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Difference between revisions of "Dragon's Lair Trilogy"

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{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Dragons Lair Trilogy coverart.jpg
 
|cover        = Dragons Lair Trilogy coverart.jpg
Line 9: Line 8:
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|July 24, 2018|ref=<ref>{{Refurl|url=https://www.gog.com/news/release_dragons_lair_trilogy|title=Release: Dragon's Lair Trilogy - GOG.com|date=2019-07-25}}</ref>}}
 
{{Infobox game/row/date|Windows|July 24, 2018|ref=<ref>{{Refurl|url=https://www.gog.com/news/release_dragons_lair_trilogy|title=Release: Dragon's Lair Trilogy - GOG.com|date=2019-07-25}}</ref>}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | None }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | Cinematic camera }}
 +
{{Infobox game/row/taxonomy/controls          | }}
 +
{{Infobox game/row/taxonomy/genres            | Quick time events }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | Pre-rendered graphics }}
 +
{{Infobox game/row/taxonomy/themes            | Fantasy }}
 +
{{Infobox game/row/taxonomy/series            | Dragon's Lair }}
 
|steam appid  =  
 
|steam appid  =  
 
|steam appid side  =  
 
|steam appid side  =  
|gogcom id    =  
+
|gogcom id    = 2083200433
 
|strategywiki =  
 
|strategywiki =  
 +
|mobygames    = dragons-lair-trilogy
 
|wikipedia    = Dragon's Lair
 
|wikipedia    = Dragon's Lair
 
|winehq      =  
 
|winehq      =  
 
|license      = commercial
 
|license      = commercial
 
}}
 
}}
{{Series|Dragon's Lair}}
 
  
 
'''Key points'''
 
'''Key points'''
{{ii}} Re-release of [https://en.wikipedia.org/wiki/Dragon%27s_Lair_(1983_video_game) Dragon's Lair], [https://en.wikipedia.org/wiki/Dragon%27s_Lair_II:_Time_Warp Dragon's Lair II: Time Warp], and [https://en.wikipedia.org/wiki/Space_Ace Space Ace] with support for modern computers and bonus behind-the-scenes content.
+
{{ii}} Re-release of [[Dragon's Lair]], [[Dragon's Lair II: Time Warp]], and [[Space Ace]] with support for modern computers and bonus behind-the-scenes content.
  
 
'''General information'''
 
'''General information'''
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|discord               =  
+
|discord                   =  
|discord notes         =  
+
|discord notes             =  
|epic games store       =  
+
|epic games launcher       =  
|epic games store notes =  
+
|epic games launcher notes =  
|gog galaxy             = true
+
|gog galaxy               = true
|gog galaxy notes       =  
+
|gog galaxy notes         =  
|origin                 =  
+
|origin                   =  
|origin notes           =  
+
|origin notes             =  
|steam cloud           =  
+
|steam cloud               =  
|steam cloud notes     =  
+
|steam cloud notes         =  
|uplay                  =  
+
|ubisoft connect          =  
|uplay notes           =  
+
|ubisoft connect notes     =  
|xbox cloud             =  
+
|xbox cloud               =  
|xbox cloud notes       =  
+
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
 
{{Image|Dragon's Lair Trilogy 1 Settings.png|General settings (Dragon's Lair).}}
 
{{Image|Dragon's Lair Trilogy 1 Settings.png|General settings (Dragon's Lair).}}
{{Video settings
+
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
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|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = always on
 
|widescreen resolution      = always on
|widescreen resolution notes= Cropped to 16:9 from original 4:3 LaserDisc version. Arcade Cabinet mode is further cropped to 4:3 from 16:9 cropped version.<ref>[https://www.gog.com/forum/dragons_lair_trilogy/whats_the_resolution/post4 What's the resolution?, page 1 - Forum - GOG.com]</ref><ref>[https://www.gog.com/forum/general/release_dragons_lair_trilogy_25ebf/post129 Release: Dragon's Lair Trilogy, page 7 - Forum - GOG.com]</ref> 16:10 and narrower aspects will be {{term|letterboxed}}.<ref name="Aspect and Framerate Check">{{Refcheck|user=Cptmold|date=2019-07-25|comment=Tested at resolutions of 1920x1080, 2560x1080, 3840x1080, 5760x1080, 1280x960, and 1680x1050. Framerate cap and VSync were tested using RivaTuner Statistics Server.}}</ref>
+
|widescreen resolution notes= Cropped to 16:9 from original 4:3 LaserDisc version. Arcade Cabinet mode is further cropped to 4:3 from 16:9 cropped version.<ref>{{Refurl|url=https://www.gog.com/forum/dragons_lair_trilogy/whats_the_resolution/post4|title=What's the resolution?, page 1 - Forum - GOG.com|date=May 2023}}</ref><ref>{{Refurl|url=https://www.gog.com/forum/general/release_dragons_lair_trilogy_25ebf/post129|title=Release: Dragon's Lair Trilogy, page 7 - Forum - GOG.com|date=May 2023}}</ref> 16:10 and narrower aspects will be {{term|letterboxed}}.<ref name="Aspect and Framerate Check">{{Refcheck|user=Cptmold|date=2019-07-25|comment=Tested at resolutions of 1920x1080, 2560x1080, 3840x1080, 5760x1080, 1280x960, and 1680x1050. Framerate cap and VSync were tested using RivaTuner Statistics Server.}}</ref>
 
|multimonitor              = false
 
|multimonitor              = false
 
|multimonitor notes        = {{term|Pillarboxed}} 16:9.<ref name="Aspect and Framerate Check" />
 
|multimonitor notes        = {{term|Pillarboxed}} 16:9.<ref name="Aspect and Framerate Check" />
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|windowed notes            = Press {{key|Alt|Enter}} to toggle.
 
