Difference between revisions of "Doom (1993)"
m (→Video settings: updated template usage) |
(→Audio settings: reworked sentences) |
||
Line 145: | Line 145: | ||
|mute on focus lost notes = A source port is required. See [[#Source Ports|Source Ports]]. | |mute on focus lost notes = A source port is required. See [[#Source Ports|Source Ports]]. | ||
|eax support = hackable | |eax support = hackable | ||
− | |eax support notes = A3D can be | + | |eax support notes = A3D 3.0 and EAX 2.0 can be used in the jDoom port<ref>[http://forums.newdoom.com/showthread.php?t=15212 JDoom + SBLive! + a3dapi.dll support file = INCREDIBLE! - New Doom Forums]</ref><ref>[https://web.archive.org/web/20020610014806/http://www.doomsdayhq.com/about.php About: The Doomsday Engine - Doomsday HQ (retrieved)]</ref> (A3D support discontinued since version 1.7.0)<ref>[https://web.archive.org/web/20021019021355/http://www.doomsdayhq.com/doc_history.php Doomsday Version History - Doomsday HQ (retrieved)]</ref><br /> |
− | + | A3D can be hacked in the WinDoom port through IAS<ref>[http://web.archive.org/web/19991003143037/http://www.earsound.com/titles/doom.html IAS Doom Port - Extreme Audio Reality]</ref> | |
}} | }} | ||
Revision as of 16:19, 8 February 2014
Developers | |
---|---|
id Software | |
Publishers | |
id Software | |
GT Interactive | |
Engines | |
Doom | |
Release dates | |
DOS | December 10, 1993 |
Mac OS (Classic) | December 10, 1993 |
Windows | August 20, 1996 |
⤏ Go to series page | |
Doom (1993) | 1993 |
Doom II: Hell on Earth | 1994 |
Final Doom | 1996 |
DRL (unofficial game) | 2002 |
Doom 3 | 2004 |
Doom 64 EX (unofficial port) | 2008 |
Doom 3: BFG Edition | 2012 |
Doom (2016) | 2016 |
Doom VFR | 2017 |
Doom I Enhanced | 2020 |
Doom II Enhanced | 2020 |
Doom Eternal | 2020 |
Doom 64 | 2020 |
Key points
- Runs on very low end hardware
- The Doom engine was made open source in 1997, making the game very mod-friendly.
General information
- Doom Wiki
- Steam Community Discussions
- Steam Users' Forums for game series
Availability
Versions
Source Ports
Since the release of the source code, several modified engines have emerged.
You can view a more exhaustive list on Wikipedia or a set of comparison tables on DoomWiki.org. The history of various source ports is examined on Doomworld.
Content
A freely redistributable replacement of DOOM-like assets is available at Freedoom, forming a completely free and open source game. Art assets from the original game such as the levels, sounds, textures, etc., remain under copyright. They can be purchased from Steam or copied from an original game disk.
Game data
Configuration file and save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2280/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Multi-monitor
ZDoom seeks to support multiple monitors out of the box since version 2.5.0. Widescreen Gaming Forum discusses multimonitor set ups with GZDoom.
Field of view (FOV)
Depending on your choice of engine, you can usually change the field of view with a console command, or even in the options. Try fov <1-179> or gr_fov <1-179>.
Input settings
Audio settings
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | MS-DOS 6.2 | |
Processor (CPU) | Intel 386 Processor | Intel 486 Processor |
System memory (RAM) | ||
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | VGA graphics card |
Notes
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2280/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2280) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.