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Difference between revisions of "Genshin Impact"

From PCGamingWiki, the wiki about fixing PC games
(→‎Microtransactions: Wikipedia link for term "gacha")
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{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Genshin Impact cover.jpg
 
|cover        = Genshin Impact cover.jpg
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|infinite spend      =  
 
|infinite spend      =  
 
|free-to-grind      =  
 
|free-to-grind      =  
|loot box            = New characters and weapons can be obtained through a [https://en.wikipedia.org/wiki/Gacha_game ''gacha''] system using '''Fate''' to purchase, with many limited to only being obtainable through this method.<ref name="faq" />
+
|loot box            = New characters and weapons can be obtained through a [[Wikipedia:Gacha game|gacha]] system using '''Fate''' to purchase, with many limited to only being obtainable through this method.<ref name="faq" />
 
|none                =
 
|none                =
 
|player trading      =
 
|player trading      =
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===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|}}
+
{{Game data/config|Windows|HKEY_CURRENT_USER\SOFTWARE\miHoYo\Genshin Impact <big>(In Registry)</big>}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|}}
+
{{Game data/saves|Windows|HKEY_CURRENT_USER\SOFTWARE\miHoYo\Genshin Impact <big>(In Registry)</big>}}
 
}}
 
}}
  
Line 107: Line 106:
 
|xbox cloud notes      =  
 
|xbox cloud notes      =  
 
}}
 
}}
 +
{{ii}} Cross-save is available with mobile versions of the game.<ref>{{Refurl|url=https://www.freemmostation.com/guides/genshin-impact-cross-save-platforms/|title=FreeMMOStation - Is Genshin Impact Cross Save Between Every Platform?|date=2020-09-28}}</ref>
  
 
==Video==
 
==Video==
 +
{{Image|GenshinImpact_GraphicsOptions.png|Graphics Options}}
 
{{Video
 
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
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|widescreen resolution      = true
 
|widescreen resolution      = true
 
|widescreen resolution notes=  
 
|widescreen resolution notes=  
|multimonitor              = unknown
+
|multimonitor              = false
 
|multimonitor notes        =  
 
|multimonitor notes        =  
|ultrawidescreen            = unknown
+
|ultrawidescreen            = true
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = UI is anchored to use the entire screen, and doesn't have dead-zone/centering options.
 
|4k ultra hd                = true
 
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
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|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
|borderless windowed        = true
+
|borderless windowed        = false
|borderless windowed notes  =  
+
|borderless windowed notes  = Windowed resolutions are all below native resolution
|anisotropic                = unknown
+
|anisotropic                = always on
|anisotropic notes          =  
+
|anisotropic notes          = <ref>{{Refcheck|user=Fayaine|date=2020-09-28|comment=AF is certainly always on if i had to guess at 4x to 8x. Tested by simply looking at angles and determining that AF is there.}}</ref>
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        = None, FXAA and SMAA
+
|antialiasing notes        = None, [[SMAA]], [[TAA]], and [[SSAA]] via Render Resolution setting (with 0.8x, 1.1x, 1.2x, 1.3x, 1.4x, 1.5x multipliers)
 
|vsync                      = true
 
|vsync                      = true
|vsync notes                = Can be switched off
+
|vsync notes                =  
 
|60 fps                    = true
 
|60 fps                    = true
|60 fps notes              =  
+
|60 fps notes              = Choice between 30 and 60 FPS cap.
 
|120 fps                    = false
 
|120 fps                    = false
|120 fps notes              =  
+
|120 fps notes              = When Vsync is disabled, only splash and warning screens prior to the title screen run at an unlocked framerate.<ref>{{Refcheck|user=KingKrouch|date=2020-09-28|comment=Tested using an FPS overlay and with VSync disabled.}}</ref>
 
|hdr                        = false
 
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
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==Input==
 
==Input==
 +
{{Image|GenshinImpact_KBMControlsOptions.png|Keyboard and Mouse Control Options}}
 