|windowed notes            = Press {{key|Alt|Enter}} to toggle.
 
|borderless windowed        = always on
 
|borderless windowed        = always on
|borderless windowed notes  = Borderless fullscreen. See the [[Engine:Unity#Borderless_fullscreen_windowed_mode|PCGW Unity Engine article]] for a standard borderless window or exclusive fullscreen.
+
|borderless windowed notes  = Borderless fullscreen. See the [[Engine:Unity#Borderless fullscreen windowed mode|Unity Engine article]] for a standard borderless window or exclusive fullscreen.
 
|anisotropic                = n/a
 
|anisotropic                = n/a
 
|anisotropic notes          =  
 
|anisotropic notes          =  
 
|antialiasing              = n/a
 
|antialiasing              = n/a
 
|antialiasing notes        =  
 
|antialiasing notes        =  
 +
|upscaling                  = false
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = false
 
|vsync                      = false
 
|vsync notes                = <ref name="Aspect and Framerate Check" />
 
|vsync notes                = <ref name="Aspect and Framerate Check" />
 
|60 fps                    = limited
 
|60 fps                    = limited
|60 fps notes              = All videos use pre-composited hand-drawn artwork animated at 12-24 FPS{{note|note=See [https://www.lifewire.com/what-are-ones-twos-and-threes-4057778 this article] for a general explanation of how this works.}}<ref>[https://steamcommunity.com/app/227380/discussions/0/810924774430846397/#c810924774438198591 FPS cap? :: Dragon's Lair General Discussions]</ref> and do not benefit from 60+ FPS.<ref name="Aspect and Framerate Check" />
+
|60 fps notes              = All videos use pre-composited hand-drawn artwork animated at 12-24 FPS{{note|note=See [https://www.lifewire.com/what-are-ones-twos-and-threes-4057778 this article] for a general explanation of how this works.}}<ref>{{Refurl|url=https://steamcommunity.com/app/227380/discussions/0/810924774430846397/#c810924774438198591|title=FPS cap? :: Dragon's Lair General Discussions|date=May 2023}}</ref> and do not benefit from 60+ FPS.<ref name="Aspect and Framerate Check" />
 
|120 fps                    = limited
 
|120 fps                    = limited
|120 fps notes              = No framerate cap.<ref name="Aspect and Framerate Check" />
+
|120 fps notes              = No framerate cap.<ref name="Aspect and Framerate Check" /> Telecine judder artifacts that usually occur in 60Hz are not present when played in a refresh rate that is a multiple of 24 (120Hz, 144Hz, 240Hz).
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
|color blind                = unknown
+
|ray tracing                = false
 +
|ray tracing notes          =
 +
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
==Input settings==
+
==Input==
{{Input settings
+
{{Input
 
|key remap                = false
 
|key remap                = false
 
|key remap notes          =  
 
|key remap notes          =  
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|xbox prompts              = false
 
|xbox prompts              = false
 
|xbox prompts notes        = No control prompts are used in-game.
 
|xbox prompts notes        = No control prompts are used in-game.
|impulse triggers          = unknown
+
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
 
|dualshock 4              = unknown
 
|dualshock 4              = unknown
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}}
 
}}
  
==Audio settings==
+
==Audio==
{{Audio settings
+
{{Audio
 
|separate volume          = false
 
|separate volume          = false
 
|separate volume notes    =  
 
|separate volume notes    =  
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|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
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|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = false
 
|windows 64-bit exe    = false
 +
|windows arm app        = false
 
|windows exe notes      =  
 
|windows exe notes      =  
|macos 32-bit app       = unknown
+
|macos intel 32-bit app = unknown
|macos 64-bit app       = unknown
+
|macos intel 64-bit app = unknown
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable= unknown
 
|linux 32-bit executable= unknown
 
|linux 64-bit executable= unknown
 
|linux 64-bit executable= unknown
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
  
