2 Team}} | {{Infobox game/row/developer|GESHL2 Team}} | ||
|publishers = | |publishers = | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|Source}} | + | {{Infobox game/row/engine|Source|name=Source 2007}} |
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|February 7, 2009}} | {{Infobox game/row/date|Windows|February 7, 2009}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | Freeware }} |
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
− | {{Infobox game/row/taxonomy/modes | }} | + | {{Infobox game/row/taxonomy/modes | Multiplayer }} |
{{Infobox game/row/taxonomy/pacing | }} | {{Infobox game/row/taxonomy/pacing | }} | ||
{{Infobox game/row/taxonomy/perspectives | }} | {{Infobox game/row/taxonomy/perspectives | }} | ||
Line 32: | Line 32: | ||
'''Key points''' | '''Key points''' | ||
{{ii}} Total conversion mod for Source based on the Nintendo 64 game [[Wikipedia:GoldenEye 007 (1997 video game)|GoldenEye 007]]. | {{ii}} Total conversion mod for Source based on the Nintendo 64 game [[Wikipedia:GoldenEye 007 (1997 video game)|GoldenEye 007]]. | ||
+ | {{ii}} Based off on [[Half-Life 2]]. | ||
'''General information''' | '''General information''' | ||
Line 67: | Line 68: | ||
|ultrawidescreen = true | |ultrawidescreen = true | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = limited |
− | |4k ultra hd notes = | + | |4k ultra hd notes = See [[#Issues unresolved|Issues unresolved]] |
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
Line 83: | Line 84: | ||
|upscaling notes = | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
− | |vsync notes = | + | |vsync notes = Double buffered <ref>{{Refurl|url=https://www.youtube.com/watch?v=qShOm6pwUbA|title=Black mesa vsync is double buffered|date=2024}}</ref> |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = 300 FPS cap by default. With console, can change <code>fps_max</code> up to <code>1000</code>; use <code>0</code> for uncapped framerate. |
|hdr = false | |hdr = false | ||
|hdr notes = Rendered image uses {{term|SDR}} color space. In-game {{term|HDR}} option refers only to {{term|HDR Rendering}}. | |hdr notes = Rendered image uses {{term|SDR}} color space. In-game {{term|HDR}} option refers only to {{term|HDR Rendering}}. | ||
Line 234: | Line 235: | ||
{{ii}} Error message: "MountFilesystem (421) failed: SteamMountFilesystem (6504,421,0x1787fa00=,0x1787f8f0) failed with error 5: No Steam Content Servers are available". | {{ii}} Error message: "MountFilesystem (421) failed: SteamMountFilesystem (6504,421,0x1787fa00=,0x1787f8f0) failed with error 5: No Steam Content Servers are available". | ||
− | {{Fixbox|description=Unable to Launch Game|ref=<ref>https://www.facebook.com/GoldenEyeSource/posts/217828935026633</ref>|fix= | + | {{Fixbox|description=Unable to Launch Game|ref=<ref>{{Refurl|url=https://www.facebook.com/GoldenEyeSource/posts/217828935026633|title=facebook.com|date=26 May 2023}}</ref>|fix= |
# Close Steam. | # Close Steam. | ||
# Go to the GoldenEye: Source installation folder. | # Go to the GoldenEye: Source installation folder. | ||
Line 241: | Line 242: | ||
# Re-open Steam and re-launch the game. | # Re-open Steam and re-launch the game. | ||
}} | }} | ||
+ | |||
+ | ==Issues unresolved== | ||
+ | ===Distorted UI, blurred or missing text at 4K=== | ||
+ | {{ii}} This still happens even with patch v5.0.6. | ||
+ | {{ii}} A workaround is to use a resolution not higher than 2560x1440. | ||
==Other information== | ==Other information== |
Revision as of 14:00, 20 January 2024
Developers | |
---|---|
GESHL2 Team | |
Engines | |
Source 2007 | |
Release dates | |
Windows | February 7, 2009 |
Taxonomy | |
Monetization | Freeware |
Modes | Multiplayer |
Series | James Bond 007 |
James Bond 007 | |
---|---|
James Bond 007: A View to a Kill | 1985 |
James Bond 007: Goldfinger | 1986 |
007: Licence to Kill | 1989 |
James Bond 007: The Stealth Affair | 1990 |
The Spy Who Loved Me | 1990 |
James Bond 007: Nightfire | 2002 |
007: Quantum of Solace | 2008 |
GoldenEye: Source (unofficial mod) | 2009 |
James Bond 007: Blood Stone | 2010 |
007 Legends | 2012 |
Key points
- Total conversion mod for Source based on the Nintendo 64 game GoldenEye 007.
- Based off on Half-Life 2.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | Requires Source SDK Base 2007, which can be downloaded from Steam at steam://install/218 . |
- The soundtrack is available for free from the ModDB page.
- A higher resolution icon can be found here.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\cfg\[Note 1] |
- Default installation directory is
<Steam-folder>\steamapps\sourcemods\
.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | See Issues unresolved | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | Double buffered [1] | ||
60 FPS and 120+ FPS | 300 FPS cap by default. With console, can change fps_max up to 1000 ; use 0 for uncapped framerate. |
||
High dynamic range display (HDR) | Rendered image uses SDR color space. In-game HDR option refers only to HDR Rendering. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | No speech | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 16 | |||
Online play | 16 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 27015, 27030-27039 |
UDP | 1200, 27000-27015, 27020 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Unable to launch game
- Error message: "MountFilesystem (421) failed: SteamMountFilesystem (6504,421,0x1787fa00=,0x1787f8f0) failed with error 5: No Steam Content Servers are available".
Unable to Launch Game[2] |
---|
|
Issues unresolved
Distorted UI, blurred or missing text at 4K
- This still happens even with patch v5.0.6.
- A workaround is to use a resolution not higher than 2560x1440.
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista | 7 |
Processor (CPU) | Dual-core 3.0 GHz | Quad-core 2.5 GHz |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 10 GB | |
Video card (GPU) | 256 MB of VRAM DirectX 9 compatible | 1 GB DDR5 of VRAM |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Black mesa vsync is double buffered - last accessed on 2024
- ↑ facebook.com - last accessed on 26 May 2023