{{Input
 
{{Input
|key remap                = true
+
|key remap                = false
|key remap notes          =  
+
|key remap notes          = Key remapping options are in the controls menu, but can't be changed, likely due to a bug.<ref>{{Refcheck|user=KingKrouch|date=2020-09-28|comment=Holding "Shift" while startup will open the Unity configuration menu, which allows for remapping, but most input settings that appear in the menu are many dummied different joystick axis settings, debug settings, and other bindings that aren't actually used in-game.}}</ref>
|acceleration option      = false
+
|acceleration option      = always on
|acceleration option notes =  
+
|acceleration option notes = Mouse smoothing is force enabled, alongside the vertical and horizontal mouse sensitivity being different.
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
|mouse sensitivity notes  = Normal camera sensitivity and aim shot sensitivity
+
|mouse sensitivity notes  = "Camera Sensitivity" and "Camera Sensitivity (Aimed Shot Mode)"
 
|mouse menu                = true
 
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
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|touchscreen notes        = Buttons can be tapped but no left stick for movement.
 
|touchscreen notes        = Buttons can be tapped but no left stick for movement.
 
|controller support        = true
 
|controller support        = true
|controller support notes  =  
+
|controller support notes  = Requires changing the control type setting to "Controller", as it does not automatically switch to controller mode when a controller is connected. The setting is not saved and must be changed each launch.
|full controller          = unknown
+
|full controller          = limited
|full controller notes    =  
+
|full controller notes    = Must get in game before being able to switch to controller input
|controller remap          = unknown
+
|controller remap          = false
|controller remap notes    =  
+
|controller remap notes    = A and B button for menu navigation is reversed.
|controller sensitivity    = unknown
+
|controller sensitivity    = true
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
|invert controller y-axis  = unknown
+
|invert controller y-axis  = false
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|xinput controllers        = unknown
+
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
|xbox prompts              = unknown
+
|xbox prompts              = true
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
 
|impulse triggers          = unknown
 
|impulse triggers          = unknown
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|haptic feedback          = unknown
 
|haptic feedback          = unknown
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|simultaneous input        = unknown
+
|simultaneous input        = false
|simultaneous input notes  =  
+
|simultaneous input notes  = Only one control method can be used. Changing the "Control Type" setting to an input method not currently connected requires restarting.
 
|steam input api          = unknown
 
|steam input api          = unknown
 
|steam input api notes    =  
 
|steam input api notes    =  
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|steam cursor detection notes =  
 
|steam cursor detection notes =  
 
}}
 
}}
 +
<gallery>
 +
GenshinImpact_ControllerControlsOptions.png|Controller Options
 +
GenshinImpact_OtherOptions.png|Other Options
 +
</gallery>
  
 
==Audio==
 
==Audio==
 
{{Audio
 
{{Audio
|separate volume          = unknown
+
|separate volume          = true
|separate volume notes    =  
+
|separate volume notes    = Sliders for Master, Music, Dialogue, and SFX
 
|surround sound          = unknown
 
|surround sound          = unknown
 
|surround sound notes    =  
 
|surround sound notes    =  
|subtitles                = unknown
+
|subtitles                = true
 
|subtitles notes          =  
 
|subtitles notes          =  
 
|closed captions          = unknown
 
|closed captions          = unknown
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = unknown
+
|mute on focus lost      = false
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
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|red book cd audio notes  =  
 
|red book cd audio notes  =  
 
}}
 
}}
 +
 +
<gallery>
 +
GenshinImpact_AudioSettings.png|Audio Settings
 +
GenshinImpact_LanguageSettings.png|Language Settings
 +
</gallery>
  
 
{{L10n|content=
 
{{L10n|content=

Revision as of 19:34, 28 September 2020

Genshin Impact
Genshin Impact cover
Developers
miHoYo
Publishers
miHoYo
Engines
Unity 2017[Note 1]
Release dates
Windows September 28, 2020
Taxonomy
Monetization Free-to-play
Microtransactions Currency, Loot box
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Open world, RPG
Art styles Anime
Genshin Impact on Wikipedia

Warnings

This game requires a constant internet connection for all game modes.

Genshin Impact is a singleplayer and multiplayer third-person action, open world and RPG game.

