Dragon Ball Xenoverse
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Developers | |
---|---|
Dimps | |
Windows | QLOC |
Publishers | |
Bandai Namco Entertainment | |
Release dates | |
Windows | February 27, 2015 |
Reception | |
OpenCritic | 71 |
IGDB | 74 |
Taxonomy | |
Monetization | DLC |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Fighting, RPG |
Art styles | Anime |
Themes | Fantasy |
Series | Dragon Ball |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Green Man Gaming | Region locked in Latin America. | |||
Humble Store | ||||
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
Season Pass | ||
Pre-order DLC | Includes Super Saiyan 4 Vegeta, along with a gold and silver outfit. | |
GT Pack 1 | ||
GT Pack 2 (+ Mira and Towa) | ||
Resurrection ‘F’ pack | ||
Movie Costumes Pack | Free. No longer available. |
- Unlike Xenoverse 2, the Pre-order content was never made available as a separate DLC for people who didn't pre-order.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\BANDAI NAMCO Games\DB Xenoverse\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/323470/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam | <Steam-folder>\userdata\<user-id>\323470\remote\DBXV.sav |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/323470/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Letterboxed 16:9. See Widescreen resolution. | ||
Multi-monitor | Pillarboxed 16:9. See Widescreen resolution. | ||
Ultra-widescreen | Pillarboxed 16:9. See Widescreen resolution. | ||
4K Ultra HD | [1] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | FXAA only. Force SGSSAA with 0x004010C5 bits via Nvidia Profile Inspector. |
||
Vertical sync (Vsync) | Both Vsync and refresh rate limiter options in-game. | ||
60 FPS and 120+ FPS | Game appears to be limited to 150 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
Use replacement xgcore.dll[citation needed] |
---|
Notes
|
Cel shading
Toggle cel shading[citation needed] |
---|
Use Helix Mod: Dragon Ball Xenoverse to toggle. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Mouse X-axis inversion also available. | |
Controller | ||
Controller support | XInput + DirectInput | |
Full controller support | ||
Controller remapping | Three presets available for Xbox 360 controllers; Fully remappable for DirectInput devices. | |
Controller sensitivity | ||
Controller Y-axis inversion | Controller X-axis inversion also available. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | For DualShock use the PlayStation Buttons Mod | |
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Rapidly changes button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Sound Effects, Voice. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | Most sound currently playing will mute, but game will continue to run and some new sounds will play. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 6 | Versus Use Nucleus Co-op. |
||
LAN play | ||||
Online play | Versus, Co-op |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Dragon Ball Xenoverse. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | With a highly modified Street Fighter IV Engine |
Interface | Iggy |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista, 7 | Vista, 7, 8 |
Processor (CPU) | Intel Core 2 Duo 2.4 GHz AMD Athlon 64 X2 5200+, 2.6 GHz |
Intel Core i3-530, 2.93 GHz AMD Phenom II X4 940, 3.0 GHz |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 10 GB | |
Video card (GPU) | Nvidia GeForce 8800 ATI Radeon HD 3870 | Nvidia GeForce GTX 550Ti AMD Radeon HD 6790 DirectX 9.0c compatible |
- 32-bit Systems are not supported. But the game works on 32-bit Systems however.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/323470/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (323470) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Can't see Ki Effects in 4K :: DRAGON BALL XENOVERSE General Discussions - last accessed on May 2023