Difference between revisions of "Doom (1993)"
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m (misc. fixes) |
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|engines = | |engines = | ||
{{Infobox game/row/engine|Doom}} | {{Infobox game/row/engine|Doom}} | ||
− | | | + | |release dates= |
{{Infobox game/row/date|DOS|December 10, 1993}} | {{Infobox game/row/date|DOS|December 10, 1993}} | ||
{{Infobox game/row/date|Mac OS|December 10, 1993}} | {{Infobox game/row/date|Mac OS|December 10, 1993}} | ||
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|widescreen resolution notes= Using the GZDoom port | |widescreen resolution notes= Using the GZDoom port | ||
|multimonitor = hackable | |multimonitor = hackable | ||
− | |multimonitor notes = Using the GZDoom port. See [[#Multi-monitor | + | |multimonitor notes = Using the GZDoom port. See [[#Multi-monitor|Multi-monitor]]. |
|ultrawidescreen = unknown | |ultrawidescreen = unknown | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
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|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = hackable | |fov = hackable | ||
− | |fov notes = See [[#Field of | + | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. |
|windowed = unknown | |windowed = unknown | ||
|windowed notes = | |windowed notes = | ||
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|vsync = unknown | |vsync = unknown | ||
|vsync notes = | |vsync notes = | ||
+ | |120hz = unknown | ||
+ | |120hz notes = | ||
+ | |color blind = unknown | ||
+ | |color blind notes = | ||
}} | }} | ||
− | === Field of | + | === [[Field of view (FOV)]] === |
Depending on your choice of engine, you can usually change the field of view with a console command, or even in the options. Try <nowiki>fov <1-179></nowiki> or <nowiki>gr_fov <1-179></nowiki>. | Depending on your choice of engine, you can usually change the field of view with a console command, or even in the options. Try <nowiki>fov <1-179></nowiki> or <nowiki>gr_fov <1-179></nowiki>. | ||
− | === [[Multi-monitor]] | + | === [[Multi-monitor]] === |
ZDoom [http://forum.zdoom.org/viewtopic.php?t=26755 seeks to support multiple monitors out of the box since version 2.5.0]. [http://widescreengamingforum.com/dr/doom Widescreen Gaming Forum] discusses multimonitor set ups with GZDoom. | ZDoom [http://forum.zdoom.org/viewtopic.php?t=26755 seeks to support multiple monitors out of the box since version 2.5.0]. [http://widescreengamingforum.com/dr/doom Widescreen Gaming Forum] discusses multimonitor set ups with GZDoom. | ||
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|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = Windows 95, Windows 98, Windows ME, Windows 2000 | + | |minOS = Windows 95, Windows 98, Windows ME, Windows 2000 |
|minproc = 486 processor operating at a minimum of 66MHz or any Pentium /Athlon processors | |minproc = 486 processor operating at a minimum of 66MHz or any Pentium /Athlon processors | ||
|minmem = 8 MB | |minmem = 8 MB |
Revision as of 21:15, 2 October 2013
Cover image missing, please upload it | |
Developers | |
---|---|
id Software | |
Engines | |
Doom | |
Release dates | |
DOS | December 10, 1993 |
Mac OS (Classic) | December 10, 1993 |
Windows | August 20, 1996 |
⤏ Go to series page | |
Doom (1993) | 1993 |
Doom II: Hell on Earth | 1994 |
Final Doom | 1996 |
DRL (unofficial game) | 2002 |
Doom 3 | 2004 |
Doom 64 EX (unofficial port) | 2008 |
Doom 3: BFG Edition | 2012 |
Doom (2016) | 2016 |
Doom VFR | 2017 |
Doom I Enhanced | 2020 |
Doom II Enhanced | 2020 |
Doom Eternal | 2020 |
Doom 64 | 2020 |
Key points
- Runs on very low end hardware
- The Doom engine was made open source in 1997, making the game very mod-friendly.
General information
Availability
Versions
Engines
Since the release of the source code, several modified engines have emerged.
You can view a more exhaustive list on Wikipedia or a set of comparison tables on DoomWiki.org. The history of various source ports is examined on Doomworld.
Content
A freely redistributable replacement of DOOM-like assets is available at Freedoom, forming a completely free and open source game. Art assets from the original game such as the levels, sounds, textures, etc., remain under copyright. They can be purchased from Steam or copied from an original game disk.
Game data
Save game cloud syncing
Template:Save Game Cloud Syncing
Video settings
Field of view (FOV)
Depending on your choice of engine, you can usually change the field of view with a console command, or even in the options. Try fov <1-179> or gr_fov <1-179>.
Multi-monitor
ZDoom seeks to support multiple monitors out of the box since version 2.5.0. Widescreen Gaming Forum discusses multimonitor set ups with GZDoom.
Input settings
Audio settings
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Windows 95, Windows 98, Windows ME, Windows 2000 | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 100 MB |
References
- Stubs
- Pages needing cover images
- DOS
- Mac OS
- Windows
- Games
- Invalid template usage (Series)
- Invalid section order
- Missing section (Availability)
- Missing section (Save game cloud syncing)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (Localizations)
- Missing section (API)
- Linux