Difference between revisions of "Disney Classic Games: Aladdin and The Lion King"
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===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
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Revision as of 00:10, 13 August 2022
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Developers | |
---|---|
Digital Eclipse Software | |
Publishers | |
Disney | |
Nighthawk Interactive | |
Engines | |
Eclipse Engine | |
Release dates | |
Windows (emulator) | October 29, 2019 |
Reception | |
OpenCritic | 75 |
IGDB | 76 |
Taxonomy | |
Monetization | DLC |
Microtransactions | None |
Modes | Singleplayer |
Perspectives | Side view |
Genres | Platform |
Art styles | Cartoon |
Series | Disney Classics, Disney's Aladdin, Disney's The Lion King |
⤏ Go to series page | |
Subseries of Disney | |
The Black Cauldron | 1986 |
Basil the Great Mouse Detective | 1987 |
Oliver & Company | 1989 |
Disney's Aladdin | 1993 |
The Jungle Book (series) | |
The Lion King | 1994 |
Disney's Hercules | 1997 |
Disney's Tarzan (series) | |
The Emperor's New Groove | 2000 |
Disney's Dinosaur | 2000 |
Treasure Planet: Battle at Procyon | 2002 |
Brother Bear | 2003 |
Chicken Little (series) | |
Meet the Robinsons | 2007 |
Bolt | 2008 |
The Princess and the Frog | 2009 |
Tangled | 2010 |
Wreck-it Ralph | 2013 |
Disney Classic Games: Aladdin and The Lion King | 2019 |
Key point
- Includes a brand new "Final Cut" of the Mega Drive version of Aladdin, containing bug fixes and a smoother camera.
- In-game, SNES versions are referred to as
Console N
and Mega Drive/Genesis versions are referred to asConsole S
. Game Boy versions are referred to simply asHandheld
andHandheld Color
, and must be accessed via pressing an additional button on the version selection screen. -
Handheld Color
versions are not emulated versions of the Game Boy Color or Game Gear versions, but rather the Game Boy versions with a color palette representing how they would look on a Game Boy Color or Game Boy Advance[Note 1]. Aladdin does not use the enhanced color palette available on the Super Game Boy, which provided a more diverse palette.[1]
General information
- Disney's Aladdin (Virgin Games video game) on Wikipedia
- The Lion King (video game) on Wikipedia
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | Disney Classic Games Collection. | |||
Humble Store | Disney Classic Games Collection also available. | |||
Steam | Disney Classic Games Collection also available. |
Version differences
- The Disney Classic Games Collection includes the base game and the The Jungle Book and MORE Aladdin Pack.
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
The Jungle Book and MORE Aladdin Pack | Includes three versions of The Jungle Book and the SNES version of Aladdin. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%/DisneyClassicGamesCollection |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1126190/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1126190/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Extract ROMs for use in other emulators
- Use QuickBMS with the Street Fighter 30th Anniversary Collection mbundle script to extract all the files from the
.mbundle
files in<path-to-game>\Bundle
.[2] - Mega Drive/Genesis and SNES/Super Famicom roms have been patched to remove button remapping and references to Nintendo and Sega.
-
bundleDLC1.mbundle
is only available with The Jungle Book and MORE Aladdin Pack or the Disney Classic Games Collection.
Archive | Filename | Game |
---|---|---|
bundleAladdin.mbundle |
Aladdin.4F7A.PATCHED.bin |
Aladdin (Genesis version) |
bundleAladdin.mbundle |
Aladdin.9CB2.PATCHED.bin |
Aladdin (Japanese Mega Drive version) |
bundleAladdin.mbundle |
Aladdin.CES.PATCHED.bin |
Aladdin (CES Demo of Genesis version) |
bundleAladdin.mbundle |
Aladdin.gb |
Aladdin (Game Boy version) |
bundleAladdin.mbundle |
Aladdin-Remix.bin |
Aladdin (Final Cut) |
bundleLionKing.mbundle |
LionKing.0D3D.PATCHED.bin |
The Lion King (Mega Drive/Genesis version) |
bundleLionKing.mbundle |
LionKing.919A.PATCHED.sfc |
The Lion King (Japanese Super Famicom version) |
bundleLionKing.mbundle |
LionKing.DE6E.PATCHED.sfc |
The Lion King (SNES version) |
bundleLionKing.mbundle |
LionKing.gb |
The Lion King (Game Boy version) |
bundleDLC1.mbundle |
Aladdin.sfc |
Aladdin (SNES version) |
bundleDLC1.mbundle |
JungleBook.md |
The Jungle Book (Mega Drive/Genesis version) |
bundleDLC1.mbundle |
JungleBook.sfc |
The Jungle Book (SNES version) |
bundleDLC1.mbundle |
JungleBook.nes |
The Jungle Book (NES version) |
bundleDLC1.mbundle |
JungleBook.gb |
The Jungle Book (Game Boy version) |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Integer-scaled from 256x224 (SNES)/320x224 (Mega Drive)/160x144 (Game Boy) and pillarboxed and letterboxed to 4:3 (1.11:1 for Game Boy versions) or stretched to display resolution.[Note 3][3] Optional border artwork. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS | Gameplay is capped to 60 FPS. Only NTSC-region versions are included.[3] | ||
120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Certain keys, such as Ctrl or ⇧ Shift cannot be mapped to.[4] | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Cursor appears but does not do anything.[4] | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Digital input only. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and Sound Effects have an on/off toggle. Must be toggled on games' main menus for Game Boy versions.[4] | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
- Language setting only affects menu text. Actual games are English only, except for Japanese versions.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Spanish |
Issues fixed
Known Issues
The game may crash after the opening logos, to fix this you need to add a System Variable in Environment Variables
- Variable = SDL_AUDIODRIVER
- Value = directsound
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Input | SDL |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i3-530 AMD Phenom II X4 940 |
Intel Core i3 3.0 GHz |
System memory (RAM) | 2 GB | 8 GB |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | Nvidia GeForce GT 630 AMD Radeon HD 6570 1 GB of VRAM DirectX 11 compatible | Nvidia GeForce 8800 GT ATI Radeon HD 4800 |
- A 64-bit operating system is required.
Notes
- ↑ Blue, Green, Black, White
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (1126190) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ Some interpolation occurs after upscaling to avoid unevenly shaped pixels. If using "Sharp Screen" mode with display filter disabled, only the axis which requires aspect ratio correction is affected.
References
- ↑ Disney's Aladdin [Super Gameboy, GB] - Playthrough - YouTube
- ↑ PSA: The "Final Cut" version of Aladdin in that new Disney collection is just a Genesis ROM that will work in any real emulator : emulation
- ↑ 3.0 3.1 Verified by User:Expack3 on 2019-11-15
- ↑ 4.0 4.1 4.2 Verified by User:SirYodaJedi on 2019-11-16