 +
==System requirements==
 
{{System requirements
 
{{System requirements
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    = 7/8/10
+
|minOS    = 7, 8, 10
 
|minCPU  = 1.8 GHz Dual Core
 
|minCPU  = 1.8 GHz Dual Core
 
|minRAM  = 4 GB
 
|minRAM  = 4 GB
 
|minHD    = 5 GB
 
|minHD    = 5 GB
|minGPU  = 256 MB GeForce 8800
+
|minGPU  = Nvidia GeForce 8800
|minGPU2  = Radeon HD 3850
+
|minGPU2  = ATI Radeon HD 3850
|minGPU3  = Intel HD 2000
+
|minGPU3  = Intel HD Graphics 2000
 +
|minVRAM  = 256 MB
 
|minDX    = 9
 
|minDX    = 9
  
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|recRAM  =  
 
|recRAM  =  
 
|recHD    =  
 
|recHD    =  
|recGPU  = 512 MB GeForce GT 220
+
|recGPU  = Nvidia GeForce GT 220
|recGPU2  = Radeon HD 4550
+
|recGPU2  = ATI Radeon HD 4550
|recGPU3  = Intel HD 3000
+
|recGPU3  = Intel HD Graphics 3000
 +
|recVRAM  = 512 MB
 
|recDX    =  
 
|recDX    =  
 
}}
 
}}
  
 
{{References}}
 
{{References}}
 +
{{GOG.com Enhancement Project}}

Latest revision as of 22:51, 9 May 2023

Dragon's Lair Trilogy
Dragon's Lair Trilogy cover
Developers
Digital Leisure
Engines
Unity[Note 1]
Release dates
Windows July 24, 2018[2]
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Cinematic camera
Genres Quick time events
Art styles Pre-rendered graphics
Themes Fantasy
Series Dragon's Lair
Dragon's Lair Trilogy on MobyGames
Dragon's Lair Trilogy on Wikipedia
Dragon's Lair
Dragon's Lair 1989
Dragon's Lair II: Time Warp 1990
Dragon's Lair: Escape from Singe's Castle 1991
Dragon's Lair III: The Curse of Mordread 1993
Dragon's Lair 3D: Return to the Lair 2002
Dragon's Lair Trilogy 2018

Key points

Re-release of Dragon's Lair, Dragon's Lair II: Time Warp, and Space Ace with support for modern computers and bonus behind-the-scenes content.

General information

GOG.com Community Discussions for game series
GOG.com Support Page

Availability

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\Software\Digital Leisure Inc.\Dragon's Lair Trilogy

Save game data location

System Location
Windows HKEY_CURRENT_USER\Software\Digital Leisure Inc.\Dragon's Lair Trilogy

Save game cloud syncing

System Native Notes
GOG Galaxy

Video

General settings (Dragon's Lair).
General settings (Dragon's Lair).

Graphics feature State Notes
Widescreen resolution
Cropped to 16:9 from original 4:3 LaserDisc version. Arcade Cabinet mode is further cropped to 4:3 from 16:9 cropped version.[3][4] 16:10 and narrower aspects will be letterboxed.[5]
Multi-monitor
Pillarboxed 16:9.[5]
Ultra-widescreen
Pillarboxed 16:9.[5]
4K Ultra HD
Mastered from original film negatives at 1920x1080.
Field of view (FOV)
All gameplay uses pre-composited hand drawn animation.
Windowed
Press Alt+ Enter to toggle.
Borderless fullscreen windowed
Borderless fullscreen. See the Unity Engine article for a standard borderless window or exclusive fullscreen.
Anisotropic filtering (AF)
Anti-aliasing (AA)
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
[5]
60 FPS and 120+ FPS
All videos use pre-composited hand-drawn artwork animated at 12-24 FPS[Note 2][6] and do not benefit from 60+ FPS.[5]
No framerate cap.[5] Telecine judder artifacts that usually occur in 60Hz are not present when played in a refresh rate that is a multiple of 24 (120Hz, 144Hz, 240Hz).
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Uses default Windows sensitivity.
Mouse input in menus
Start screen's mouse behavior is highly limited and unintuitive.
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Almost full support; high scores can only be entered as AAA without a keyboard, and the program cannot be closed via controller.
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Only D-pad and one face button are used.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
No control prompts are used in-game.
Impulse Trigger vibration
PlayStation controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Spanish

Other information

API

Technical specs Supported Notes
Direct3D 9, 11
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 7, 8, 10
Processor (CPU) 1.8 GHz Dual Core
System memory (RAM) 4 GB
Hard disk drive (HDD) 5 GB
Video card (GPU) Nvidia GeForce 8800
ATI Radeon HD 3850
Intel HD Graphics 2000
256 MB of VRAM
DirectX 9 compatible


Notes

  1. Unity engine build: 5.6.5f1[1]
  2. See this article for a general explanation of how this works.

References

  1. Verified by User:Cptmold on 2019-07-25
    Verified using the output_log.txt file in the GOG release.
  2. Release: Dragon's Lair Trilogy - GOG.com - last accessed on 2019-07-25
  3. What's the resolution?, page 1 - Forum - GOG.com - last accessed on May 2023
  4. Release: Dragon's Lair Trilogy, page 7 - Forum - GOG.com - last accessed on May 2023
  5. 5.0 5.1 5.2 5.3 5.4 5.5 Verified by User:Cptmold on 2019-07-25
    Tested at resolutions of 1920x1080, 2560x1080, 3840x1080, 5760x1080, 1280x960, and 1680x1050. Framerate cap and VSync were tested using RivaTuner Statistics Server.
  6. FPS cap? :: Dragon's Lair General Discussions - last accessed on May 2023