Difference between revisions of "Engine:Frostbite 3"
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|wikipedia=Frostbite (game engine) | |wikipedia=Frostbite (game engine) | ||
}} | }} | ||
+ | '''Key points''' | ||
+ | {{ii}} [[Company:DICE|DICE]]-developed engine that is used in many EA projects. | ||
+ | |||
+ | == Video == | ||
+ | ===[[Glossary:Ultra-widescreen|Ultra-widescreen]]=== | ||
+ | {{ii}} Most games running on the engine use a {{term|Hor+}} ultrawide image... | ||
+ | {{--}} ...though the cutscenes will most likely be {{term|pillarboxed}}. | ||
+ | |||
+ | === Games set to windowed mode open at 1280x720 === | ||
+ | {{Fixbox|description=Change the desired resolution|fix= | ||
+ | Using [[#Developer console|the guide below]], create a file titled <code>user.cfg</code> on the game's installation directory and paste the following, modifying the numbers listed below to your desired resolution: | ||
+ | <pre> | ||
+ | Window.Width 1920 | ||
+ | Window.Height 1080 | ||
+ | </pre>}} | ||
+ | |||
+ | === Frame rate (FPS) === | ||
+ | {{Fixbox|description=Unlocking the frame rate|fix= | ||
+ | Using [[#Developer console|the guide below]], create a file titled <code>user.cfg</code> on the game's installation directory and paste the following: | ||
+ | <pre> | ||
+ | GameTime.MaxVariableFPS 0 | ||
+ | </pre> | ||
+ | |||
+ | Where '0' unlocks the framerate, allowing the game to go above the 200FPS cap. | ||
+ | {{--}} ''[[Star Wars Battlefront II (2017)|Star Wars Battlefront II]]'''s Instant Action may have issues that can be resolved with an FPS cap to either 60 or 30.}} | ||
+ | |||
+ | === Anti-aliasing (AA) === | ||
+ | {{ii}} TAA will most likely be forced on with no option to disable. Workarounds do exist to disable it, though they differ depending on the game. | ||
+ | |||
+ | == Other information == | ||
+ | === Developer console === | ||
+ | {{ii}} Some Frostbite games have a built-in developer console that can be called up by pressing {{key|~}}. Some commands are listed below. | ||
+ | {{ii}} These commands can be executed when the game launches by creating a file titled <code>user.cfg</code> in the game installation folder. | ||
+ | {| class="mw-collapsible mw-collapsed wikitable" | ||
+ | |- | ||
+ | !Command !! Description | ||
+ | |- | ||
+ | |PerfOverlay.DrawFPS 1 || Show FPS counter | ||
+ | |- | ||
+ | |PerfOverlay.DrawGraph 1 || Show performance graph | ||
+ | |- | ||
+ | |GameTime.MaxVariableFPS # || Limit frame rate (where <code>#</code> is a positive number) / '0' unlocks framerate beyond 200FPS | ||
+ | |- | ||
+ | |RenderDevice.TripleBufferingEnable 1 || Enable Triple-Buffering (only recommended if Vsync is on) | ||
+ | |- | ||
+ | |RenderDevice.ForceRenderAheadLimit 1 || Force rendering only 1 frame ahead (can remove stutter, default value is 3) | ||
+ | |- | ||
+ | |Screenshot.Render || Take a screenshot (into <code>{{p|userprofile\Documents}}\*game's folder*\Screenshots\</code>) | ||
+ | |} |
Revision as of 04:34, 2 December 2022
Developers | |
---|---|
DICE | |
Website | |
https://www.ea.com/frostbite | |
First release date | |
2013 | |
Predecessor | |
Frostbite 2 | |
Key points
- DICE-developed engine that is used in many EA projects.
Video
Ultra-widescreen
- Most games running on the engine use a Hor+ ultrawide image...
- ...though the cutscenes will most likely be pillarboxed.
Games set to windowed mode open at 1280x720
Change the desired resolution |
---|
Using the guide below, create a file titled Window.Width 1920 Window.Height 1080 |
Frame rate (FPS)
Unlocking the frame rate |
---|
Using the guide below, create a file titled GameTime.MaxVariableFPS 0 Where '0' unlocks the framerate, allowing the game to go above the 200FPS cap.
|
Anti-aliasing (AA)
- TAA will most likely be forced on with no option to disable. Workarounds do exist to disable it, though they differ depending on the game.
Other information
Developer console
- Some Frostbite games have a built-in developer console that can be called up by pressing ~. Some commands are listed below.
- These commands can be executed when the game launches by creating a file titled
user.cfg
in the game installation folder.
Command | Description |
---|---|
PerfOverlay.DrawFPS 1 | Show FPS counter |
PerfOverlay.DrawGraph 1 | Show performance graph |
GameTime.MaxVariableFPS # | Limit frame rate (where # is a positive number) / '0' unlocks framerate beyond 200FPS
|
RenderDevice.TripleBufferingEnable 1 | Enable Triple-Buffering (only recommended if Vsync is on) |
RenderDevice.ForceRenderAheadLimit 1 | Force rendering only 1 frame ahead (can remove stutter, default value is 3) |
Screenshot.Render | Take a screenshot (into %USERPROFILE%\Documents\*game's folder*\Screenshots\ )
|