General information

Official Discord server

Availability

Source DRM Notes Keys OS
Official website
Always online (requires a constant internet connection to play)
Official Global server
Windows
Official website
Always online (requires a constant internet connection to play)
Official China server
Windows
Requires a miHoYo account.

Monetization

Type Notes
Free-to-play Game is free-to-play with microtransactions in the form of currency purchases.[2]

Microtransactions

Type Notes
Currency Primogems and Fate can be purchased for real money.[2]
Loot box New characters and weapons can be obtained through a gacha system using Fate to purchase, with many limited to only being obtainable through this method.[2]

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\SOFTWARE\miHoYo\Genshin Impact (In Registry)

Save game data location

System Location
Windows HKEY_CURRENT_USER\SOFTWARE\miHoYo\Genshin Impact (In Registry)

Save game cloud syncing

No save game cloud syncing information; you can edit this page to add it.
Cross-save is available with mobile versions of the game.[3]

Video

Graphics Options
Graphics Options

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
UI is anchored to use the entire screen, and doesn't have dead-zone/centering options.
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Windowed resolutions are all below native resolution
Anisotropic filtering (AF)
[4]
Anti-aliasing (AA)
None, SMAA, TAA, and SSAA via Render Resolution setting (with 0.8x, 1.1x, 1.2x, 1.3x, 1.4x, 1.5x multipliers)
Vertical sync (Vsync)
60 FPS
Choice between 30 and 60 FPS cap.
120+ FPS
When Vsync is disabled, only splash and warning screens prior to the title screen run at an unlocked framerate.[5]
High dynamic range display (HDR)
See the glossary page for potential alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Keyboard and Mouse Control Options
Keyboard and Mouse Control Options

Keyboard and mouse State Notes
Remapping
Key remapping options are in the controls menu, but can't be changed, likely due to a bug.[6]
Mouse acceleration
Mouse smoothing is force enabled, alongside the vertical and horizontal mouse sensitivity being different.
Mouse sensitivity
"Camera Sensitivity" and "Camera Sensitivity (Aimed Shot Mode)"
Mouse input in menus
Mouse Y-axis inversion
Touchscreen optimised
Buttons can be tapped but no left stick for movement.
Controller
Controller support
Requires changing the control type setting to "Controller", as it does not automatically switch to controller mode when a controller is connected. The setting is not saved and must be changed each launch.
Full controller support
Must get in game before being able to switch to controller input
Controller remapping
A and B button for menu navigation is reversed.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
Only one control method can be used. Changing the "Control Type" setting to an input method not currently connected requires restarting.

Audio

Audio feature State Notes
Separate volume controls
Sliders for Master, Music, Dialogue, and SFX
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Japanese
Korean
Simplified Chinese
Traditional Chinese
French
German
Spanish
Latin American Spanish
Russian
Thai
Vietnamese
Indonesian

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum Recommended
Operating system (OS) 7 SP1, 8.1, 10
Processor (CPU) Intel Core i5 or equivalent
System memory (RAM) 8 GB
Hard disk drive (HDD) 30 GB
Video card (GPU) Nvidia GeForce GT 1030
A 64-bit operating system is required.

Notes

  1. Unity engine build: 2017.4.30[1]

References

  1. Verified by User:max20091 on 2020-09-15
  2. 2.0 2.1 2.2 Genshin Impact FAQ - last accessed on 2020-09-10
  3. FreeMMOStation - Is Genshin Impact Cross Save Between Every Platform? - last accessed on 2020-09-28
  4. Verified by User:Fayaine on 2020-09-28
    AF is certainly always on if i had to guess at 4x to 8x. Tested by simply looking at angles and determining that AF is there.
  5. Verified by User:KingKrouch on 2020-09-28
    Tested using an FPS overlay and with VSync disabled.
  6. Verified by User:KingKrouch on 2020-09-28
    Holding "Shift" while startup will open the Unity configuration menu, which allows for remapping, but most input settings that appear in the menu are many dummied different joystick axis settings, debug settings, and other bindings that aren't actually used in-game.