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Difference between revisions of "Doom (1993)"

From PCGamingWiki, the wiki about fixing PC games
m (misc. fixes)
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|engines      =  
 
|engines      =  
 
{{Infobox game/row/engine|Doom}}
 
{{Infobox game/row/engine|Doom}}
|releasedates =  
+
|release dates=  
 
{{Infobox game/row/date|DOS|December 10, 1993}}
 
{{Infobox game/row/date|DOS|December 10, 1993}}
 
{{Infobox game/row/date|Mac OS|December 10, 1993}}
 
{{Infobox game/row/date|Mac OS|December 10, 1993}}
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|widescreen resolution notes= Using the GZDoom port
 
|widescreen resolution notes= Using the GZDoom port
 
|multimonitor              = hackable
 
|multimonitor              = hackable
|multimonitor notes        = Using the GZDoom port. See [[#Multi-monitor Support|Multi-monitor Support]]
+
|multimonitor notes        = Using the GZDoom port. See [[#Multi-monitor|Multi-monitor]].
 
|ultrawidescreen            = unknown
 
|ultrawidescreen            = unknown
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
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|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
 
|fov                        = hackable
 
|fov                        = hackable
|fov notes                  = See [[#Field of View Fix|Field of View Fix]]
+
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = unknown
 
|windowed                  = unknown
 
|windowed notes            =  
 
|windowed notes            =  
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|vsync                      = unknown
 
|vsync                      = unknown
 
|vsync notes                =  
 
|vsync notes                =  
 +
|120hz                      = unknown
 +
|120hz notes                =
 +
|color blind                = unknown
 +
|color blind notes          =
 
}}
 
}}
  
=== Field of View Fix ===
+
=== [[Field of view (FOV)]] ===
 
Depending on your choice of engine, you can usually change the field of view with a console command, or even in the options. Try <nowiki>fov <1-179></nowiki> or <nowiki>gr_fov <1-179></nowiki>.
 
Depending on your choice of engine, you can usually change the field of view with a console command, or even in the options. Try <nowiki>fov <1-179></nowiki> or <nowiki>gr_fov <1-179></nowiki>.
  
=== [[Multi-monitor]] Support ===
+
=== [[Multi-monitor]] ===
 
ZDoom [http://forum.zdoom.org/viewtopic.php?t=26755 seeks to support multiple monitors out of the box since version 2.5.0]. [http://widescreengamingforum.com/dr/doom Widescreen Gaming Forum] discusses multimonitor set ups with GZDoom.
 
ZDoom [http://forum.zdoom.org/viewtopic.php?t=26755 seeks to support multiple monitors out of the box since version 2.5.0]. [http://widescreengamingforum.com/dr/doom Widescreen Gaming Forum] discusses multimonitor set ups with GZDoom.
  
Line 137: Line 141:
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    = Windows 95, Windows 98, Windows ME, Windows 2000 <ref>[http://gamesystemrequirements.com/games.php?id=1541 System Requirements for doom - gamesystemrequirements.com]</ref>
+
|minOS    = Windows 95, Windows 98, Windows ME, Windows 2000
 
|minproc  = 486 processor operating at a minimum of 66MHz or any Pentium /Athlon processors
 
|minproc  = 486 processor operating at a minimum of 66MHz or any Pentium /Athlon processors
 
|minmem  = 8 MB
 
|minmem  = 8 MB

Revision as of 21:15, 2 October 2013

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Doom (1993)
Cover image missing, please upload it
Developers
id Software
Engines
Doom
Release dates
DOS December 10, 1993
Mac OS (Classic) December 10, 1993
Windows August 20, 1996
Doom (1993) on Wikipedia
Doom (1993) 1993
Doom II: Hell on Earth 1994
Final Doom 1996
DRL (unofficial game) 2002
Doom 3 2004
Doom 64 EX (unofficial port) 2008
Doom 3: BFG Edition 2012
Doom (2016) 2016
Doom VFR 2017
Doom I Enhanced 2020
Doom II Enhanced 2020
Doom Eternal 2020
Doom 64 2020

Key points

Runs on very low end hardware
The Doom engine was made open source in 1997, making the game very mod-friendly.

General information

DoomWiki.org
Steam Community Discussions

Availability

Template:Availability Table

Versions

Engines

Since the release of the source code, several modified engines have emerged.

You can view a more exhaustive list on Wikipedia or a set of comparison tables on DoomWiki.org. The history of various source ports is examined on Doomworld.

Content

A freely redistributable replacement of DOOM-like assets is available at Freedoom, forming a completely free and open source game. Art assets from the original game such as the levels, sounds, textures, etc., remain under copyright. They can be purchased from Steam or copied from an original game disk.

Game data

Template:Game Location Table

Save game cloud syncing

Template:Save Game Cloud Syncing

Video settings

Template:Video settings

Field of view (FOV)

Depending on your choice of engine, you can usually change the field of view with a console command, or even in the options. Try fov <1-179> or gr_fov <1-179>.

Multi-monitor

ZDoom seeks to support multiple monitors out of the box since version 2.5.0. Widescreen Gaming Forum discusses multimonitor set ups with GZDoom.

Input settings

Template:Input Settings

Audio settings

Template:Audio settings

System requirements

Windows
Minimum
Operating system (OS) Windows 95, Windows 98, Windows ME, Windows 2000
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD) 100 MB

References