Difference between revisions of "Embr"
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{{ii}} All versions require {{DRM|Steam}}. | {{ii}} All versions require {{DRM|Steam}}. | ||
+ | ==Monetization== | ||
{{DLC| | {{DLC| | ||
{{DLC/row| Embr x Curve Digital Costume Pack | Free during the Early Access Period | Windows }} | {{DLC/row| Embr x Curve Digital Costume Pack | Free during the Early Access Period | Windows }} |
Revision as of 17:04, 26 January 2021
Developers | |
---|---|
Muse Games | |
Publishers | |
Curve Digital | |
Engines | |
Unity 2019[Note 1] | |
Release dates | |
Windows | Early access |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, Shooter |
Art styles | Cartoon, Stylized |
Themes | Comedy, Contemporary |
Embr is a cartoon-stylized first-person shooter action game emphasizing comedic and casual physics-based gameplay. Developed by Muse Games, developers of the Guns of Icarus titles, alongside publisher Curve Digital, Embr makes use of the Unity engine. This title also takes full advantage of many Unity 2019 features, such as Vulkan support and Google Stadia cross-play.
The game released on May 21, 2020 through Steam via the Early Access program.[2] This title was also the first game to appear on Google Stadia in an Early Access state.[3][4]
The early access roadmap as of May 20, 2020 indicates that Embr is expected to fully launch within about 12 months of further development. The developers seek to expand on the current gameplay loop and create new content for the game based on feedback from their current version.[5]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Embr x Curve Digital Costume Pack | Free during the Early Access Period |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Muse Games\FireProject |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1062830/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Muse Games\FireProject |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1062830/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Support for cloud saves may be added in the future.[6] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Windowed Mode and Resolution settings are combined into one drop-down box. Fullscreen/Borderless can only be selected at native desktop resolution. Selecting any specific resolution will render in windowed mode.[7] |
||
Multi-monitor | Hor+ scaling.[8] Some out-of-bounds areas can be seen in menus. UI elements expand based on resolution and can become cumbersome at wider aspect ratios, especially in menus.[9] The developers are aware of multi-monitor HUD issues.[10] | ||
Ultra-widescreen | Hor+ scaling.[8] Some additional clipping is present on menus. | ||
4K Ultra HD | [11] | ||
Field of view (FOV) | 55 - 95 degrees. | ||
Windowed | Select any specific resolution from the list to enable windowed mode. | ||
Borderless fullscreen windowed | In-game Fullscreen Windowed option only allows for desktop resolution. See Custom resolution. |
||
Anisotropic filtering (AF) | No option included. Anisotropic quality unknown. | ||
Anti-aliasing (AA) | Unknown type with three quality settings. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | [12] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Custom resolution
- The resolution for fullscreen and borderless windowed mode cannot be manually set. Furthermore, most launch arguments are ignored.
Use windowed mode (workaround)[13] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Master SoundFX, Elemental (environment), Player (characters), and Music. | |
Surround sound | [14] | |
Subtitles | No spoken dialogue outside of tutorial voice-over (English only). | |
Closed captions | ||
Mute on focus lost |
Localizations
- Announcer voice in tutorial is only voiced in English. This has no impact on the game.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 4 | Co-op |
||
Online play | 4 | Co-op Includes a password option for private lobbies. Cross-play with Google Stadia users is supported. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues fixed
Incorrect coloring and graphical glitches
Use Vulkan rendering (select Play Embr (Vulkan) through Steam[15]
|
---|
Notes
|
Unable to join private lobbies
- The "Join Code" option for private lobbies may malfunction in some situations.
Join by IP address instead of join code[17] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
Vulkan | Available as a fallback launch option. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8, 8.1, 10 | |
Processor (CPU) | Intel i5 6600 Series 3.5 GHz Intel i7 4760 3 GHz |
Intel i5 9600K @ 3.7 GHz |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | Nvidia GeForce GTX 960 DirectX 11 compatible | Nvidia GeForce GTX 1060 6 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2019.3.3f1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1062830/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1062830) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Cptmold on 2020-05-20
- Checked using the log printed to %USERPROFILE%\AppData\LocalLow on game launch.
- ↑ Steam :: Embr :: Hold Onto Your Hoses: Embr launches into Early Access on May 21st! - last accessed on 2020-05-20
- ↑ This Week on Stadia: Embr available in early access - Stadia Community - last accessed on 2020-05-27
- ↑ Everything we know about Google Stadia: how it works, what it costs, and what games it has : Gamesradar+ - last accessed on 2020-05-27
- "Stadia is set to get its first Early Access game on May 21. Titled Embr, you'll play as an on-demand firefighter putting out fires across the city."
- ↑ Embr on Steam" - last accessed on 2020-05-20
- "“We are planning to stay in Early Access for 12 months. We want to make sure the game launches in a state we are, and you are, happy with, and we don’t want to rush it."
- ↑ Post 2 :: Cloud saves? :: Embr General Discussions (Steam) - last accessed on 2020-05-27
- ↑ Verified by User:Cptmold on 2020-05-21
- Information is accurate as of the build available on May 20, 2020.
- ↑ 8.0 8.1 Verified by User:Cptmold on 2020-05-20
- Tested by comparing screenshots of the same height between 16:9 and 16:10.
- ↑ Verified by User:Cptmold on 2020-05-21
- Tested at 3840x1080 and compared to 16:9 (1920x1080 and 3840x2160). Findings were later reproduced by a Muse Games developer.
- ↑ Embr Discord #general - last accessed on 2020-05-21
- "That one does get a bit nasty. I can hand over to our UI guy after launch. Shouldn't be tooo much work to detect and handle"
- ↑ Verified by User:Cptmold on 2020-05-20
- ↑ Verified by User:Cptmold on 2020-05-20
- Tested with RivaTuner Statistics Server.
- ↑ Verified by User:Cptmold on 2020-05-20
- Tested after other typical Unity solutions proved ineffective.
- ↑ Verified by User:Rose on 2020-12-07
- Played through the tutorial with a 5.1 surround sound system. The game used the front left and right channels only, as seen in Orban Loudness Meter.
- ↑ Embr Discord: #steam-bug-reports - last accessed on 2020-05-27
- "Try running the game with the default launch option (which uses Vulkan). Should be a bit more stable"
- ↑ Embr - Addressing the Input Lag Issue - Steam News - last accessed on 2020-07-23
- ↑ Posts 4, 7 :: Can't get multiplayer to work :: Embr General Discussions (Steam) - last accessed on 2020-05-27
- "Yeah we've seen this reported a few times now. We're investigating this asap. Really sorry again. If you can email us your player logs, that would be a big help. Thanks so much!"