Difference between revisions of "Far Cry 3"
Line 159: | Line 159: | ||
{{Input settings | {{Input settings | ||
|key remap = true | |key remap = true | ||
− | |key remap notes = Vehicle controls not rebindable. | + | |key remap notes = Vehicle controls not rebindable without editing configuration files (see below). |
|acceleration option = true | |acceleration option = true | ||
|acceleration option notes = Positive acceleration can be switched off, see section below if you are experiencing [[#Negative mouse acceleration|negative mouse acceleration]]. | |acceleration option notes = Positive acceleration can be switched off, see section below if you are experiencing [[#Negative mouse acceleration|negative mouse acceleration]]. | ||
Line 190: | Line 190: | ||
{{ii}} The hex codes are [http://www.timestampgenerator.com/tools/crc32b-generator/ CRC32B hashes] of key names. The first half corresponds to either "kb" (0x646CA0E7) or "mouse" (0xAF35B6ED). The second half is the name of the key or button. | {{ii}} The hex codes are [http://www.timestampgenerator.com/tools/crc32b-generator/ CRC32B hashes] of key names. The first half corresponds to either "kb" (0x646CA0E7) or "mouse" (0xAF35B6ED). The second half is the name of the key or button. | ||
{{ii}} To bind Keypad Enter, replace 0xA79E3F0F ("return") with 0x949D9DA2 ("numpadreturn") in the example above. | {{ii}} To bind Keypad Enter, replace 0xA79E3F0F ("return") with 0x949D9DA2 ("numpadreturn") in the example above. | ||
+ | }} | ||
+ | |||
+ | ===Rebind vehicle controls=== | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Edit InputUserActionMap.xml}} | ||
+ | # Open <code>[[#Configuration file(s) location|InputUserActionMap.xml]]</code> with a text editor | ||
+ | # Copy and paste the section titled <code><ActionMap name="common_move_remap"></code> (up to and including the line <code></ActionMap></code>) | ||
+ | # Change the first line of the new section to <code><ActionMap name="common_driving_remap"></code> | ||
+ | The driving controls should now match your movement controls, with the handbrake bound to the jump key. | ||
+ | {{ii}} To bind "Change Seat" to match your "Crouch" key, repeat steps 1 and 2, and change the first line to <code><ActionMap name="common_changeseat_remap"></code> | ||
}} | }} | ||
Revision as of 07:02, 1 February 2015
Cover image missing, please upload it | |
Developers | |
---|---|
Ubisoft Montreal | |
Publishers | |
Ubisoft | |
Engines | |
Dunia 2 | |
Release dates | |
Windows | November 29, 2012 |
Far Cry | |
---|---|
Far Cry | 2004 |
Far Cry 2 | 2008 |
Far Cry 3 | 2012 |
Far Cry 3 Blood Dragon | 2013 |
Far Cry 4 | 2014 |
Far Cry Primal | 2016 |
Far Cry 5 | 2018 |
Far Cry New Dawn | 2019 |
Far Cry 6 | 2021 |
Key points
- PC version features high resolution textures, tessellation, high quality shadows and more PC-specific features.
- Large number of issues reported on multiple hardware configurations, including texture problems, falling through the world, etc.
General information
- Official game site
- Ubisoft Forums - PC Discussion
- Ubisoft Forums - Technical Community Help
- Far Cry Wiki
- Steam Community Discussions
- Steam Users' Forums for game series
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Amazon.com | ||||
GamersGate | ||||
Incorrect store name. See here for available options. | ||||
Green Man Gaming | Playfire client required for download. | |||
Green Man Gaming | Deluxe Edition. Playfire client required for download. |
|||
Steam | Both Steam and Uplay required to be running while playing. | |||
Ubisoft Store | ||||
Origin | Origin client required for download. |
- All versions require Uplay.
Version differences
- The Digital Deluxe Edition (Deluxe Edition) is a complete edition containing the base game and all DLC.
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/220240/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/220240/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Ubisoft Connect | Save games automatically sync. |
Video settings
Widescreen resolution
Instructions |
---|
Disable depth of field
- This only disables depth of field on background and when not aiming.
- This enhances antialiasing on forests and objects that are near, stabilizes the frame rate fluctuation, fixes the low-res textures on the background and can give a huge FPS boost in open view areas, for example, on the top of a tower.
Instructions |
---|
Disable HDR
- Disabling HDR improves performance.
