Key points
- The DirectX 10 renderer of the game runs poorly with modern Windows, particularly with VSync. Using DX9 is strongly recommended. See Bouncing NPC glitch.
General information
- Ubisoft Forums
- Far Cry Wiki
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Version differences
- The Fortune's Edition is a complete edition containing the base game and the Fortunes Pack DLC.
DLC and expansion packs
Name |
Notes |
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Fortunes Pack |
Included with the Fortune's Edition |
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Intel Bonus Missions |
Released as a free download. |
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Essential improvements
Skip intro videos
Intel bonus missions
- DLC containing extra missions from a promotional deal between Ubisoft and Intel.
- For Steam version follow these instructions
Patches
- The 1.03 patch removes the activation requirement and allows for the game to be played without the need for the disc.[2]
Mods
Advanced improvements
The following tweaks require editing XML documents within the game's resource file[citation needed]
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- Download mod tools from moddb.
- From the archive, extract the contents of the
WobFC2DUNIAxxx folder into the <path-to-game>\modding\ folder, creating this folder if it doesn't exist.
- Run
bootstrap.bat to unpack Far Cry 2's resource file into your modding folder.
- After changes have been made to the unpacked resources, run
build_patch.bat to pack the modified resources back up into patch.fat and patch.dat files.
- Copy
patch.fat and patch.dat into <path-to-game>\Data_Win32\ , backing up the existing resource files before overwriting them.
Notes
- This process should work even with mods installed. Mods are typically distributed as
patch.fat and patch.dat resources. The mod tools will unpack these resources if installed, so when the resources are repackaged after making these improvements the mod should be preserved.
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Mouse sensitivity multiplier
- Far Cry 2's resource file contains a set of mouse sensitivity multipliers which augment the sensitivity slider in the options menu.
Instructions[citation needed]
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- In the
original\patch\config\inputactionmapcommon.xml file, change the sensitivity attributes within each <MouseFilter> element to the desired scalar.
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Remove mouse speed clamp
- Far Cry 2 clamps mouse speed once it reaches a certain rate. This can be problematic for player who use high DPI mice or low sensitivities.
Instructions[citation needed]
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- In the
original\patch\config\inputactionmapcommon.xml file, remove the maxOutput attributes from each <MouseFilter> element.
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Eliminate one-frame latency
- Far Cry 2 uses a multithreaded renderer, meaning the rendering happens in a thread separate from the main game loop. This pipelining, which is performed by default, increases framerate substantially but at the cost of one frame of latency. Since Far Cry 2 needs to be framerate limited to avoid certain bugs, this tradeoff can be beneficial in cases where framerate is capped well below the system's capabilities, or in cases where the player values low latency over outright framerate.
Instructions[citation needed]
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- In the
original\patch\engine\settings\defaultthreadingconfig.xml file, set ThreadCnt="0" on the <ThreadSetting id="RENDER_THREAD" ...> element.
Notes
- Additional threads can be allocated to the
PHYSIC_THREADS and JOB_THREADS to regain some lost framerate. 4 physics threads and 2 job threads appear to yield the greatest performance increase on quad core machines. Increasing job threads too far can have catastrophic effects on performance.
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Improved graphics
Use the cheat console
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- Open the cheat console with 0+~.
- Type
GFX_HemiQuality 2 , GFX_LeavesShadowRatio 1 , GFX_SunShadowRange0 14 , GFX_SunShadowRange1 30 , GFX_SunShadowRange2 160 and GFX_MaxHemiMapDistance 10000
- You can load the cheats whenever you start the game by placing them in the configuration file
- Only works in DX10 mode.
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Game data
In-game general settings.
Configuration file(s) location
Save game data location
Video settings
Template:Video settings
Disable Motion Blur and Depth of Field
- These settings cause in-game blurriness.
Instructions[citation needed]
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- Go to the configuration file location.
- Open
GamerProfile.xml with your text editor of choice.
- Between the lines
</CustomQuality> and </RenderProfile> copy and paste the following:
<Post>
<quality GameDepthOfField="0" CinematicDepthOfField="0" MotionBlur="0" FXAALevel="0" id="ultrahigh" />
</Post>
- Set the file to read-only.[citation needed]
Notes
- This does not change the blur/dark effect caused by over-sprinting to the point where the player is forced back to walk.
- You can change values also to your liking, e.g. if you want DoF but not motion blur, simply change
0 to 1 in GameDepthOfField and CinematicDepthOfField .
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Use command line argument[citation needed]
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Use the -RenderProfile_MaxFps X command line argument where X is your preferred max fps.
Notes
- If you see screen-tearing, give the game some extra frames to render.
- Alternatively, the
gfx_maxFps console command can be used to set the framerate limit in-game.
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Input settings
In-game key map settings.
