Glossary:High frame rate
Graphics and video
Resolutions
Video settings
- Field of view (FOV)
- Windowed / borderless fullscreen
- Anisotropic filtering (AF)
- Anti-aliasing (AA)
- High-fidelity upscaling
- Vertical sync (Vsync)
- Frame rate (FPS)
- High dynamic range (HDR)
- Ray tracing (RT)
- Color blind mode
Hardware
Key points
- Higher frame rates allow for reduced input lag.
- 120Hz and 144Hz monitors can show extra frames for much smoother gameplay.
- Many games cap the frame rate at 60 FPS or below.
- Some games don't work correctly when the cap is increased.
- High frame rates will make the GPU / CPU work much harder, resulting in high temperatures. This is more significant if there is no frame cap set.
- For wiki purposes a game is considered to support high frame rate when the frame rate can reach at least 120 FPS.
General information
- Glossary:Frame rate (FPS) - information on capping frame rates when Vsync disabled
- 120hz.NET - Source for 120hz 1440p Monitors
- The Blur Busters
3D HDTVs
Most 3D HDTVs do not accept a 120Hz input but this can be forced; see True 120Hz from PC to TV for testing results.
LightBoost
With some monitors it's possible to turn on "LightBoost" which almost completely eliminates motion blurring. As of Spring 2014, a few Asus, Samsung and BenQ monitors support it. It's normally used when viewing 3D image so it's not useable with regular use by default. There is few ways to enable this with Asus and BenQ monitors and easiest way is ToastyX Strobelight program. With Samsung monitors simply set refresh rate to 120 Hz from PC, then from monitor change “Response Time” to “Normal” and then turn 3D on.
Issues fixed
Frame rate capping
- Usually even if high frame rate monitor isn't supported game is still playable but with lower frame rate compared to monitors refresh rate. However with some cases developers haven't even though of possibility of monitors above 60Hz and simply design game around this idea and force vsync to avoid problems. This can make game behave unexpectedly including games physics go haywire throwing objects everywhere, games clock running faster changing gameplay and game running over double the speed.
- Usually this kind of behaviour is fixed with patch either fixing behaviour or capping the frame rate but with some cases and especially older games this usually isn't the case or fix provided doesn't work optimally.
Method | Advantages | Disadvantages |
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Change monitors refresh rate to 60Hz and enable Vsync [Vsync] |
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Adaptive/Dynamic vsync with half refresh rate setting [Vsync] |
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Nvidia Inspector [Cap] |
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Use Dxtory ("limit video FPS" under "Advanced") [Cap] |
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