Difference between revisions of "Engine:GoldSrc"
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+ | {{ii}} Based on [[Engine:Quake engine|Quake engine]]. | ||
{{Infobox engine | {{Infobox engine | ||
− | |developer | + | |developer=Valve Corporation |
− | + | |first release=1998 | |
− | |first release = 1998 | + | |latest release=2004 (retail)<br>2020 (overall) |
− | |latest release= | + | |successor=Source |
− | |wikipedia | + | |wikipedia=GoldSrc |
}} | }} | ||
+ | [[File:Hl engine logo.png|thumbnail|"Powered by the Half-Life engine" logo used on the boxart for [[Gunman Chronicles]].]] | ||
+ | ==Other information== | ||
+ | ===Console commands=== | ||
+ | Games running on the GoldSrc engine can utilize [https://developer.valvesoftware.com/wiki/Command_Line_Options#Goldsource_Games GoldSrc Engine Console Commands] for various tasks. | ||
− | {{ | + | ===Half-Life Dedicated Server=== |
+ | <!--- DO NOT CHANGE THE TITLE OF THIS SECTION - Would break a lot of wikilinks ----> | ||
+ | {{++}} Works with multiple GoldSrc-based games. | ||
+ | {{ii}} See the [https://developer.valvesoftware.com/wiki/SteamCMD SteamCMD] article and [https://support.steampowered.com/kb_article.php?ref=6470-EIFV-5481 the relevant Steam Support article]. | ||
− | == | + | ==Issues unresolved== |
− | + | ===High frame rate issues=== | |
− | + | {{ii}} Client air acceleration can be affected by high FPS. The only noticeable difference using high FPS (+100) is when bunny hopping, long-jumping or surfing | |
− | |||
− | |||
− | == | ||
− | The |
Latest revision as of 17:48, 9 April 2020
- Based on Quake engine.
Developers | |
---|---|
Valve Corporation | |
First release date | |
1998 | |
Latest release date | |
2004 (retail) 2020 (overall) |
|
Successor | |
Source | |
Other information
Console commands
Games running on the GoldSrc engine can utilize GoldSrc Engine Console Commands for various tasks.
Half-Life Dedicated Server
- Works with multiple GoldSrc-based games.
- See the SteamCMD article and the relevant Steam Support article.
Issues unresolved
High frame rate issues
- Client air acceleration can be affected by high FPS. The only noticeable difference using high FPS (+100) is when bunny hopping, long-jumping or surfing