Template:Input settings
Audio settings
Template:Audio settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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French |
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Italian |
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German |
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Spanish |
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Turkish |
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Russian
Retail only. Patch for digital release here.
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Network
In-game network settings.
Multiplayer types
Connection types
Ports
Protocol |
Port(s) and/or port range(s) |
TCP |
9000-9003 |
UDP |
3074, 9000-9003 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
Issues unresolved
Stuck/can't exit turret
- This happens if the "interact" key is rebound to anything other than the "default" (E). In order to exit the turret if key is rebound, E must be used.
Jackal Tapes glitch
- As of patch 1.03 any tape found in the Southern district will play as the ninth tape.[4]
Issues fixed
Bouncing NPC glitch
- This is a game-breaking bug as important NPCs can't complete their dialog to progress the story.
Use DX9 renderer instead of DX10[5]
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- This is the recommended fix since forcing VSync through the drivers seems to cause major input latency.
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Lower frame rate with Nvidia DSR or AMD VSR to set the in-game render resolution much higher than your monitor's supported resolution
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Notes
- 60 FPS is a conservative limit. NPCs' idle and player-tracking animations appear to start breaking down around 120 FPS. At 144 FPS animations are buggy but most (but not all) NPC conversations are still functional. Occurrences of NPCs floating up into the air then falling to their death may increase in frequency as the framerate limit is set higher, but it only appears to happen a couple of times per playthrough at 90 FPS.
- A video capture program such as FRAPS can be used to limit frame rate during buggy NPC conversations. This allows the rest of the game to be played without vsync input lag (on a 60 Hz monitor) or at high frame rates (on a high refresh rate monitor).
Missing phone conversations
- Your phone rings, you answer it, but nothing happens. This bug isn't game-breaking, but you miss out on the dialogue.
Switch DX10 renderer to DX9[5]
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Game resolution changes to 1600x900 when Alt-Tabbing
- Alt-tabbing out of the game may cause the resolution to reset to 1600x900.[citation needed]
Reset your resolution[citation needed]
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- Open the Options menu, then Display
- Change your Resolution to something besides your preferred choice.
- Hit Apply
- Now change the Resolution back to your preference.
- Hit Apply again
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Audio glitches
- Certain audio devices (namely older Realtek integrated audio chips) aren't compatible with the audio in the game and will reverse all channels or make the back channel primary and the front channel near inaudible.
Update audio drivers[citation needed]
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Modify .ini file[citation needed]
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- Go to
<path-to-game>\Data_Win32\SoundBinary\
- Open
DARE.ini .
- Find the line
DISABLE_OPTIMISATION and set the value to FALSE .
- Save your changes.
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Game always runs windowed
- The Nvidia 301.24 BETA drivers can cause Far Cry 2 to load in windowed mode, minimizing the game can also cause the same effect. This is easily resolved.
Change renderer from DX10 to DX9[citation needed]
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- Launch the game and from the menu select Options then navigate to Display.
- From here simply change your DirectX version to 9 and click Apply.
- Restart the game.
Notes
- Alternatively you can simply press Alt+↵ Enter to go back into full-screen mode, however some users may have unexpected issues like vsync turning off even if it's set on.
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Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9, 10, 10.1 |
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Shader Model support |
3 |
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Executable |
32-bit |
64-bit |
Notes |
Windows |
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Middleware
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Middleware |
Notes |
Physics |
Havok |
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Cutscenes |
Bink Video |
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Multiplayer |
Matchmaking+, PunkBuster |
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Command line parameter |
Effect
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-GameProfile_GodMode 1 |
Enables god mode (only enable after tutorial)
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-GameProfile_UnlimitedAmmo 1 |
Unlimited ammo (only enable after tutorial)
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-GameProfile_AllWeaponsUnlock 1 |
Unlocks all weapons
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-GameProfile_UnlimitedReliability 1 |
Weapons will never break
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-exec filename |
Parses console commands from the file named filename in your Game data directory. Known to work for files with a .CFG extension. Execution results can be viewed in-game by opening the console with ~.
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System requirements
Windows |
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Minimum |
Recommended |
Operating system (OS) |
XP |
Vista |
Processor (CPU) |
Intel Pentium 4 3.2 GHz Intel Pentium D 2.66 GHz AMD Athlon 64 3500+ |
Intel Core 2 Duo AMD 64 X2 5200+ AMD Phenom |
System memory (RAM) |
1 GB |
2 GB |
Hard disk drive (HDD) |
3.5 GB | |
Video card (GPU) |
Nvidia GeForce 6800 ATI Radeon X1650 256 MB of VRAM DirectX 9 compatible Shader model 3 support |
Nvidia GeForce 8600 GTS ATI Radeon X1900 512 MB of VRAM DirectX 10 compatible |
- Multiple saves and user created maps will increase the amount of needed hard disk space.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
References