Instructions |
---|
Disable ambient occlusion
- Ambient occlusion can't be disabled completely through the in-game settings when playing in DirectX 11, only switched to various techniques available (SSAO, HBAO, HDAO).
- Use of SSAO makes MSAA useless because the way it's implemented[1]
Instructions |
---|
Disable motion blur
- Disabling also helps to reduce input lag.
- Even if motion blur is handled by PostFX setting, completely disabling PostFX doesn't seem to work. It can be disabled with
<post>
in configuration file but game seems to remove it with every launch.
Instructions |
---|
Input settings
Manually bind Enter key to an action
Instructions |
---|
Rebind vehicle controls
Instructions |
---|
Toggle aiming down sights (ADS) for weapons
Instructions |
---|
Negative mouse acceleration
- Negative mouse acceleration prevents fast mouse movements. Mouse acceleration option in the Options menu does not fix the negative effect.
Instructions |
---|
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Czech | ||||
Danish | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Norwegian | ||||
Polish | ||||
Portuguese | ||||
Russian | ||||
Spanish | ||||
Swedish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | ||||
Online play | 18 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 80, 443, 13000, 13005, 13200 |
UDP | 9000-9005, 21800-21845 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues unresolved
Crash after first cutscene and random crashing
- Crashes can randomly happen in all parts of the game.[2]
- Crash are more frequent after first -unskippable- cutscene.[3]
Instructions |
---|
Instructions |
---|
Instructions |
---|
Textures and artifacting
Issues fixed
Change UI language
- For some reason Far Cry 3 will sometimes have a (poorly) translated interface.
Instructions |
---|
Microstutter
Instructions |
---|
Multi-GPU crash
- If your game freezes and crashes when entering a saved game, you must disable the Post FX option.
Instructions |
---|
Game stuck on splash screen
- Game splash screen pops up on desktop and freezes, doing nothing until the process is ended.
Instructions |
---|
Game stuck on first skill tree
Instructions |
---|
Parachute will not open
Game reports wrong button for opening parachute when jumping with wing-suit. There seems to be link between crouch binding and change vehicle seat binding. Make sure that these actions are bound to same key.[6]
Multiplayer weapons will not level up
- Weapons earn EXP and level up during matches, but do no retain EXP post-game; weapons stay at level 1 indefinitely.
Instructions |
---|
Installation issues
When using a C:\ drive with limited space such as an SSD, the game will not install onto a secondary drive even if you have sufficient free space.
Instructions |
---|
Instructions |
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First loading screen stalls or takes excessive amounts of time
Instructions |
---|
Crash when installed in a Windows 8 Storage Space
The Game will refuse to run when installed on a drive which is managed by a Windows 8/8.1 Storage Space.
Instructions |
---|
Resolution issues before launching
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 11 | |
Shader Model support | 3, 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | Dolby Digital, Speex | |
Interface | Adobe Flash | |
Cutscenes | Bink Video | |
Multiplayer | PunkBuster |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP3 | Vista, 7 |
Processor (CPU) | AMD Athlon 64 X2 6000+ Intel Core 2 Duo E6700 2.6 GHz |
AMD Phenom II X2 565 3.1 GHz Intel Core i3-530 2.9 GHz |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | Nvidia GeForce GTX 8800 AMD Radeon HD 2900 512 MB of VRAM DirectX 9.0c compatible Shader model 3 support |
Nvidia GeForce GTX 480 AMD Radeon HD 5770 1 GB of VRAM DirectX 11 compatible Shader model 5 support |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (220240) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedSSAOMSAA
- ↑ Far Cry 3: Game crashing randomly - Steam Users' Forums
- ↑ Twitter / botherer: I know the game's going to ...
- ↑ http://www.tomshardware.com/reviews/radeon-hd-7990-devil13-7970-x2,3329-10.html
- ↑ http://www.tomshardware.com/reviews/radeon-hd-7990-devil13-7970-x2,3329-11.html
- ↑ Wing suit unable to deploy parachute | Ubisoft Forums
- Pages with reference errors
- Pages needing cover images
- Windows
- Games
- Invalid template usage (Series)
- Invalid template usage (DRM)
- Invalid template usage (Availability)
- Invalid template usage (Fixbox)
- Invalid section order
- Invalid template usage (Save game cloud syncing)
- Self-hosting
- Invalid template usage (Network)
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)